// Start is called before the first frame update void Start() { world = new WorldBuilder(new Vector2(5, 5)); mapper = new TextureAtlasMapper(); currentGame = this; setUpDebug(); setUpCamera(); world.startPosition = new Vector3(10, 0, 10); world.Generate(); world.startPosition.y += 20; Camera.main.transform.position = world.startPosition; Camera.main.gameObject.AddComponent <FirstPersonCamera>(); }