// Use this for initialization void Start() { routine = GetComponent <WorkerRoutine>(); stats = GetComponent <WorkerStats>(); anim = GetComponent <WorkerAnimationManager>(); path = GetComponent <PathFinding>(); inventory = GameObject.FindWithTag("GameManager").GetComponent <TotalInventory>(); }
// Use this for initialization void Start() { routine = GetComponent <WorkerRoutine>(); stats = GetComponent <WorkerStats>(); anim = GetComponent <WorkerAnimationManager>(); path = GetComponent <PathFinding>(); taskInitiated = false; constructionInProgress = false; }