public void TestNotAllowMetalWorker()
        {
            GameObject    placeholder = new GameObject();
            WorkerManager wm          = placeholder.AddComponent <WorkerManager>();

            Assert.False(wm.AllowWorker(ResourceType.Metal));
        }
        public void TestAllowWoodWorker()
        {
            GameObject    placeholder = new GameObject();
            WorkerManager wm          = placeholder.AddComponent <WorkerManager>();

            wm.WoodHutBuild();


            Assert.True(wm.AllowWorker(ResourceType.Wood));
        }