Example #1
0
    private void generateCrown(List <Tile> tiles)
    {
        if (tiles.Count == 4)
        {
            List <WordTile> wordTilesList = getWordTiles();

            for (int i = 0; i < tiles.Count; i++)
            {
                if (wordTilesList.Contains((WordTile)tiles[i]))
                {
                    wordTilesList.Remove((WordTile)tiles[i]);
                }
            }

            for (int i = wordTilesList.Count - 1; i >= 0; i--)
            {
                if (wordTilesList[i].crown)
                {
                    wordTilesList.Remove(wordTilesList[i]);
                }
            }
            if (wordTilesList.Count == 0)
            {
                return;
            }

            WordTile crownTile = (wordTilesList[UnityEngine.Random.Range(0, wordTilesList.Count)]);

            if (crownTile is WordTile)
            {
                WordTile k = (WordTile)crownTile;
                k.setCrown(true);
            }
            else
            {
                generateCrown(tiles);
            }
        }
    }