public WonderCardDecksModel RegenerateDeckForPurchasedWonder(IList <WonderCardModel> availableWonders, IDictionary <FocusType, WonderCardModel> unlockedWonders, WonderCardModel purchasedWonder) { var newActiveUnlockedWonder = GetActiveWonderForFocusType(availableWonders, purchasedWonder.Type); var regeneratedUnlockedWonders = new Dictionary <FocusType, WonderCardModel>(unlockedWonders); regeneratedUnlockedWonders.Remove(purchasedWonder.Type); regeneratedUnlockedWonders.Add(purchasedWonder.Type, newActiveUnlockedWonder); var regeneratedWonderDecks = RegenerateDecks(availableWonders); return(new WonderCardDecksModel(new ReadOnlyDictionary <FocusType, ReadOnlyCollection <WonderCardModel> >(regeneratedWonderDecks), new ReadOnlyDictionary <FocusType, WonderCardModel>(regeneratedUnlockedWonders))); }
public override MoveStepActionData ExecuteAction(BotMoveState moveState) { _wonderToPurchase = GetWonderToPurchase(moveState); return(new MoveStepActionData($"As I have purchased the {_wonderToPurchase.Name} {_wonderToPurchase.Era} Wonder, please could you place the appropriate wonders token under my strongest city that currently has no built wonder.", new List <string>())); }