private void ReloadMobs(GamePlayer player, ushort region, string arg1, string arg2) { if (region == 0) { log.Info("Region reload not supported from console."); return; } ChatUtil.SendSystemMessage(player, "Reloading Mobs: " + arg1 + ", " + arg2 + " ..."); int count = 0; foreach (GameNPC mob in WorldMgr.GetNPCsFromRegion(region)) { if (!mob.LoadedFromScript) { if (arg1 == "all") { mob.RemoveFromWorld(); Mob mobs = GameServer.Database.FindObjectByKey <Mob>(mob.InternalID); if (mobs != null) { mob.LoadFromDatabase(mobs); mob.AddToWorld(); count++; } } if (arg1 == "realm") { eRealm realm = eRealm.None; if (arg2 == "None") { realm = eRealm.None; } if (arg2 == "Albion") { realm = eRealm.Albion; } if (arg2 == "Midgard") { realm = eRealm.Midgard; } if (arg2 == "Hibernia") { realm = eRealm.Hibernia; } if (mob.Realm == realm) { mob.RemoveFromWorld(); Mob mobs = GameServer.Database.FindObjectByKey <Mob>(mob.InternalID); if (mobs != null) { mob.LoadFromDatabase(mobs); mob.AddToWorld(); count++; } } } if (arg1 == "name") { if (mob.Name == arg2) { mob.RemoveFromWorld(); Mob mobs = GameServer.Database.FindObjectByKey <Mob>(mob.InternalID); if (mobs != null) { mob.LoadFromDatabase(mobs); mob.AddToWorld(); count++; } } } if (arg1 == "model") { if (mob.Model == Convert.ToUInt16(arg2)) { mob.RemoveFromWorld(); WorldObject mobs = GameServer.Database.FindObjectByKey <WorldObject>(mob.InternalID); if (mobs != null) { mob.LoadFromDatabase(mobs); mob.AddToWorld(); count++; } } } } } ChatUtil.SendSystemMessage(player, count + " mobs reloaded!"); }