public ScriptLoader(IAssetCache assetCache, ExecutionScheduler exeScheduler, WorkArrivedDelegate workArrived, EngineInterface engineInterface) { _assetCache = assetCache; _exeScheduler = exeScheduler; _workArrived = workArrived; _engineInterface = engineInterface; this.CreateDirectoryStructure(); }
public void SetWorkArrivedDelegate(WorkArrivedDelegate workArrived) { _workArrivedDelegate = workArrived; }