// Constructor
 public JobsManager() : base()
 {
     myHuntingBuilding     = new Hunting();
     myFishingBuilding     = new Fishing();
     myShipBuilderBuilding = new ShipBuilder();
     myMineralBuilding     = new MineralGathering();
     myWoodBuilding        = new WoodGathering();
     myBarrack             = new Barrack();
     nameJob = "";
 }
Example #2
0
    // Use this for initialization
    void Start()
    {
        myHuntingBuilding     = new Hunting();
        myFishingBuilding     = new Fishing();
        myShipBuilderBuilding = new ShipBuilder();
        myMineralBuilding     = new MineralGathering();
        myWoodBuilding        = new WoodGathering();

        textDisplay();

        setAllJobPanelInactive();
    }