Example #1
0
        static void Main()
        {
            //Clipboard.SetText(SerializationUtils.ObjectToString(new Lightning()));

            // WorldLoader.ResetMetaData();
            WorldLoader.ResetWorld();

            using (var game = new SimulationGame())
                game.Run();

            /*var fastNoise = new FastNoise(12);
             *
             * for (int i = 0; i < 128; i++)
             * {
             *  for (int j = 0; j < 128; j++)
             *  {
             *      float avg = 0.0f;
             *
             *      for (int x = 0; x < 16; x++)
             *          for (int y = 0; y < 16; y++)
             *              avg += fastNoise.GetPerlin(i * 16 + x, j * 16 + y);
             *
             *      Console.Write(Math.Round(avg / (16 * 16), 2) + " ");
             *  }
             *
             * Console.Write("\n");
             * }
             *
             * Console.WriteLine("DONE!"); */

            //Dictionary<string, int> abc = new Dictionary<string, int>();

            //Console.WriteLine(abc["test"]);

            // Console.WriteLine(Util.Util.GetCustomControllerBasePath());

            /* var rect1 = new Rect(0, 0, 10, 10);
             * var rect2 = new Rect(0, 0, 10, 10);
             *
             * var stopwatch = Stopwatch.StartNew();
             * stopwatch.Start();
             *
             * for(int i=0;i<1000000;i++)
             * {
             *  // rect1.Intersects(rect2);
             *  // CollisionDetection.Intersect(poly1, poly2);
             * }
             *
             * // Console.WriteLine(CollisionDetection.Intersect(poly1, poly2));
             * // Console.WriteLine(rect1.Intersects(rect2));
             *
             * stopwatch.Stop();
             * Console.WriteLine("Elapsed: " + stopwatch.ElapsedMilliseconds); */

            // WorldLoader.ResetWorld();

            /*Dictionary<int, int> dict = new Dictionary<int, int>();
             *
             * TestMe testMe = new TestMe();
             * List<Task> tasks = new List<Task>();
             *
             * testMe.list.Add("swag");*/

            // testMe.Add("abc");
            // testMe.Add("bcd");

            /*for (int i=0;i<100;i++)
             * {
             *  int j = i;
             *
             *  tasks.Add(Task.Run(() =>
             *  {
             *      for(int x=0;x<10000;x++)
             *      {
             *
             *      }
             *  }));
             * }*/

            /*for (int i=0;i<testMe.list.Count;i++)
             * {
             *  Task.Run(() =>
             *  {
             *      lock (testMe.list)
             *      {
             *          testMe.Add("hhhddg");
             *      }
             *  }).Wait();
             * }*/

            // Console.WriteLine("Hello World!");

            //Console.WriteLine(WorldObjectSerializer.Deserialize(WorldObjectSerializer.Serialize(AmbientObjectFactory.createTree(new Vector2(0,0)))));



            //ulong point = GeometryUtils.ConvertPointToLong(0, 0);

            //Console.WriteLine(GeometryUtils.GetPointFromLong(point));

            /* var stopwatch = Stopwatch.StartNew();
             *
             * stopwatch.Start();
             *
             * for (int i = -10000000; i < 0; i++)
             * {
             *  GeometryUtils.GetChunkPosition(i, i, 32, 32);
             * }
             *
             * stopwatch.Stop();
             * Console.WriteLine("Elapsed: " + stopwatch.ElapsedMilliseconds);
             *
             * stopwatch.Reset();
             *
             * stopwatch.Start();
             *
             * for (int i = -10000000; i < 0; i++)
             * {
             *  GeometryUtils.GetChunkPositionNew(i, i, 32, 32);
             * }
             *
             * stopwatch.Stop();
             * Console.WriteLine("Elapsed: " + stopwatch.ElapsedMilliseconds); */

            // WorldGenerator.ResetWorld();

            //UInt32[] loadedChunk = new UInt32[WalkableGrid.WalkableGridChunkCount];

            //WalkableGrid.changePositionInChunk(loadedChunk, 1, 4, true);

            //var arrayPosition = GeometryUtils.getIndexFromPoint(1, 3, WalkableGrid.WalkableGridChunkSize.X, WalkableGrid.WalkableGridChunkSize.Y);

            //Console.WriteLine(WalkableGrid.getBit(loadedChunk[arrayPosition / 32], arrayPosition % 32));

            //SimulationGame.worldGenerator.resetWorld();

            /*
             * WalkableGrid walkableGrid = new WalkableGrid();
             *
             * var stopwatch = Stopwatch.StartNew();
             *
             * stopwatch.Start();
             *
             * walkableGrid.IsPositionWalkable(0, 1);
             *
             * stopwatch.Stop();
             * Console.WriteLine(stopwatch.ElapsedMilliseconds);
             */

            /*
             * DictionaryLock dicLock = new DictionaryLock();
             *
             * List<Task> taskList = new List<Task>();
             * var stopwatch = Stopwatch.StartNew();
             *
             * stopwatch.Start();
             *
             * for (int i = 0; i < 10; i++)
             * {
             *  taskList.Add(Task.Run(() => {
             *      dicLock.executeGuardedSync("test", () =>
             *      {
             *          Thread.Sleep(100);
             *          Console.WriteLine("Start: " + i);
             *      });
             *  }));
             * }
             *
             * Task.WaitAll(taskList.ToArray());
             * stopwatch.Stop();
             * Console.WriteLine(stopwatch.ElapsedMilliseconds);*/


            //stopwatch.Stop();

            //Console.WriteLine(stopwatch.ElapsedMilliseconds);

            /*var x = 0;
             * var y = -32;
             *
             * var width = 32;
             * var height = 32;
             *
             * for(var i=x;i<(x+width);i++)
             * {
             *  for(var j=y;j<(y+height);j++)
             *  {
             *      Console.Write(GeometryUtils.getIndexFromPoint(i, j, width, height));
             *      Console.Write(" ");
             *  }
             *
             *  Console.Write("\n");
             * }*/

            //var a = World.getTouchedWorldBlocksCoordinates(new Rectangle(32, 32, 32, 32)).ToArray();

            //foreach (var b in a)
            //{
            //    Console.WriteLine(b);
            //}
        }