Example #1
0
    public GameObject SpawnFromTile(ETile tile_, ChunkInfo info_, int x_, int y_)
    {
        EItem toSpawn = EItem.None;

        if (tile_ == ETile.Mountain)
        {
            toSpawn = EItem.Stone;
        }
        else if (tile_ == ETile.Tree)
        {
            toSpawn = EItem.Wood;
        }

        if (toSpawn == EItem.None)
        {
            return(null);
        }

        ItemInstance ii = SpawnItem(toSpawn);

        if (!ii)
        {
            return(null);
        }

        Vector2 worldPos = WorldMap.Chunk2World(info_, x_, y_);

        ii.gameObject.transform.position = new Vector3(worldPos.x, worldPos.y, -0.06f);

        return(ii.gameObject);
    }
Example #2
0
    public bool HasCollision(ChunkInfo ci, int x, int y)
    {
        Vector2 worldPos = WorldMap.Chunk2World(ci, x, y);

        Box2D worldBox = new Box2D(worldPos, 0.5f, 0.5f);

        // Check against any player
        Box2D playerBox = GameManager.Instance.MainPlayer.Box;

        return(CollisionCode.TestBox2DBox2D(worldBox, playerBox));
    }