protected override void InitOther() { base.InitOther(); GunWeaponType = GunType.WoodenBow; m_View = (WoodenBowView)M_BaseView; }
protected override void FindAndLoadInit() { m_WoodenBowView = m_GunViewBase as WoodenBowView; CanShoot(0); }
protected override void Init() { woodenBowView = (WoodenBowView)GunViewParent; CanShoot(0); }
protected override void Init() { m_WoodenBowView = (WoodenBowView)M_GunViewBase; //不允许射击 CanShoot(0); }