// Token: 0x060023AC RID: 9132 RVA: 0x00413754 File Offset: 0x00411954 private void InitNode(ref WoodRun.WoodNode woodNode, Transform wood) { woodNode.activeState = 1; woodNode.timeStep = 0f; woodNode.sampleStep = 0; woodNode.SamplePoint1 = wood.localPosition; woodNode.SamplePoint2 = wood.localPosition + this.woodSamplePoint[0]; woodNode.CurveHeight = Vector3.Distance(woodNode.SamplePoint1, woodNode.SamplePoint2) * 0.4f; }
// Token: 0x060023AA RID: 9130 RVA: 0x004135E8 File Offset: 0x004117E8 private void UpdateSampleControl(ref WoodRun.WoodNode woodNode) { Vector3 a = woodNode.SamplePoint2 - woodNode.SamplePoint1; woodNode.SampleControl1 = woodNode.SamplePoint1 + a * 0.25f; woodNode.SampleControl2 = woodNode.SamplePoint1 + a * 0.6f; woodNode.SampleControl1.y = woodNode.SampleControl1.y + woodNode.CurveHeight; woodNode.SampleControl2.y = woodNode.SampleControl2.y + woodNode.CurveHeight; }
// Token: 0x060023AB RID: 9131 RVA: 0x00413670 File Offset: 0x00411870 private Vector3 Evaluate(float deltaTime, ref WoodRun.WoodNode woodNode) { float num = this.SampleTime[0]; float num2 = this.SampleTime[(int)(woodNode.sampleStep + 1)]; float d = (woodNode.timeStep - num) / (num2 - num); Vector3 a = woodNode.SamplePoint2 - (woodNode.SampleControl2 - woodNode.SampleControl1) * 3f - woodNode.SamplePoint1; Vector3 a2 = 3f * (woodNode.SampleControl2 + woodNode.SamplePoint1) - 6f * woodNode.SampleControl1; Vector3 a3 = (woodNode.SampleControl1 - woodNode.SamplePoint1) * 3f; return(woodNode.SamplePoint1 + d * (a3 + d * (a2 + d * a))); }
// Token: 0x060023AD RID: 9133 RVA: 0x004137C8 File Offset: 0x004119C8 private bool UpdateNode(float deltaTime, ref WoodRun.WoodNode woodNode, Transform wood) { if (woodNode.activeState == 0) { return(false); } if (woodNode.activeState == 5) { wood.Rotate(Vector3.right, 64f * deltaTime, Space.Self); Vector3 position = wood.position; position.y -= deltaTime * 7f; position.x -= deltaTime * 2f; wood.position = position; if (position.y <= -1f) { wood.gameObject.SetActive(false); } return(true); } if (woodNode.timeStep > this.SampleTime[(int)(woodNode.sampleStep + 1)]) { if (woodNode.sampleStep == 0) { Vector3 position2 = wood.position; base.checkHitParticle(ref position2); } if (woodNode.sampleStep >= 3) { woodNode.activeState = 5; return(false); } woodNode.timeStep = 0f; woodNode.sampleStep += 1; wood.localPosition = woodNode.SamplePoint2; woodNode.SamplePoint1 = wood.localPosition; woodNode.SamplePoint2 += this.woodSamplePoint[(int)woodNode.sampleStep]; woodNode.CurveHeight = ((woodNode.sampleStep < 3) ? (Vector3.Distance(woodNode.SamplePoint1, woodNode.SamplePoint2) * 0.4f) : 0f); } this.UpdateSampleControl(ref woodNode); wood.localPosition = this.Evaluate(deltaTime, ref woodNode); woodNode.timeStep += deltaTime; return(true); }