public void SetActionPlace(bool set = false) { ClearIC(); if (Action == WorkspaceAction.Place && !set) { Action = WorkspaceAction.None; return; } Action = WorkspaceAction.Place; }
public void SetActionEdit() { ClearIC(); if (Action == WorkspaceAction.Edit) { Action = WorkspaceAction.None; return; } Action = WorkspaceAction.Edit; }
public void SetActionDemolish() { ClearIC(); if (Action == WorkspaceAction.Demolish) { Action = WorkspaceAction.None; return; } Action = WorkspaceAction.Demolish; }
public void SetActionRemove() { ClearIC(); if (Action == WorkspaceAction.Remove) { Action = WorkspaceAction.None; return; } Action = WorkspaceAction.Remove; }
public void SetActionProbe() { ClearIC(); if (Action == WorkspaceAction.Probe) { ProbeObj.gameObject.SetActive(false); Action = WorkspaceAction.None; return; } ProbeObj.gameObject.SetActive(true); Action = WorkspaceAction.Probe; }
public WorkspaceUpdatedEventArgs(WorkspaceItem pItem, WorkspaceAction pAction) { WorkspaceItem = pItem; Action = pAction; }
public void SetActionNone() { ClearIC(); Action = WorkspaceAction.None; }
public void SetDesiredAction(WorkspaceAction action) { ClearIC(); Action = action; }
public WorkspaceItemUpdate(WorkspaceItem pWorkpaceItem, WorkspaceAction pAction) { WorkspaceItem = pWorkpaceItem; Action = pAction; }