Example #1
0
 static void Postfix(WorldMapSystem __instance, ref Text ___itemMoneyText, ref Text ___itemLevelText, ref Text ___informationMassage, ref Text ___informationName, ref bool ___anTips)
 {
     if (!Main.enabled && !settings.skillbattleTips)
     {
         return;
     }
     if (!Main.PowerChange)
     {
         return;
     }
     if (___anTips)
     {
         if (___informationName.text == "解答")
         {
             //logger.Log(string.Format("name = {0} text={1}", ___informationName.text, ___informationMassage.text));
             ___informationMassage.text = string.Format("{0}\n\n{1}", DateFile.instance.massageDate[906][1], DateFile.instance.SetColoer(20004, Main.AnswerTips));
         }
         else if (___informationName.text == "反问")
         {
             ___informationMassage.text = string.Format("{0}\n\n{1}", DateFile.instance.massageDate[905][1], DateFile.instance.SetColoer(20004, Main.ReAskTips));
         }
         else if (___informationName.text == "提问")
         {
             ___informationMassage.text = string.Format("{0}\n\n{1}", DateFile.instance.massageDate[903][1], DateFile.instance.SetColoer(20004, Main.AskTips));
         }
         //Main.PowerChange = false;
     }
 }
Example #2
0
 private static void Postfix(WorldMapSystem __instance)
 {
     if (!Main.enabled || Main.binding_key)
     {
         return;
     }
     if (UIManager.Instance.curState == UIState.MainWorld)
     {
         if (Main.GetKeyDown(HK_TYPE.VILLAGE_LOCAL))
         {
             Utils.ShowLocalHomeSystem();
         }
         else if (Main.GetKeyDown(HK_TYPE.VILLAGE))
         {
             Utils.ShowHomeSystem();
         }
     }
     else if (UIManager.Instance.curState == UIState.HomeSystem)
     {
         if (Main.GetKeyDown(HK_TYPE.VILLAGE_LOCAL) || Main.GetKeyDown(HK_TYPE.VILLAGE))
         {
             Utils.CloseHomeSystemWindow();
         }
     }
 }
Example #3
0
        private static void Postfix(WorldMapSystem __instance)
        {
            var  wtw  = __instance.workTypWindow;
            bool flag = (((DateFile.instance.mianWorldId == __instance.chooseWorldId) && (DateFile.instance.mianPartId == __instance.choosePartId)) && ((DateFile.instance.mianPlaceId == __instance.choosePlaceId) && (int.Parse(DateFile.instance.GetNewMapDate(__instance.choosePartId, __instance.choosePlaceId, 12)) > 0))) && !DateFile.instance.PlaceIsBad(__instance.choosePartId, __instance.choosePlaceId);

            wtw.transform.GetChild(1).gameObject.SetActive(flag);
            return;
        }
Example #4
0
 public static void Postfix(WorldMapSystem __instance)
 {
     if (Main.settings.Mengluu)
     {
         Walk Walk = new Walk();
         Walk.WalkStar();
     }
 }
Example #5
0
        static void Postfix(WorldMapSystem __instance, int partId, int placeId)
        {
            if (!Main.enabled || !Main.settings.tombNumberLimited)
            {
                return;
            }

            Main.inUpdatePlaceActor = false;
        }
        public void Start()
        {
            Main.logger.Log("start");

            open = false;
            //collapse = false;

            windowRect     = new Rect(Screen.width * 0.833f, 50f, Screen.width * 0.164f, 0);
            scrollPosition = Vector2.zero;

            windowStyle = new GUIStyle
            {
                name    = "window",
                padding = new RectOffset(5, 5, 5, 5),
            };

            collapseStyle = new GUIStyle
            {
                name      = "collapse",
                fontSize  = 24,
                alignment = TextAnchor.MiddleCenter,
                margin    = new RectOffset(5, 5, 5, 5),
            };
            collapseStyle.normal.textColor = Color.blue;

            labelStyle = new GUIStyle
            {
                name      = "label",
                fontSize  = 12,
                alignment = TextAnchor.MiddleLeft,
                margin    = new RectOffset(0, 0, 5, 0),
            };
            labelStyle.normal.textColor = Color.yellow;

            buttonStyle = new GUIStyle
            {
                name       = "button",
                fontSize   = 12,
                alignment  = TextAnchor.MiddleLeft,
                fixedWidth = windowRect.width - 40,
                margin     = new RectOffset(0, 0, 5, 0),
            };
            buttonStyle.normal.textColor = Color.white;
            buttonStyle.richText         = true;

            seperatorStyle = new GUIStyle
            {
                name       = "seperator",
                fontSize   = 12,
                alignment  = TextAnchor.MiddleCenter,
                fixedWidth = windowRect.width - 40,
            };
            seperatorStyle.normal.textColor = Color.cyan;

            df  = DateFile.instance;
            wms = WorldMapSystem.instance;
        }
Example #7
0
 public static void Prefix(WorldMapSystem __instance)
 {
     if (Main.settings.Mengluu)
     {
         if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.W))
         {
             Main.Place.Clear();
         }
     }
 }
Example #8
0
        public void Init()
        {
            df  = DateFile.instance;
            wms = WorldMapSystem.instance;
            // 设置点击事件
            var btn = GameObject.Find("ManpowerIcon,7").AddComponent <Button>();

            btn.targetGraphic = UIDate.instance.manpowerText;
            btn.interactable  = true;
            btn.onClick.AddListener(ToggleWindow);
        }
Example #9
0
 static void Postfix(WorldMapSystem __instance)
 {
     if (!Main.enabled || !Main.settings.crossMonth)
     {
         return;
     }
     if (TrunChange.trunChanging == true)
     {
         TrunChange.trunChanging = false;
     }
 }
        public void Start()
        {
            Main.logger.Log("start");

            Open = false;
            //collapse = false;

            scrollPosition = Vector2.zero;

            windowStyle = new GUIStyle
            {
                name    = "window",
                padding = new RectOffset(5, 5, 5, 5),
            };

            collapseStyle = new GUIStyle
            {
                name      = "collapse",
                fontSize  = 14,
                alignment = TextAnchor.MiddleCenter,
                margin    = new RectOffset(5, 5, 5, 5),
            };
            collapseStyle.normal.textColor = Color.red;

            labelStyle = new GUIStyle
            {
                name      = "label",
                alignment = TextAnchor.MiddleCenter,
                margin    = new RectOffset(0, 0, 5, 5),
            };
            labelStyle.normal.textColor = Color.yellow;

            buttonStyle = new GUIStyle
            {
                name      = "button",
                alignment = TextAnchor.MiddleLeft,
                margin    = new RectOffset(0, 0, 5, 0),
            };
            buttonStyle.normal.textColor = Color.white;
            buttonStyle.richText         = true;

            seperatorStyle = new GUIStyle
            {
                name      = "seperator",
                alignment = TextAnchor.MiddleCenter,
            };
            seperatorStyle.normal.textColor = Color.cyan;

            df  = DateFile.instance;
            wms = WorldMapSystem.instance;

            CalcWindow();
        }
        private static void Postfix(WorldMapSystem __instance)
        {
            if (!Main.enabled && Main.binding_key)
            {
                return;
            }
            EscClose newobj = __instance.gameObject.AddComponent(typeof(EscClose)) as EscClose;

            newobj.setparam(typeof(ActorMenu), "CloseActorMenu", () =>
            {
                return(ActorMenu.instance.actorMenu.activeInHierarchy);
            });
        }
Example #12
0
        public static void Prefix(WorldMapSystem __instance, bool __state, int partId, int placeId, ref bool fastMove)
        {
            if (!Main.enabled)
            {
                return;
            }
            __state = fastMove;
            int num = int.Parse(DateFile.instance.GetNewMapDate(partId, placeId, 999));

            if (num == 20002)
            {
                fastMove = true;
            }
        }
Example #13
0
 private static void Postfix(WorldMapSystem __instance)
 {
     if (!Main.on)
     {
         return;
     }
     __instance.gameObject
     .AddComponent <ActionsComponent>()
     .OnCheck(HK_TYPE.MAP_MOVE)
     .OnCheck(_ => DateFile.instance.mianWorldId == worldId)
     .OnCheck(_ => DateFile.instance.mianPartId == partId)
     .OnCheck(_ => __instance.worldMapPlaces[placeId] != null)
     .OnCheck(_ => __instance.worldMapPlaces[placeId].gameObject.activeInHierarchy)
     .AddAction(() => __instance.ShowChoosePlaceMenu(worldId, partId, placeId, placeImage));
 }
Example #14
0
        static void Postfix(WorldMapSystem __instance, ref GameObject tips, ref bool on, ref Text ___itemMoneyText, ref Text ___informationMassage, ref Text ___informationName, ref bool ___anTips)
        {
            if (!Main.enabled)
            {
                return;
            }

            if (tips != null && ___anTips == false && on)
            {
                string[] array = tips.name.Split(new char[]
                {
                    ','
                });
                if (array[0] == "Actor")
                {
                    int typ = int.Parse(typeof(WorldMapSystem).GetField("showPlaceActorTyp", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(WorldMapSystem.instance).ToString());
                    if (typ == 1 && WorldMapSystem.instance.choosePlaceId == DateFile.instance.mianPlaceId)
                    {
                        int id = int.Parse(array[1]);
                        ___informationMassage.text = "";
                        ___informationName.text    = DateFile.instance.GetActorName(id, true, false) + "(" + GetFame(id) + ")\n";
                        ___itemMoneyText.text      = GetChame(id, Main.settings.addonInfo);
                        Text text = ___informationMassage;
                        text.text += "\t立场:" + GetGoodness(id);
                        text.text += "\t\t\t喜好:" + Gethobby(id, 0);
                        text.text += "\t\t\t厌恶:" + Gethobby(id, 1) + "\n\n";
                        string text1 = Main.settings.addonInfo ? "\t\t\t\t" : "\t";

                        for (int i = 0; i < 16; i++)
                        {
                            if (i < 14)
                            {
                                text.text += string.Format("{0}\t\t\t{1}\n", GetLevel(id, i, 0, Main.settings.addonInfo), GetLevel(id, i, 1, Main.settings.addonInfo));
                            }
                            else
                            {
                                text.text += string.Format("{0}\n", GetLevel(id, i, 0, Main.settings.addonInfo));
                            }
                        }


                        ___anTips = true;
                    }
                }
            }
        }
Example #15
0
        //激活工作按钮
        private static void Postfix(WorldMapSystem __instance)
        {
            if (!Main.enabled)
            {
                return;
            }

            //Main.Logger.Log(" __state get state: " + __state);

            if (DateFile.instance.mianWorldId != __instance.chooseWorldId)
            {
                return;
            }

            if (DateFile.instance.mianPartId != __instance.choosePartId)
            {
                return;
            }

            if (int.Parse(DateFile.instance.GetNewMapDate(__instance.choosePartId, __instance.choosePlaceId, 12)) <= 0)
            {
                return;
            }

            if (DateFile.instance.PlaceIsBad(__instance.choosePartId, __instance.choosePlaceId))
            {
                return;
            }

            for (int i = 0; i < __instance.workTimeNeed.Length; i += 1)
            {
                if (__instance.workTimeNeed[i].activeSelf)
                {
                    return;
                }
            }

            for (int i = 0; i < __instance.allworkButton.Length; i++)
            {
                __instance.allworkButton[i].interactable = true;
            }
            return;
        }
        private static void Postfix(WorldMapSystem __instance)
        {
            if (!Main.enabled && Main.binding_key)
            {
                return;
            }
            EscClose newobj = __instance.partWorldMapWindow.gameObject.AddComponent(typeof(EscClose)) as EscClose;

            newobj.setparam(typeof(WorldMapSystem), "ColsePartWorldMapWindow", () =>
            {
                // 如果 剧情/奇遇 窗口开着,就不处理
                if (StorySystem.instance.toStoryIsShow == true ||
                    StorySystem.instance.storySystem.activeInHierarchy == true)
                {
                    return(false);
                }

                // 如果制造窗口开着,就不处理
                if (MakeSystem.instance.makeWindowBack.gameObject.activeInHierarchy == true)
                {
                    return(false);
                }
                // 如果商店窗口开着,就不处理
                if (ShopSystem.instance.shopWindow.activeInHierarchy == true ||
                    BookShopSystem.instance.shopWindow.activeInHierarchy == true ||
                    SystemSetting.instance.SystemSettingWindow.activeInHierarchy == true)
                {
                    return(false);
                }

                //关闭工作窗口
                //if(WorldMapSystem.instance.choo)

                return(WorldMapSystem.instance.partWorldMapWindow.activeInHierarchy);
            });
        }
        private static bool Prefix(WorldMapSystem __instance, bool ___moveButtonDown, bool ___isShowPartWorldMap)
        {
            if (!Main.enabled && Main.binding_key)
            {
                return(true);
            }

            if (DateFile.instance.battleStart == false && //无战斗
                UIDate.instance.trunChangeImage[0].gameObject.activeSelf == false && //非回合结算
                SystemSetting.instance.SystemSettingWindow.activeInHierarchy == false)    // 系统设置未开启
            {
                //处理关闭
                if (YesOrNoWindow.instance.yesOrNoIsShow == true && YesOrNoWindow.instance.isActiveAndEnabled == true)
                {
                    if ((Main.GetKeyDown(HK_TYPE.HK_CLOSE) == true ||
                         (Main.settings.close_with_right_mouse_button == true && Input.GetMouseButtonDown(1) == true)) &&
                        YesOrNoWindow.instance.no.isActiveAndEnabled == true)
                    {
                        YesOrNoWindow.instance.CloseYesOrNoWindow();
                        return(false);
                    }
                    if (Main.GetKeyDown(HK_TYPE.HK_COMFIRM) == true || Main.GetKeyDown(HK_TYPE.HK_CONFIRM2) == true)
                    {
                        OnClick.instance.Index();
                        YesOrNoWindow.instance.CloseYesOrNoWindow();
                        return(false);
                    }
                }

                //界面快捷键  人物/世界地图/村子地图
                if (YesOrNoWindow.instance.MaskShow() == false)  //无模态对话框
                {
                    if (Main.GetKeyDown(HK_TYPE.HK_ACTORMENU) && __instance.partWorldMapWindow.activeInHierarchy == false)
                    {
                        if (ActorMenu.instance.actorMenu.activeInHierarchy == false)
                        {
                            ActorMenu.instance.ShowActorMenu(false);
                            return(false);
                        }
                        else
                        {
                            ActorMenu.instance.CloseActorMenu();
                            return(false);
                        }
                    }
                    if (Main.GetKeyDown(HK_TYPE.HK_VILLAGE) && __instance.partWorldMapWindow.activeInHierarchy == false)
                    {
                        if (HomeSystem.instance.homeSystem.activeInHierarchy == false)
                        {
                            HomeSystem.instance.ShowHomeSystem(true);
                        }
                        else
                        {
                            HomeSystem.instance.CloseHomeSystem();
                            return(false);
                        }
                    }
                    if (Main.GetKeyDown(HK_TYPE.HK_WORLDMAP))
                    {
                        if (__instance.partWorldMapWindow.activeInHierarchy == false)
                        {
                            WorldMapSystem.instance.ShowPartWorldMapWindow(DateFile.instance.mianWorldId);
                            return(false);
                        }
                        else
                        {
                            WorldMapSystem.instance.ColsePartWorldMapWindow();
                            return(false);
                        }
                    }
                }


                //治疗和采集 奇遇
                if (__instance.partWorldMapWindow.activeInHierarchy == false && //世界地图未开启
                    ActorMenu.instance.actorMenu.activeInHierarchy == false &&      //人物菜单未开启
                    HomeSystem.instance.homeSystem.activeInHierarchy == false &&     //村镇地图未开启
                    BattleSystem.instance.battleWindow.activeInHierarchy == false)         //非战斗状态
                {
                    //治疗
                    if (Main.GetKeyDown(HK_TYPE.HK_HEAL) &&
                        WorldMapSystem.instance.mapHealingButton[0].interactable == true)
                    {
                        WorldMapSystem.instance.MapHealing(0);
                        return(false);
                    }
                    //治疗中毒
                    if (Main.GetKeyDown(HK_TYPE.HK_POISON) &&
                        WorldMapSystem.instance.mapHealingButton[1].interactable == true)
                    {
                        WorldMapSystem.instance.MapHealing(1);
                        return(false);
                    }
                    //采集食物
                    if (Main.GetKeyDown(HK_TYPE.HK_GATHER_FOOD) && __instance.timeWorkWindow.activeInHierarchy == false)
                    {
                        WorldMapSystem.instance.choosePartId  = DateFile.instance.mianPartId;
                        WorldMapSystem.instance.choosePlaceId = DateFile.instance.mianPlaceId;
                        WorldMapSystem.instance.chooseWorkTyp = 0; // 0= 粮食
                        WorldMapSystem.instance.ChooseTimeWork();
                        return(false);
                    }
                    //采集金石
                    if (Main.GetKeyDown(HK_TYPE.HK_GATHER_MINERAL) && __instance.timeWorkWindow.activeInHierarchy == false)
                    {
                        WorldMapSystem.instance.choosePartId  = DateFile.instance.mianPartId;
                        WorldMapSystem.instance.choosePlaceId = DateFile.instance.mianPlaceId;
                        WorldMapSystem.instance.chooseWorkTyp = 2; // 2= 金石
                        WorldMapSystem.instance.ChooseTimeWork();
                        return(false);
                    }
                    //采集药草
                    if (Main.GetKeyDown(HK_TYPE.HK_GATHER_HERB) && __instance.timeWorkWindow.activeInHierarchy == false)
                    {
                        WorldMapSystem.instance.choosePartId  = DateFile.instance.mianPartId;
                        WorldMapSystem.instance.choosePlaceId = DateFile.instance.mianPlaceId;
                        WorldMapSystem.instance.chooseWorkTyp = 4; // 4= 草药
                        WorldMapSystem.instance.ChooseTimeWork();
                        return(false);
                    }
                    //采集银钱
                    if (Main.GetKeyDown(HK_TYPE.HK_GATHER_MONEY) && __instance.timeWorkWindow.activeInHierarchy == false)
                    {
                        WorldMapSystem.instance.choosePartId  = DateFile.instance.mianPartId;
                        WorldMapSystem.instance.choosePlaceId = DateFile.instance.mianPlaceId;
                        WorldMapSystem.instance.chooseWorkTyp = 5; // 5= 银钱
                        WorldMapSystem.instance.ChooseTimeWork();
                        return(false);
                    }
                    //采集织物
                    if (Main.GetKeyDown(HK_TYPE.HK_GATHER_CLOTH) && __instance.timeWorkWindow.activeInHierarchy == false)
                    {
                        WorldMapSystem.instance.choosePartId  = DateFile.instance.mianPartId;
                        WorldMapSystem.instance.choosePlaceId = DateFile.instance.mianPlaceId;
                        WorldMapSystem.instance.chooseWorkTyp = 3; // 3= 织物
                        WorldMapSystem.instance.ChooseTimeWork();
                        return(false);
                    }
                    //采集木材
                    if (Main.GetKeyDown(HK_TYPE.HK_GATHER_WOOD) && __instance.timeWorkWindow.activeInHierarchy == false)
                    {
                        WorldMapSystem.instance.choosePartId  = DateFile.instance.mianPartId;
                        WorldMapSystem.instance.choosePlaceId = DateFile.instance.mianPlaceId;
                        WorldMapSystem.instance.chooseWorkTyp = 1; // 1=木材
                        WorldMapSystem.instance.ChooseTimeWork();
                        return(false);
                    }

                    //奇遇
                    if (Main.GetKeyDown(HK_TYPE.HK_VISITEVENT) &&
                        DateFile.instance.HaveShow(DateFile.instance.mianPartId, DateFile.instance.mianPlaceId) > 0 &&
                        WorldMapSystem.instance.openToStoryButton.interactable == true)
                    {
                        WorldMapSystem.instance.OpenToStory();
                    }
                }
            }

            //原有Update代码修改
            if (Main.GetKeyDown(HK_TYPE.HK_COMFIRM) || Main.GetKeyDown(HK_TYPE.HK_CONFIRM2))
            {
                UIDate.instance.ChangeTrunButton();
                return(false);
            }
            if (!___moveButtonDown)
            {
                if (Main.GetKey(HK_TYPE.HK_UP) || Main.GetKey(HK_TYPE.HK_UP2))
                {
                    ___moveButtonDown = true;
                    GetMoveKey.Invoke(__instance, new object[] { 1 });
                    return(false);
                }
                else if (Main.GetKey(HK_TYPE.HK_LEFT) || Main.GetKey(HK_TYPE.HK_LEFT2))
                {
                    ___moveButtonDown = true;
                    GetMoveKey.Invoke(__instance, new object[] { 2 });
                    return(false);
                }
                else if (Main.GetKey(HK_TYPE.HK_DOWN) || Main.GetKey(HK_TYPE.HK_DOWN2))
                {
                    ___moveButtonDown = true;
                    GetMoveKey.Invoke(__instance, new object[] { 3 });
                    return(false);
                }
                else if (Main.GetKey(HK_TYPE.HK_RIGHT) || Main.GetKey(HK_TYPE.HK_RIGHT2))
                {
                    ___moveButtonDown = true;
                    GetMoveKey.Invoke(__instance, new object[] { 4 });
                    return(false);
                }
            }
            return(false);
        }
Example #18
0
        static void Postfix(WorldMapSystem __instance, ref GameObject tips, ref bool on, ref Text ___itemMoneyText, ref Text ___itemLevelText, ref Text ___informationMassage, ref Text ___informationName, ref bool ___anTips)
        {
            if (!Main.enabled)
            {
                return;
            }
            if (tips != null && ___anTips == false && on)
            {
                bool needShow = false;
                int  id       = -1;
                //建筑/地图左边的列表
                string[] array = tips.name.Split(new char[]
                {
                    ','
                });
                if (array[0] == "Actor")
                {
                    int typ = int.Parse(typeof(WorldMapSystem).GetField("showPlaceActorTyp", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(WorldMapSystem.instance).ToString());
                    if (typ == 1 && WorldMapSystem.instance.choosePlaceId == DateFile.instance.mianPlaceId)
                    {
                        id       = int.Parse(array[1]);
                        needShow = true;
                    }
                }
                //对话窗口的人物头像
                else if (array[0] == "FaceHolder")
                {
                    id       = MassageWindow.instance.eventMianActorId;
                    needShow = true;
                }
                if (needShow)
                {
                    ___informationMassage.text = "";
                    ___informationName.text    = DateFile.instance.GetActorName(id, true, false) + "(" + GetFame(id) +
                                                 (!Main.settings.showMood ? "" : "," + GetMood(id)) + ")\n";
                    if (Main.settings.shopName)
                    {
                        string shopName = GetShopName(id);
                        if (Main.settings.healthStatus && shopName.Length > 0)
                        {
                            ___informationName.text += shopName + "\n";
                        }
                        else
                        {
                            ___informationName.text += shopName;
                        }
                    }
                    if (Main.settings.workPlace)
                    {
                        string workPlace = GetWorkPlace(id);
                        if (Main.settings.healthStatus && workPlace.Length != 0)
                        {
                            ___informationName.text += workPlace + "\n";
                        }
                        else
                        {
                            ___informationName.text += GetWorkPlace(id);
                        }
                    }
                    if (Main.settings.healthStatus)
                    {
                        List <int> list  = GetHPSP(id);
                        List <int> list1 = GetPoison(id);
                        if (list[0] != 0 || list[2] != 0 || GetPoison(id)[0] == 1)
                        {
                            if (GetPoison(id)[0] == 1)
                            {
                                if (list[0] != 0 || list[2] != 0)
                                {
                                    ___informationName.text += DateFile.instance.SetColoer(20010, "受伤") + "/" + DateFile.instance.SetColoer(20007, "中毒");
                                }
                                else
                                {
                                    ___informationName.text += DateFile.instance.SetColoer(20007, "中毒");
                                }
                            }
                            else
                            {
                                ___informationName.text += DateFile.instance.SetColoer(20010, "受伤");
                            }
                        }
                        else
                        {
                            ___informationName.text += DateFile.instance.SetColoer(20004, "健康");
                        }
                    }
                    ___itemLevelText.text = string.Format("\t{0}({1})", GetAge(id), GetHealth(id));
                    ___itemMoneyText.text = GetChame(id, Main.settings.addonInfo);
                    Text text = ___informationMassage;
                    text.text += "\t立场:" + GetGoodness(id);
                    text.text += "\t\t\t喜好:" + Gethobby(id, 0);
                    text.text += "\t\t\t厌恶:" + Gethobby(id, 1) + "\n\n";
                    string text1 = Main.settings.addonInfo ? "\t\t\t\t" : "\t";

                    for (int i = 0; i < 16; i++)
                    {
                        if (i < 14)
                        {
                            text.text += string.Format("\t{0}\t\t\t\t{1}\n", GetLevel(id, i, 0, Main.settings.addonInfo), GetLevel(id, i, 1, Main.settings.addonInfo));
                        }
                        else
                        {
                            text.text += string.Format("\t{0}\n", GetLevel(id, i, 0, Main.settings.addonInfo));
                        }
                    }


                    ___anTips = true;
                }
            }
        }
Example #19
0
        public void Start()
        {
            Main.logger.Log("start");

            Open = false;
            //collapse = false;

            scrollPosition = Vector2.zero;

            windowStyle = new GUIStyle
            {
                name    = "window",
                padding = new RectOffset(5, 5, 5, 5),
            };

            collapseStyle = new GUIStyle
            {
                name       = "collapse",
                fontSize   = 12,
                alignment  = TextAnchor.MiddleRight,
                fixedWidth = 25f,
            };
            collapseStyle.normal.textColor = Color.red;

            labelStyle = new GUIStyle
            {
                name      = "label",
                alignment = TextAnchor.MiddleCenter,
                margin    = new RectOffset(0, 0, 5, 5),
            };
            labelStyle.normal.textColor = Color.yellow;

            buttonStyle = new GUIStyle
            {
                name      = "button",
                alignment = TextAnchor.MiddleLeft,
                margin    = new RectOffset(0, 0, 5, 0),
            };
            buttonStyle.normal.textColor = Color.white;
            buttonStyle.richText         = true;

            seperatorStyle = new GUIStyle
            {
                name      = "seperator",
                alignment = TextAnchor.MiddleCenter,
            };
            seperatorStyle.normal.textColor = Color.cyan;

            df  = DateFile.instance;
            wms = WorldMapSystem.instance;

            CalcWindow();

            ToggleWindow();

            // 设置点击事件
            // var btn = UIDate.instance.manpowerText.gameObject.AddComponent<Button>();
            // btn.interactable = true;
            // btn.targetGraphic = UIDate.instance.manpowerText;
            // btn.onClick.AddListener(() =>
            // {
            //     VillagersList.Instance.ToggleWindow();
            //     Main.logger.Log("toggle");
            // });
        }
Example #20
0
 public static void Postfix(WorldMapSystem __instance, bool __state, int partId, int placeId, ref bool fastMove)
 {
     fastMove = __state;
 }
Example #21
0
        private static bool Prefix(WorldMapSystem __instance, bool ___moveButtonDown, bool ___isShowPartWorldMap)
        {
            if (YesOrNoWindow.instance.yesOrNoIsShow == true && YesOrNoWindow.instance.isActiveAndEnabled == true)
            {
                if (Main.GetKeyDown(HK_TYPE.HK_CLOSE) == true && YesOrNoWindow.instance.no.isActiveAndEnabled == true)
                {
                    YesOrNoWindow.instance.CloseYesOrNoWindow();
                    return(false);
                }
                if (Main.GetKeyDown(HK_TYPE.HK_COMFIRM) == true || Main.GetKeyDown(HK_TYPE.HK_CONFIRM2) == true)
                {
                    OnClick.instance.Index();
                    YesOrNoWindow.instance.CloseYesOrNoWindow();
                    return(false);
                }
            }
            if (Main.GetKeyDown(HK_TYPE.HK_ACTORMENU))
            {
                if (ActorMenu.instance.actorMenu.activeSelf == false)
                {
                    ActorMenu.instance.ShowActorMenu(false);
                    return(false);
                }
                else
                {
                    ActorMenu.instance.CloseActorMenu();
                    return(false);
                }
            }
            if (Main.GetKeyDown(HK_TYPE.HK_VILLAGE))
            {
                if (HomeSystem.instance.homeSystem.activeSelf == false)
                {
                    HomeSystem.instance.ShowHomeSystem(true);
                }
                else
                {
                    HomeSystem.instance.CloseHomeSystem();
                    return(false);
                }
            }
            if (Main.GetKeyDown(HK_TYPE.HK_WORLDMAP))
            {
                if (__instance.partWorldMapWindow.active == false)
                {
                    WorldMapSystem.instance.ShowPartWorldMapWindow(DateFile.instance.mianWorldId);
                    return(false);
                }
                else
                {
                    WorldMapSystem.instance.ColsePartWorldMapWindow();
                    return(false);
                }
            }

            if (Main.GetKeyDown(HK_TYPE.HK_HEAL))
            {
                if (__instance.partWorldMapWindow.active == false)
                {
                    WorldMapSystem.instance.MapHealing(0);
                    return(false);
                }
            }
            if (Main.GetKeyDown(HK_TYPE.HK_POISON))
            {
                if (__instance.partWorldMapWindow.active == false)
                {
                    WorldMapSystem.instance.MapHealing(1);
                    return(false);
                }
            }
            //采集食物
            if (Main.GetKeyDown(HK_TYPE.HK_GATHER_FOOD) && __instance.timeWorkWindow.active == false)
            {
                if (__instance.partWorldMapWindow.active == false)
                {
                    WorldMapSystem.instance.chooseWorkTyp = 0; // 0= 粮食
                    WorldMapSystem.instance.ChooseTimeWork();
                    return(false);
                }
            }
            //采集金石
            if (Main.GetKeyDown(HK_TYPE.HK_GATHER_MINERAL) && __instance.timeWorkWindow.active == false)
            {
                if (__instance.partWorldMapWindow.active == false)
                {
                    WorldMapSystem.instance.chooseWorkTyp = 2; // 2= 金石
                    WorldMapSystem.instance.ChooseTimeWork(); return(false);
                }
            }
            //采集药草
            if (Main.GetKeyDown(HK_TYPE.HK_GATHER_HERB) && __instance.timeWorkWindow.active == false)
            {
                if (__instance.partWorldMapWindow.active == false)
                {
                    WorldMapSystem.instance.chooseWorkTyp = 4; // 4= 草药
                    WorldMapSystem.instance.ChooseTimeWork();
                    return(false);
                }
            }
            //采集银钱
            if (Main.GetKeyDown(HK_TYPE.HK_GATHER_MONEY) && __instance.timeWorkWindow.active == false)
            {
                if (__instance.partWorldMapWindow.active == false)
                {
                    WorldMapSystem.instance.chooseWorkTyp = 5; // 5= 银钱
                    WorldMapSystem.instance.ChooseTimeWork(); return(false);
                }
            }
            //采集织物
            if (Main.GetKeyDown(HK_TYPE.HK_GATHER_CLOTH) && __instance.timeWorkWindow.active == false)
            {
                if (__instance.partWorldMapWindow.active == false)
                {
                    WorldMapSystem.instance.chooseWorkTyp = 3; // 3= 织物
                    WorldMapSystem.instance.ChooseTimeWork();
                    return(false);
                }
            }
            //采集木材
            if (Main.GetKeyDown(HK_TYPE.HK_GATHER_WOOD) && __instance.timeWorkWindow.active == false)
            {
                if (__instance.partWorldMapWindow.active == false)
                {
                    WorldMapSystem.instance.chooseWorkTyp = 1; // 1=木材
                    WorldMapSystem.instance.ChooseTimeWork();
                    return(false);
                }
            }

            if (Main.GetKeyDown(HK_TYPE.HK_COMFIRM) || Main.GetKeyDown(HK_TYPE.HK_CONFIRM2))
            {
                UIDate.instance.ChangeTrunButton();
                return(false);
            }
            if (!___moveButtonDown)
            {
                if (Main.GetKeyDown(HK_TYPE.HK_UP) || Main.GetKeyDown(HK_TYPE.HK_UP2))
                {
                    ___moveButtonDown = true;
                    GetMoveKey.Invoke(__instance, new object[] { 1 });
                    return(false);
                }
                else if (Main.GetKeyDown(HK_TYPE.HK_LEFT) || Main.GetKeyDown(HK_TYPE.HK_LEFT2))
                {
                    ___moveButtonDown = true;
                    GetMoveKey.Invoke(__instance, new object[] { 2 });
                    return(false);
                }
                else if (Main.GetKeyDown(HK_TYPE.HK_DOWN) || Main.GetKeyDown(HK_TYPE.HK_DOWN2))
                {
                    ___moveButtonDown = true;
                    GetMoveKey.Invoke(__instance, new object[] { 3 });
                    return(false);
                }
                else if (Main.GetKeyDown(HK_TYPE.HK_RIGHT) || Main.GetKeyDown(HK_TYPE.HK_RIGHT2))
                {
                    ___moveButtonDown = true;
                    GetMoveKey.Invoke(__instance, new object[] { 4 });
                    return(false);
                }
            }



            return(false);
        }
Example #22
0
        private static void Postfix(WorldMapSystem __instance)
        {
            EscClose newobj = __instance.gameObject.AddComponent(typeof(EscClose)) as EscClose;

            newobj.setparam(typeof(ActorMenu), "CloseActorMenu");
        }
Example #23
0
        private static void Postfix(WorldMapSystem __instance)
        {
            EscClose newobj = __instance.partWorldMapWindow.gameObject.AddComponent(typeof(EscClose)) as EscClose;

            newobj.setparam(typeof(WorldMapSystem), "ColsePartWorldMapWindow");
        }
 public void Init()
 {
     df  = DateFile.instance;
     wms = WorldMapSystem.instance;
 }