/// <summary> /// Обновить прогресс текущей рабочей смены /// </summary> private void SetPlayerReward(Client player, WorkReward reward) { _workInfoManager.SetSalary(player, WorkType.Forklift, reward.Salary); _workInfoManager.SetExperience(player, WorkType.Forklift, reward.WorkExp); _playerInfoManager.SetExperience(player, reward.Exp); }
/// <summary> /// Применить награду /// </summary> private void SetReward(Client policeman, WorkReward reward) { _workInfoManager.SetSalary(policeman, WorkType.Police, reward.Salary); _playerInfoManager.SetExperience(policeman, reward.Exp); _workInfoManager.SetExperience(policeman, WorkType.Police, reward.WorkExp); }