// Start is called before the first frame update void Start() { if (instance != null) { Destroy(gameObject); } else { instance = this; } }
void SetupWorkshopLibrary() { workshopMenu = Instantiate(steamWorkshopPrefab, menuPanelParent).GetComponent <WorkshopMenu>(); workshopMenu.Setup(); workshopMenu.SetCloseEvent(CloseSteamWorkshop); }