// Constructor public JobsManager() : base() { myHuntingBuilding = new Hunting(); myFishingBuilding = new Fishing(); myShipBuilderBuilding = new ShipBuilder(); myMineralBuilding = new MineralGathering(); myWoodBuilding = new WoodGathering(); myBarrack = new Barrack(); nameJob = ""; }
// Use this for initialization void Start() { myHuntingBuilding = new Hunting(); myFishingBuilding = new Fishing(); myShipBuilderBuilding = new ShipBuilder(); myMineralBuilding = new MineralGathering(); myWoodBuilding = new WoodGathering(); textDisplay(); setAllJobPanelInactive(); }