Example #1
0
    public unsafe World DownSample(int extraLods, out int voxelCount)
    {
        World subWorld    = new World(dimensions, lod + extraLods);
        World thisWorld   = this;
        int   step        = 1 << subWorld.lod;
        int   totalVoxels = 0;

        // parallelize downsampling on the X-axis
        System.Threading.Tasks.Parallel.For(0, dimensions.x / step, (int i) =>
        {
            int yVoxels = subWorld.dimensions.y >> subWorld.lod;
            RLEElement[] elementBuffer            = new RLEElement[yVoxels];
            WorldBuilder.RLEColumnBuilder builder = new WorldBuilder.RLEColumnBuilder();

            int x = i * step;
            for (int z = 0; z < subWorld.dimensions.z; z += step)
            {
                // downsample a {step, step} grid of columns into one
                RLEColumn downSampled = thisWorld.DownSampleColumn(x, z, elementBuffer, extraLods, ref builder, ref totalVoxels, ref subWorld.Storage);
                *subWorld.Storage.GetColumnPointer(subWorld.GetIndexKnownInBounds(int2(x, z))) = downSampled;
            }
        });

        voxelCount = totalVoxels;
        return(subWorld);
    }
Example #2
0
    /// <summary>
    /// Output a column of data into the columnbuilder; after doing this with all columns the builder will be resolved to a new, merged column
    /// </summary>
    unsafe void DownSamplePartial(int x, int z, int extraLods, ref WorldBuilder.RLEColumnBuilder columnBuilder)
    {
        RLEColumn column = *Storage.GetColumnPointer(GetIndexKnownInBounds(int2(x, z)));

        if (column.RunCount <= 0)
        {
            return;
        }

        int2         elementBounds = dimensions.y >> lod;
        int          nextLod       = lod + extraLods;
        ColorARGB32 *colorPointer  = column.ColorPointer(ref Storage);

        for (int run = 0; run < column.RunCount; run++)
        {
            RLEElement element = column.GetIndex(ref Storage, run);

            elementBounds = int2(elementBounds.x - element.Length, elementBounds.x);

            if (element.IsAir)
            {
                continue;
            }

            for (int i = 0; i < element.Length; i++)
            {
                int Y        = elementBounds.x + i;
                int colorIdx = element.ColorsIndex + element.Length - i - 1;
                columnBuilder.SetVoxel(Y >> nextLod, colorPointer[colorIdx]);
            }
        }
    }
Example #3
0
    // downsample a grid of columns into one column
    public RLEColumn DownSampleColumn(int xStart, int zStart, RLEElement[] buffer, int extraLods, ref WorldBuilder.RLEColumnBuilder columnBuilder, ref int totalVoxels, ref WorldAllocator newStorage)
    {
        // lod 0 = 0, 1
        // lod 1 = 0, 2
        int stepSize        = 1 << lod;
        int steps           = 1 << extraLods;
        int nextVoxelCountY = (dimensions.y >> (lod + extraLods)) - 1;

        columnBuilder.Clear();

        for (int ix = 0; ix < steps; ix++)
        {
            int x = xStart + ix * stepSize;
            for (int iz = 0; iz < steps; iz++)
            {
                int z = zStart + iz * stepSize;
                DownSamplePartial(x, z, extraLods, ref columnBuilder);
            }
        }

        return(columnBuilder.ToFinalColumn(1 << (lod + extraLods), (short)(nextVoxelCountY), buffer, ref totalVoxels, ref newStorage));
    }