public override void Update(GameTime gameTime) { Vector2 resolution = new Vector2(Game.instance.res.ScreenWidth, Game.instance.res.ScreenHeight); if (previousMouseState.LeftButton == ButtonState.Released && Mouse.GetState().LeftButton == ButtonState.Pressed && Game.instance.res.Contains(Mouse.GetState().X, Mouse.GetState().Y)) { control.setLocation(new Vector2(Mouse.GetState().X, Game.instance.res.ScreenHeight - Mouse.GetState().Y)); } previousMouseState = Mouse.GetState(); }