public void Update(GameTime gameTime) { if (!battleTransition) { worldCharacter.Update(gameTime); } worldMovement(); //WorldMapAnimation worldMapAnimation(gameTime); _autoElements.Update(gameTime); _sunColor = GSS.getSunPositionColor(); }
public void Update(GameTime gameTime) { if (!battleTransition) { worldCharacter.Update(gameTime); } WorldMovement(); //WorldMapAnimation WorldMapAnimation(gameTime); _autoElements.Update(gameTime); _sunColor = GSS.GetSunPositionColor(); SceneWorker.AttemptSceneChange(worldCharacter.GetCenterTilePosition()); }