public void UpdateEffect(UpdateEvent e, WorkActivationReadyShaftNode weapon) { this.UpdateEffect(weapon); }
public void ResetEffect(NodeAddedEvent e, WorkActivationReadyShaftNode weapon) { this.ResetEffect(weapon); }
public void UpdateEffect(UpdateEvent e, WorkActivationReadyShaftNode weapon) { this.UpdateEffect(weapon); }
public void ResetEffect(NodeAddedEvent e, WorkActivationReadyShaftNode weapon) { this.ResetEffect(weapon); }