public override void Update(GameTime gameTime) { if (!escapeMenu.IsOpened) { Player.Update(gameTime); Camera.Update(Player.CanMove ? Player.Position : Player.AstralPosition); if (Player.Life <= 0) { MainGame.GetInstance().SetScreen(new GameOverScreen()); } foreach (Monster entity in Entities.OfType <Monster>()) { entity.Update(gameTime, Player); } while (deletedEntities.Count > 0) { Entities.Remove(deletedEntities[0]); deletedEntities.RemoveAt(0); } foreach (WorldEffect worldEffect in WorldEffects) { worldEffect.Update(gameTime); } List <WorldEffect> deletedEffects = new List <WorldEffect>(); foreach (WorldEffect worldEffect in WorldEffects) { if (worldEffect.LifeSpan <= 0) { deletedEffects.Add(worldEffect); } } while (deletedEffects.Count > 0) { WorldEffects.Remove(deletedEffects[0]); deletedEffects.RemoveAt(0); } Spawn(gameTime); } foreach (Window win in Windows.ToArray()) { win.Update(gameTime); } if (KeyboardManager.IsPressed(Keys.F1)) { isShown = !isShown; } if (KeyboardManager.IsPressed(KeyboardManager.BindedKeys[(int)KeyboardManager.KeysEnum.Escape])) { ToggleWindow(escapeMenu); } }
public override void Update(GameTime gameTime) { if (!escapeMenu.IsOpened) { Player.Update(gameTime); foreach (Monster entity in Entities.OfType <Monster>()) { entity.Update(gameTime, MapFirst.Data, Player); } while (deletedEntities.Count > 0) { Entities.Remove(deletedEntities[0]); deletedEntities.RemoveAt(0); } foreach (WorldEffect worldEffect in WorldEffects) { worldEffect.Update(gameTime); } List <WorldEffect> deletedEffects = new List <WorldEffect>(); foreach (WorldEffect worldEffect in WorldEffects) { if (worldEffect.LifeSpan <= 0) { deletedEffects.Add(worldEffect); } } while (deletedEffects.Count > 0) { WorldEffects.Remove(deletedEffects[0]); deletedEffects.RemoveAt(0); } camera.Update(Player.CanMove ? Player.Position : Player.AstralPosition); Spawn(gameTime); } foreach (Window win in Windows.ToArray()) { win.Update(gameTime); } if (KeyboardManager.IsPressed(Keys.F1)) { isShown = !isShown; } if (KeyboardManager.IsPressed(Keys.Escape)) { ToggleWindow(escapeMenu); } }