IEnumerator ShowCompleteScreen() { uICompleteScreen.SetActive(true); Image image = uICompleteScreen.gameObject.transform.GetChild(0).gameObject.transform.GetComponent <Image>(); StartCoroutine(UIManager.Instance.FadeIn(image)); yield return(new WaitForSeconds(1f)); RectTransform rect = uIComplete.gameObject.GetComponent <RectTransform>(); StartCoroutine(UIManager.Instance.ScaleUp(rect)); yield return(new WaitForSeconds(2f)); uIDescription.SetActive(true); StartCoroutine(wordAPI.GetAPI(answer)); GetImageAndDescription(); LevelComplete(); }