public static async Task AvoidEnemyCast(WoWUnit unit, float enemyAttackRadius, float saveDistance) { if (!StyxWoW.Me.IsFacing(unit)) { unit.Face(); await Coroutine.Sleep(300); } float behemothRotation = getPositive(unit.RotationDegrees); float invertEnemyRotation = getInvert(behemothRotation); WoWMovement.MovementDirection move = getPositive(StyxWoW.Me.RotationDegrees) > invertEnemyRotation ? WoWMovement.MovementDirection.StrafeRight : WoWMovement.MovementDirection.StrafeLeft; try { while (unit.Distance2D <= saveDistance && unit.IsCasting && ((enemyAttackRadius == 0 && !StyxWoW.Me.IsSafelyBehind(unit)) || (enemyAttackRadius != 0 && unit.IsSafelyFacing(StyxWoW.Me, enemyAttackRadius)) || unit.Distance2D <= 2)) { WoWMovement.Move(move); unit.Face(); await Coroutine.Yield(); } } finally { WoWMovement.MoveStop(); } }
private void Face(WoWUnit tar) { if (Manual) { tar.Face(); } }
private void Face(WoWUnit tar) { if (Styx.BotManager.Current.Name != "LazyRaider") { tar.Face(); } }
public static void Face(WoWUnit unit) { if (PaladinSettings.Instance.EnableMovement || PaladinSettings.Instance.EnableFacing) { unit.Face(); } }
private Composite CreateBehavior_Kill() { const uint torvaldErikssonId = 27377; var movetoLocation = new WoWPoint(2939.321, -2536.72, 123.3394); WoWUnit torvaldEriksson = null; return (new PrioritySelector( ctx => torvaldEriksson = ObjectManager.GetObjectsOfTypeFast <WoWUnit>().FirstOrDefault(u => u.Entry == torvaldErikssonId && u.IsAlive), // move in position new Decorator( ctx => WoWMovement.ActiveMover.Location.DistanceSqr(movetoLocation) > 5 * 5, new Action(ctx => Flightor.MoveTo(movetoLocation))), new Decorator(ctx => WoWMovement.ActiveMover.IsMoving, new Action(ctx => WoWMovement.MoveStop())), new Decorator( ctx => torvaldEriksson != null, new PrioritySelector( // target new Decorator( ctx => WoWMovement.ActiveMover.CurrentTargetGuid != torvaldEriksson.Guid, new Action(ctx => torvaldEriksson.Target())), // face new Decorator( ctx => !WoWMovement.ActiveMover.IsSafelyFacing(torvaldEriksson, 30), new Action(ctx => torvaldEriksson.Face())), new Action(ctx => AimAndFire(torvaldEriksson)))))); }
public static async Task <bool> FaceTarget(WoWUnit target) { if (target == null || Me.IsSafelyFacing(target) || !target.IsValidCombatUnit() || HK.RotationOnlyOn || !GeneralSettings.Instance.GeneralFacing) { return(false); } if (!lastTimeFaced.IsRunning || (target.Guid == lastUnitGuid && lastTimeFaced.ElapsedMilliseconds > 500)) { L.infoLog("Not facing target; will attempt to", InfoColor); } target.Face(); lastUnitGuid = target.Guid; if (Me.IsWithinMeleeRangeOf(target) && Me.IsMoving && GeneralSettings.Instance.GeneralMovement && !Managers.Hotkeys.RotationOnlyOn) { return(await CommonCoroutines.StopMoving()); } if (!lastTimeFaced.IsRunning) { lastTimeFaced.Start(); } else { lastTimeFaced.Restart(); } await Coroutine.Yield(); return(true); }
public static void AvoidFrontal(WoWUnit npcID, int radius, int range) { // npcName: NPC ID number, radius: (how wide is the cone in deg) 0 is safely behind, range: Range of the spell if (!StyxWoW.Me.IsFacing(npcID)) { npcID.Face(); } var rotation = GetPositive(npcID.RotationDegrees); var invertRotation = GetInvert(rotation); var move = GetPositive(StyxWoW.Me.RotationDegrees) > invertRotation ? WoWMovement.MovementDirection.StrafeRight : WoWMovement.MovementDirection.StrafeLeft; while (npcID.Distance2D <= range && npcID.IsCasting && ((radius == 0 && !StyxWoW.Me.IsSafelyBehind(npcID)) || (radius != 0 && npcID.IsSafelyFacing(StyxWoW.Me, radius)) || npcID.Distance2D <= 2)) { WoWMovement.Move(move); npcID.Face(); } WoWMovement.MoveStop(); }
/* * public static void AvoidEnemyAOE(WoWPoint location, List<WoWDynamicObject> Objects, string Aura, int TraceStep) * { * if (Objects == null) * { Logging.Write("no Lightning Pools found .."); return; } * Logging.Write("found {0} {1}! start RayCast ..", Objects.Count, Aura); * * int MinDistToPools = (int)(Objects[0].Radius * 1.6f); * int MaxDistToMove = MinDistToPools * 2; * * // get save location * WoWPoint newP = getSaveLocation(location, Objects, MinDistToPools, MaxDistToMove, TraceStep); * * if (newP == WoWPoint.Empty) * { * // no save location found, move 2sec Strafe Left * WoWMovement.Move(WoWMovement.MovementDirection.StrafeLeft, TimeSpan.FromSeconds(2)); * Thread.Sleep(TimeSpan.FromSeconds(2)); * } * else * { * // move to save location * while (StyxWoW.Me.HasAura(Aura) && StyxWoW.Me.Location.Distance(newP) > 0.2f) * { * Navigator.MoveTo(newP); * Thread.Sleep(80); * } * } * * WoWMovement.MoveStop(); * if (StyxWoW.Me.CurrentTargetGuid != 0) * StyxWoW.Me.CurrentTarget.Face(); * * //Styx.CommonBot.Blacklist.Add( * //Styx.CommonBot.Profiles.Blackspot vv = new Styx.CommonBot.Profiles.Blackspot( * } * * private static bool wlog(WoWDynamicObject obj) * { Logging.Write("add pool - dis2D: {0}", obj.Distance2D); return true; } * public static List<WoWDynamicObject> getLightningPoolList * { * get * { * ObjectManager.Update(); * return (from lp in ObjectManager.GetObjectsOfType<WoWDynamicObject>() * orderby lp.Distance2D ascending * where lp.Entry == 129657 * where wlog(lp) * select lp).ToList(); * } * } * * public static List<WoWDynamicObject> getCausticPitchList * { * get * { * ObjectManager.Update(); * return (from lp in ObjectManager.GetObjectsOfType<WoWDynamicObject>() * orderby lp.Distance2D ascending * where lp.Entry == 126336 * where wlog(lp) * select lp).ToList(); * } * } * * public static List<WoWDynamicObject> getVenomSplashList * { * get * { * ObjectManager.Update(); * return (from lp in ObjectManager.GetObjectsOfType<WoWDynamicObject>() * orderby lp.Distance2D ascending * where lp.Entry == 79607 * where wlog(lp) * select lp).ToList(); * } * } * #region RayCast * * private static WoWPoint getSaveLocation(WoWPoint Location, List<WoWDynamicObject> badObjects, int minDist, int maxDist, int traceStep) * { * Logging.Write("Navigation: Looking for save Location around {0}.", Location); * * try * { * //float _PIx2 = 3.14159f * 2f; * float _PIx2 = ((float)new Random().Next(1, 80) * (1.248349f + (float)new Random().NextDouble())); * * for (int i = 0, x = minDist; i < traceStep && x < maxDist; i++) * { * WoWPoint p = Location.RayCast((i * _PIx2) / traceStep, x); * * p.Z = getGroundZ(p); * * if (p.Z != float.MinValue && StyxWoW.Me.Location.Distance2D(p) > 1 && * (badObjects.FirstOrDefault(_obj => _obj.Location.Distance2D(p) <= minDist) == null) && * //(ObjectManager.GetObjectsOfType<WoWUnit>().FirstOrDefault(u => u.Location.Distance2D(p) < 20 && u.IsAlive && !u.Combat) == null) && * Navigator.GeneratePath(StyxWoW.Me.Location, p).Length != 0) * { * if (getHighestSurroundingSlope(p) < 1.2f) * { * Logging.Write("Navigation: Moving to {0}. Distance: {1}", p, Location.Distance(p)); * return p; * } * } * * if (i == (traceStep - 1)) * { * i = 0; * x++; * } * } * } * catch (Exception ex) * { Logging.WriteException(ex); } * * * Logging.Write(" - No valid points returned by RayCast ..."); * return WoWPoint.Empty; * * } * * /// <summary> * /// Credits to exemplar. * /// </summary> * /// <returns>Z-Coordinates for PoolPoints so we don't jump into the water.</returns> * private static float getGroundZ(WoWPoint p) * { * WoWPoint ground = WoWPoint.Empty; * * GameWorld.TraceLine(new WoWPoint(p.X, p.Y, (p.Z + 100)), new WoWPoint(p.X, p.Y, (p.Z - 5)), GameWorld.CGWorldFrameHitFlags.HitTestGroundAndStructures/* | GameWorld.CGWorldFrameHitFlags.HitTestBoundingModels | GameWorld.CGWorldFrameHitFlags.HitTestWMO*/ /*, out ground); * * if (ground != WoWPoint.Empty) * { * Logging.Write(" - Ground Z: {0}.", ground.Z); * return ground.Z; * } * Logging.Write(" - Ground Z returned float.MinValue."); * return float.MinValue; * } * * /// <summary> * /// Credits to funkescott. * /// </summary> * /// <returns>Highest slope of surrounding terrain, returns 100 if the slope can't be determined</returns> * private static float getHighestSurroundingSlope(WoWPoint p) * { * Logging.Write("Navigation: Sloapcheck on Point: {0}", p); * float _PIx2 = 3.14159f * 2f; * float highestSlope = -100; * float slope = 0; * int traceStep = 15; * float range = 0.5f; * WoWPoint p2; * for (int i = 0; i < traceStep; i++) * { * p2 = p.RayCast((i * _PIx2) / traceStep, range); * p2.Z = getGroundZ(p2); * slope = Math.Abs(getSlope(p, p2)); * if (slope > highestSlope) * { * highestSlope = (float)slope; * } * } * Logging.Write(" - Highslope {0}", highestSlope); * return Math.Abs(highestSlope); * } * * /// <summary> * /// Credits to funkescott. * /// </summary> * /// <param name="p1">from WoWPoint</param> * /// <param name="p2">to WoWPoint</param> * /// <returns>Return slope from WoWPoint to WoWPoint.</returns> * private static float getSlope(WoWPoint p1, WoWPoint p2) * { * float rise = p2.Z - p1.Z; * float run = (float)Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2)); * * return rise / run; * } #endregion */ #endregion #region AvoidFrontal public static void AvoidFrontal(WoWUnit npcID, int radius, int range) // npcName: NPC ID number, radius: (how wide is the cone in deg) 0 is safely behind, range: Range of the spell { if (!StyxWoW.Me.IsFacing(npcID)) { npcID.Face(); } var rotation = GetPositive(npcID.RotationDegrees); var invertRotation = GetInvert(rotation); var move = GetPositive(StyxWoW.Me.RotationDegrees) > invertRotation ? WoWMovement.MovementDirection.StrafeRight : WoWMovement.MovementDirection.StrafeLeft; while (npcID.Distance2D <= range && npcID.IsCasting && ((radius == 0 && !StyxWoW.Me.IsSafelyBehind(npcID)) || (radius != 0 && npcID.IsSafelyFacing(StyxWoW.Me, radius)) || npcID.Distance2D <= 2)) { WoWMovement.Move(move); npcID.Face(); } WoWMovement.MoveStop(); }
/// <summary> /// (Non-Blocking) Attempts to face the specified target. /// </summary> /// <returns>Returns true if we are able to safely face the target</returns> public static async Task FaceTarget(WoWUnit target, Func <bool> conditionCheck = null) { if (conditionCheck != null && !conditionCheck()) { return; } target.Face(); await CommonCoroutines.SleepForLagDuration(); }
/// <summary> /// Function to Avoid Camel Spit /// </summary> public void AvoidSpit(WoWUnit Unit) { if (!StyxWoW.Me.IsFacing(Unit)) { Unit.Face(); Thread.Sleep(100); } Logging.Write(Colors.MediumPurple, "Rarekiller: Avoid Camel Spit"); //94967 = Aura Spit while (Me.HasAura(94967)) { WoWMovement.Move(WoWMovement.MovementDirection.StrafeRight); if (Rarekiller.ToonInvalid) { return; } } WoWMovement.MoveStop(); Unit.Face(); Logging.Write(Colors.MediumPurple, "Rarekiller: successfully avoided Camel Spit"); }
private async Task DoQuest(WoWUnit hammer) { // make sure bot does not try to handle combat or anything else that can interrupt with quest behavior. LevelBot.BehaviorFlags &= ~(BehaviorFlags.Combat | BehaviorFlags.Loot | BehaviorFlags.FlightPath | BehaviorFlags.Vendor); if (hammer.DistanceSqr > 45 * 45) { Navigator.MoveTo(hammer.Location); await Coroutine.Sleep(100); } else { while (!StyxWoW.Me.QuestLog.GetQuestById(24817).IsCompleted&& StyxWoW.Me.IsAlive && Query.IsViable(hammer)) { if (StyxWoW.Me.CurrentTargetGuid != hammer.Guid) { hammer.Target(); await CommonCoroutines.SleepForLagDuration(); continue; } if (!StyxWoW.Me.IsSafelyFacing(hammer)) { hammer.Face(); await Coroutine.Wait(2000, () => !Query.IsViable(hammer) || StyxWoW.Me.IsSafelyFacing(hammer)); } try { WoWMovement.Move(WoWMovement.MovementDirection.Backwards); await Coroutine.Sleep(200); } finally { WoWMovement.MoveStop(WoWMovement.MovementDirection.Backwards); } if (CastPetAction(3) || CastPetAction(2) || CastPetAction(1)) { await CommonCoroutines.SleepForRandomReactionTime(); } await Coroutine.Yield(); hammer = Hammer; } } }
public void Pull(WoWUnit unit) { if (unit == null || !unit.IsValid) { return; } try { Mover.StopMoving(); unit.Face(); unit.Select(); Manager.LocalPlayer.StartAttack(); PullSpell.ExecuteEx(unit); } catch (Exception) { } }
// ------------ Spell Functions /// <summary> /// Casts a Spell on a Unit /// </summary> /// <param name="spellName">The Spellname as String</param> /// <param name="Unit">The Enemy</param> /// <param name="wait">true and he will wait till the Cast is finished</param> /// <returns>true if the cast was sucessfull</returns> static public bool CastSafe(string spellName, WoWUnit Unit, bool wait) { bool SpellSuccess = false; if (!SpellManager.HasSpell(spellName)) { Logging.WriteDiagnostic(Colors.MediumPurple, "Rarekiller: I don't have Spell {0}", spellName); return(false); } WoWMovement.MoveStop(); if (Unit != Me) { Unit.Target(); if (!Me.IsFacing(Unit)) { Unit.Face(); Thread.Sleep(100); } } if (!SpellManager.CanCast(spellName)) { Logging.WriteDiagnostic(Colors.MediumPurple, "Rarekiller: cannot cast spell '{0}' yet - cd={1}, gcd={2}, casting={3} ", SpellManager.Spells[spellName].Name, SpellManager.Spells[spellName].Cooldown, SpellManager.GlobalCooldown, Me.IsCasting ); return(false); } Logging.WriteDiagnostic(Colors.MediumPurple, "Rarekiller: * Cast Distance: {0}", Unit.Location.Distance(Me.Location).ToString()); SpellSuccess = SpellManager.Cast(spellName, Unit); Logging.Write(Colors.MediumPurple, "Rarekiller: * {0} - {1}", spellName, SpellSuccess); Logging.WriteDiagnostic(Colors.MediumPurple, "Rarekiller Developer Log: Global Cooldown running - Variable in HB {0}", SpellManager.GlobalCooldown); if (wait) { Thread.Sleep(500); while (Me.IsCasting) { Thread.Sleep(50); } Thread.Sleep(500); } return(SpellSuccess); }
public static void Face(WoWUnit mob) { DateTime stoptime = DateTime.Now.AddSeconds(1); if (StyxWoW.Me.Location == mob.Location) { KeyboardManager.PressKey((char)Keys.Back); Thread.Sleep(50); KeyboardManager.ReleaseKey((char)Keys.Back); return; } while (!StyxWoW.Me.IsSafelyFacing(mob) && DateTime.Now < stoptime) { FTWLogger.debug(Color.Violet, "Facing {0}", mob.SafeName()); mob.Face(); Thread.Sleep(10); } }
public override void Combat() { using (new FrameLock()) { WoWUnit Target = StyxWoW.Me.CurrentTarget; if (Target == null) { return; } // Handle Movement's if (Target.IsWithinMeleeRange == false) { Managers.NavMan.MoveBehind(Target); } // Handle behind if (Target.IsPlayer && !Target.MeIsBehind && Target.IsWithinMeleeRange) { Managers.NavMan.MoveBehind(Target); } if (!Me.IsMoving && !Me.IsSafelyFacing(Target)) { Target.Face(); } // bug with being on a mount if (Me.Mounted) { Mount.Dismount(); } Managers.BGHealers._Instance = new BGHealers(); // Handle Combat switch (Managers.Spec.CurrentSpec) { case eSpec.Subtlety: Spec.Subtlety.Combat.pulse(); break; } } }
private async Task ah() { await Task.Run(async() => { WoWUnit auc = findAuctioner(); auc.Face(); auc.Target(); while (!auc.WithinInteractRange) { await Task.Run(async() => { //Navigator.MoveTo(auc.Location); WoWMovement.ClickToMove(auc.Location); await Task.Delay(100); }); } WoWMovement.MoveStop(); auc.Interact(); }); }
private void doWork() { if (Me.GotTarget && Me.CurrentTarget.IsAuctioneer && Me.CurrentTarget.CanInteract) { if (Me.IsMoving && Me.CurrentTarget.WithinInteractRange) { WoWMovement.MoveStop(); } doStuffWithNPC(); } else if (Me.GotTarget && Me.CurrentTarget.IsAuctioneer && !Me.CurrentTarget.CanInteract) { Me.CurrentTarget.Face(); moveToNPC(); } else if (!Me.GotTarget || !Me.CurrentTarget.IsAuctioneer) { WoWUnit foundAuctioner = findAuctioner(); foundAuctioner.Target(); foundAuctioner.Face(); } }
protected Composite CreateBehavior_QuestbotMain() { return(_root ?? (_root = new Decorator(ctx => !_isBehaviorDone && (!Me.IsActuallyInCombat || IgnoreCombat), new PrioritySelector( new Decorator(ret => Counter > NumOfTimes && QuestId == 0, new Action(ret => _isBehaviorDone = true)), new Decorator( ret => UseType == QBType.Current, new PrioritySelector( new Decorator( new Sequence( new Action(ret => TreeRoot.StatusText = "Using Pet Ability:" + " " + Counter + " Out of " + NumOfTimes + " Times"), new Action(ret => Navigator.PlayerMover.MoveStop()), new SleepForLagDuration(), new Action(ret => Lua.DoString("CastPetAction({0})", AttackButton)), new SleepForLagDuration(), new Action(ret => Counter++), new Sleep(WaitTime)) ))), new Decorator( ret => UseType == QBType.Location, new PrioritySelector( new Decorator( ret => Me.Location.Distance(MoveToLocation) > 3, new Sequence( new Action(ret => TreeRoot.StatusText = "Moving To Use Ability at Location, Distance: " + MoveToLocation.Distance(Me.Location)), new Action(ret => Navigator.MoveTo(MoveToLocation)))), new Sequence( new Action(ret => TreeRoot.StatusText = "Using Pet Ability At Location:" + " " + Counter + " Out of " + NumOfTimes + " Times"), new Action(ret => Navigator.PlayerMover.MoveStop()), new SleepForLagDuration(), new Action(ret => Lua.DoString("CastPetAction({0})", AttackButton)), new SleepForLagDuration(), new Action(ret => Counter++), new Sleep(WaitTime)) )), new Decorator( ret => UseType == QBType.ToObject, new PrioritySelector( new Decorator( ret => UseObject == null && Me.Location.DistanceSquared(MoveToLocation) >= 2 * 2, new Sequence( new Action(ret => TreeRoot.StatusText = "Moving To Use Ability around Location. Distance: " + MoveToLocation.Distance(Me.Location)), new Action(ret => Navigator.MoveTo(MoveToLocation)))), new Decorator( ret => UseObject != null, new PrioritySelector( new Decorator( ret => UseObject.DistanceSqr >= Range * Range, new Sequence( new Action(ret => TreeRoot.StatusText = "Moving closer to the Target, Distance: " + MoveToLocation.Distance(Me.Location)), new Action(ret => Navigator.MoveTo(UseObject.Location)))), new Decorator( ret => UseObject.DistanceSqr < MinRange * MinRange, new Sequence( new Action(ret => TreeRoot.StatusText = "Too Close, Backing Up"), new Action(ret => Navigator.MoveTo(WoWMathHelper.CalculatePointFrom(Me.Location, UseObject.Location, (float)MinRange + 2f))) )), new Sequence( new Action(ret => TreeRoot.StatusText = "Using Pet Ability On Target : " + UseObject.SafeName + " " + Counter + " Out of " + NumOfTimes + " Times"), new Action(ret => UseObject.Target()), new Action(ret => Navigator.PlayerMover.MoveStop()), new Action(ret => UseObject.Face()), new SleepForLagDuration(), new Action(ret => Lua.DoString("CastPetAction({0})", AttackButton)), new Action(ret => Counter++), new SleepForLagDuration(), new Action(ret => _npcBlacklist.Add(UseObject.Guid)), new Sleep(WaitTime)))), new Action(ret => TreeRoot.StatusText = "No objects around. Waiting") )) )))); }
// ------------ Spell Functions static public bool CastSafe(string spellName, WoWUnit Unit, bool wait) { bool SpellSuccess = false; if (Me.IsCasting) { Logging.WriteDebug("Rarekiller Part Spells: I was already Casting"); return(false); } if (!SpellManager.HasSpell(spellName)) { Logging.WriteDebug("Rarekiller Part Spells: I don't have Spell {0}", spellName); return(false); } if (SpellManager.HasSpell(spellName) && !Me.IsCasting) { if (SpellManager.Spells[spellName].CastTime > 1) { WoWMovement.MoveStop(); } Unit.Target(); Thread.Sleep(100); Unit.Face(); Thread.Sleep(150); while (StyxWoW.GlobalCooldown) { Thread.Sleep(10); } if (!SpellManager.CanCast(spellName)) { Logging.WriteDebug("Rarekiller Part Spells: cannot cast spell '{0}' yet - cd={1}, gcd={2}, casting={3} ", SpellManager.Spells[spellName].Name, SpellManager.Spells[spellName].Cooldown, StyxWoW.GlobalCooldown, Me.IsCasting ); return(false); } SpellSuccess = SpellManager.Cast(spellName); Thread.Sleep(200); //if (StyxWoW.GlobalCooldown || Me.IsCasting) // SpellSuccess = true; if (SpellSuccess) { Logging.Write("Rarekiller Part Spells: * {0}.", spellName); } if (wait) { while (StyxWoW.GlobalCooldown || Me.IsCasting) { Thread.Sleep(100); } } Logging.WriteDebug("Rarekiller Part Spells: Spell successfull? {0}.", SpellSuccess); return(SpellSuccess); } Logging.WriteDebug("Rarekiller Part Spells: Can't cast {0}.", spellName); return(false); }
public static void Routine(WoWUnit _unit) { while (_unit != null && _unit.IsAlive && !StyxWoW.Me.IsSwimming && _unit.Distance <= CharacterSettings.Instance.PullDistance && !StyxWoW.Me.Mounted) { WoWSpell AutoAtack = WoWSpell.FromId(6603); #region PALDIN if (StyxWoW.Me.Class == WoWClass.Paladin) { TreeRoot.StatusText = "CritterKillSquad: slay node ..."; WoWUnit AOEunit = BotCKS.getNode(_unit, 9, 2); WoWSpell Weihe = WoWSpell.FromId(26573); WoWSpell HammerDR = WoWSpell.FromId(53595); WoWSpell HZorn = WoWSpell.FromId(2812); WoWSpell KStoß = WoWSpell.FromId(35395); WoWSpell GSturm = WoWSpell.FromId(53385); WoWSpell SiegelDW = WoWSpell.FromId(31801); WoWSpell Richturteil = WoWSpell.FromId(20271); // need buff? if (SpellManager.HasSpell(SiegelDW.Id) && !StyxWoW.Me.HasAura(SiegelDW.Name) && !Styx.StyxWoW.GlobalCooldown) { TreeRoot.StatusText = "CritterKillSquad: need buff " + SiegelDW.Name + " ..."; BotCKS.slog("need buff " + SiegelDW.Name); SiegelDW.Cast(); Thread.Sleep(BotCKS.ran.Next(400, 800)); } if (AOEunit != null) { if (AOEunit.Distance >= 3) { MoveToNode(AOEunit, 3); } TreeRoot.StatusText = "CritterKillSquad: search for best " + Weihe.Name + " point ..."; if (SpellManager.HasSpell(GSturm) && !GSturm.Cooldown && !Styx.StyxWoW.GlobalCooldown && StyxWoW.Me.HolyPowerPercent > 0) { TreeRoot.StatusText = "CritterKillSquad: cast " + GSturm.Name + " on ≈ " + BotCKS.AOEcount + " " + AOEunit.Name; BotCKS.slog("Cast " + GSturm.Name + " on ≈ " + BotCKS.AOEcount + " " + AOEunit.Name); GSturm.Cast(); } else if (SpellManager.HasSpell(HammerDR) && !HammerDR.Cooldown && !Styx.StyxWoW.GlobalCooldown) { if (AOEunit.Distance >= 3) MoveToNode(AOEunit, 3); if (!StyxWoW.Me.GotTarget || !StyxWoW.Me.CurrentTarget.IsAlive || StyxWoW.Me.CurrentTarget != AOEunit) { TreeRoot.StatusText = "CritterKillSquad: face " + AOEunit.Name + " ..."; AOEunit.Target(); AOEunit.Face(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } TreeRoot.StatusText = "CritterKillSquad: Cast " + HammerDR.Name + " on ≈ " + BotCKS.AOEcount + " " + AOEunit.Name; BotCKS.slog("Cast " + HammerDR.Name + " on ≈ " + BotCKS.AOEcount + " " + AOEunit.Name); HammerDR.Cast(); StyxWoW.Me.ClearTarget(); } else if (SpellManager.HasSpell(Weihe) && !Weihe.Cooldown && !Styx.StyxWoW.GlobalCooldown) { TreeRoot.StatusText = "CritterKillSquad: cast " + Weihe.Name + " on ≈ " + BotCKS.AOEcount + " " + AOEunit.Name; BotCKS.slog("Cast " + Weihe.Name + " on ≈ " + BotCKS.AOEcount + " " + AOEunit.Name); Weihe.Cast(); } else if (SpellManager.HasSpell(HZorn) && !HZorn.Cooldown && !Styx.StyxWoW.GlobalCooldown) { TreeRoot.StatusText = "CritterKillSquad: Cast " + HZorn.Name + " on ≈ " + BotCKS.AOEcount + " " + AOEunit.Name; BotCKS.slog("Cast " + HZorn.Name + " on ≈ " + BotCKS.AOEcount + " " + AOEunit.Name); HZorn.Cast(); } else { TreeRoot.StatusText = "CritterKillSquad: [WAIT] " + Weihe.Name + " & " + HammerDR.Name + " & " + HZorn.Name + " on cooldown ..."; Thread.Sleep(300); //continue; } Thread.Sleep(BotCKS.ran.Next(200, 700)); } else if (SpellManager.HasSpell(KStoß.Id) && !Styx.StyxWoW.GlobalCooldown && !KStoß.Cooldown) { if (_unit.Distance >= 3) MoveToNode(_unit, 3); TreeRoot.StatusText = "CritterKillSquad: Cast " + KStoß.Name + " ..."; BotCKS.slog("Cast " + KStoß.Name); if (!StyxWoW.Me.GotTarget || !StyxWoW.Me.CurrentTarget.IsAlive || StyxWoW.Me.CurrentTarget != _unit) { TreeRoot.StatusText = "CritterKillSquad: face " + _unit.Name + " ..."; _unit.Target(); _unit.Face(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } KStoß.Cast(); Thread.Sleep(BotCKS.ran.Next(950, 1200)); StyxWoW.Me.ClearTarget(); } else if (SpellManager.HasSpell(Richturteil.Id) && !Styx.StyxWoW.GlobalCooldown && !Richturteil.Cooldown && StyxWoW.Me.HasAura(SiegelDW.Name)) { TreeRoot.StatusText = "CritterKillSquad: Cast " + Richturteil.Name + " ..."; BotCKS.slog("Cast " + Richturteil.Name); _unit.Target(); Richturteil.Cast(); Thread.Sleep(BotCKS.ran.Next(950, 1200)); } else if(_unit.IsAlive) { if (_unit.Distance >= 3) { BotCKS.StuckDetector(); MoveToNode(_unit, 3); } TreeRoot.StatusText = "CritterKillSquad: no Cast ready! Interact with " + _unit.Name; BotCKS.slog("no Cast ready! Interact with " + _unit.Name); _unit.Target(); _unit.Interact(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } } #endregion else #region SHAMAN if (StyxWoW.Me.Class == WoWClass.Shaman) { TreeRoot.StatusText = "CritterKillSquad: slay node ..."; bool canErdbeben = true; WoWUnit AOEunit = BotCKS.getNode(_unit, 11, 3); //AOEunit = null; WoWSpell erdbeben = WoWSpell.FromId(61882); WoWSpell gewitter = WoWSpell.FromId(51490); WoWSpell blitzschlag = WoWSpell.FromId(403); if (AOEunit != null && AOEunit.IsAlive && !Styx.StyxWoW.GlobalCooldown && ((SpellManager.HasSpell(gewitter) && !gewitter.Cooldown) || (SpellManager.HasSpell(erdbeben) && !erdbeben.Cooldown))) { if (SpellManager.HasSpell(erdbeben) && !erdbeben.Cooldown && AOEunit != null && canErdbeben && StyxWoW.Me.ManaPercent > 35) { if (AOEunit != null && (AOEunit.Distance >= CharacterSettings.Instance.PullDistance || (AOEunit.Distance <= CharacterSettings.Instance.PullDistance && !_unit.InLineOfSight))) { MoveToNode(CharacterSettings.Instance.PullDistance, AOEunit); } erdbeben.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); if (!LegacySpellManager.ClickRemoteLocation(AOEunit.Location)) { string txt = String.Format("{0} FAILED: cancelling {0}!!", erdbeben.Name); BotCKS.slog(txt); TreeRoot.StatusText = "CritterKillSquad: " + txt; if (StyxWoW.Me.IsCasting) SpellManager.StopCasting(); canErdbeben = false; continue; } else { string txt = String.Format("{0} successful: click {0} on ≈ {2} {1}", erdbeben.Name, BotCKS.AOEcount, AOEunit.Name); BotCKS.slog(txt); TreeRoot.StatusText = "CritterKillSquad: " + txt; Thread.Sleep(BotCKS.ran.Next(2280, 2600)); } } else if (SpellManager.HasSpell(gewitter) && !gewitter.Cooldown && AOEunit != null && !Styx.StyxWoW.GlobalCooldown) { if (AOEunit.Distance >= 3) { MoveToNode(AOEunit, 3); } TreeRoot.StatusText = "CritterKillSquad: cast " + gewitter.Name + " ..."; gewitter.Cast(); } Thread.Sleep(BotCKS.ran.Next(200, 700)); } else { WoWMovement.MoveStop(); while (_unit != null && _unit.IsAlive && !StyxWoW.Me.IsSwimming && _unit.InLineOfSight && _unit.Distance <= CharacterSettings.Instance.PullDistance) { if (!StyxWoW.Me.GotTarget || !StyxWoW.Me.CurrentTarget.IsAlive || StyxWoW.Me.CurrentTarget != _unit) { TreeRoot.StatusText = "CritterKillSquad: face " + _unit.Name + " ..."; _unit.Target(); _unit.Face(); Thread.Sleep(200); } TreeRoot.StatusText = "CritterKillSquad: attacking " + _unit.Name; if (!Styx.StyxWoW.GlobalCooldown && !StyxWoW.Me.IsCasting) blitzschlag.Cast(); //RoutineManager.Current.Combat(); _unit.Interact(); Thread.Sleep(BotCKS.ran.Next(100, 300)); } } } #endregion else #region Priest if (StyxWoW.Me.Class == WoWClass.Priest) { TreeRoot.StatusText = "CritterKillSquad: slay node ..."; WoWUnit AOEunit = BotCKS.getNode(_unit, 11, 2); //AOEunit = null; WoWSpell HNova = WoWSpell.FromId(15237); if (AOEunit != null && SpellManager.HasSpell(HNova.Id) && StyxWoW.Me.ManaPercent >= 15 && !HNova.Cooldown && !Styx.StyxWoW.GlobalCooldown) { if (AOEunit.Distance >= 3) MoveToNode(AOEunit, 3); TreeRoot.StatusText = "CritterKillSquad: cast " + HNova.Name + " on ≈ " + BotCKS.AOEcount; BotCKS.slog("cast " + HNova.Name + " on ≈ " + BotCKS.AOEcount); HNova.Cast(); Thread.Sleep(BotCKS.ran.Next(800, 1500)); } else if (_unit.IsAlive) { if (_unit.Distance >= 3) { BotCKS.StuckDetector(); MoveToNode(_unit, 3); } TreeRoot.StatusText = "CritterKillSquad: " + HNova.Name + " is not ready! Interact with " + _unit.Name; BotCKS.slog(HNova.Name + " is not ready! Interact with " + _unit.Name); _unit.Target(); _unit.Interact(); if(!StyxWoW.Me.IsAutoAttacking) AutoAtack.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } } #endregion else #region Hunter if (StyxWoW.Me.Class == WoWClass.Hunter) { TreeRoot.StatusText = "CritterKillSquad: slay node ..."; WoWUnit AOEunit = BotCKS.getNode(_unit, 11, 2); WoWPoint m = WoWPoint.Empty; WoWSpell MultiShot = WoWSpell.FromId(2643); WoWSpell AutoShot = WoWSpell.FromId(75); if (AOEunit != null && SpellManager.HasSpell(MultiShot.Id) && !MultiShot.Cooldown && !Styx.StyxWoW.GlobalCooldown) { while (AOEunit.Distance <= 10) { if (m == WoWPoint.Empty) m = BotCKS.getSaveLocation(AOEunit.Location, 11, 20, 60); WoWMovement.ClickToMove(m); } TreeRoot.StatusText = "CritterKillSquad: cast " + MultiShot.Name + " on ≈ " + BotCKS.AOEcount; BotCKS.slog("cast " + MultiShot.Name + " on ≈ " + BotCKS.AOEcount); AOEunit.Target(); AOEunit.Face(); MultiShot.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); m = WoWPoint.Empty; } else if (_unit.IsAlive) { while (_unit.Distance <= 10) { if (m == WoWPoint.Empty) m = BotCKS.getSaveLocation(_unit.Location, 11, 20, 60); WoWMovement.ClickToMove(m); } TreeRoot.StatusText = "CritterKillSquad: cast " + AutoShot.Name; BotCKS.slog("cast " + AutoShot.Name); _unit.Target(); _unit.Face(); AutoShot.Cast(); Thread.Sleep(BotCKS.ran.Next(800, 1500)); } } #endregion else #region Warlock if (StyxWoW.Me.Class == WoWClass.Warlock) { TreeRoot.StatusText = "CritterKillSquad: slay node ..."; WoWUnit AOEunit = BotCKS.getNode(_unit, 12, 2); bool canRainofFire = true; WoWSpell Metamorphosis = WoWSpell.FromId(47241); WoWSpell HandofGuldan = WoWSpell.FromId(71521); WoWSpell Felstorm = WoWSpell.FromId(89751); WoWSpell RainofFire = WoWSpell.FromId(5740); WoWSpell ShadowBolt = WoWSpell.FromId(686); if (SpellManager.HasSpell(Metamorphosis.Id) && !Metamorphosis.Cooldown && !Styx.StyxWoW.GlobalCooldown) { TreeRoot.StatusText = "CritterKillSquad: cast " + Metamorphosis.Name; BotCKS.slog("cast " + Metamorphosis.Name); Metamorphosis.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } if (AOEunit != null && SpellManager.HasSpell(HandofGuldan.Id) && !HandofGuldan.Cooldown && !Styx.StyxWoW.GlobalCooldown) { TreeRoot.StatusText = "CritterKillSquad: cast " + HandofGuldan.Name + " on ≈ " + BotCKS.AOEcount; BotCKS.slog("cast " + HandofGuldan.Name + " on ≈ " + BotCKS.AOEcount); AOEunit.Target(); AOEunit.Face(); HandofGuldan.Cast(); Thread.Sleep(BotCKS.ran.Next(2100, 3000)); } else if (AOEunit != null && SpellManager.HasSpell(Felstorm.Id) && !Felstorm.Cooldown && !Styx.StyxWoW.GlobalCooldown) { if (AOEunit.Distance >= 3) MoveToNode(AOEunit, 3); TreeRoot.StatusText = "CritterKillSquad: cast " + Felstorm.Name + " on ≈ " + BotCKS.AOEcount; BotCKS.slog("cast " + Felstorm.Name + " on ≈ " + BotCKS.AOEcount); Felstorm.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } else if (AOEunit != null && SpellManager.HasSpell(RainofFire.Id) && !RainofFire.Cooldown && canRainofFire && !Styx.StyxWoW.GlobalCooldown) { if (AOEunit != null && (AOEunit.Distance >= CharacterSettings.Instance.PullDistance || (AOEunit.Distance <= CharacterSettings.Instance.PullDistance && !_unit.InLineOfSight))) { MoveToNode(CharacterSettings.Instance.PullDistance, AOEunit); } RainofFire.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); if (!LegacySpellManager.ClickRemoteLocation(AOEunit.Location)) { string txt = String.Format("{0} FAILED: cancelling {0}!!", RainofFire.Name); BotCKS.slog(txt); TreeRoot.StatusText = "CritterKillSquad: " + txt; if (StyxWoW.Me.IsCasting) SpellManager.StopCasting(); canRainofFire = false; continue; } else { string txt = String.Format("{0} successful: click {0} on ≈ {2} {1}", RainofFire.Name, BotCKS.AOEcount, AOEunit.Name); BotCKS.slog(txt); TreeRoot.StatusText = "CritterKillSquad: " + txt; Thread.Sleep(BotCKS.ran.Next(2280, 3100)); } } else if (_unit.IsAlive && SpellManager.HasSpell(ShadowBolt.Id) && !ShadowBolt.Cooldown && !Styx.StyxWoW.GlobalCooldown) { TreeRoot.StatusText = "CritterKillSquad: cast " + ShadowBolt.Name; BotCKS.slog("cast " + ShadowBolt.Name); _unit.Target(); _unit.Face(); ShadowBolt.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } } #endregion else #region DeathKnight if (StyxWoW.Me.Class == WoWClass.DeathKnight) { TreeRoot.StatusText = "CritterKillSquad: slay node ..."; bool canDeathAndDecay = true; WoWUnit AOEunit = BotCKS.getNode(_unit, 11, 2); WoWUnit AOEunit2 = BotCKS.getNode(_unit, 30, 2); WoWSpell BloodBoil = WoWSpell.FromId(48721); WoWSpell DeathAndDecay = WoWSpell.FromId(39658); if (AOEunit2 != null && SpellManager.HasSpell(DeathAndDecay.Id) && !DeathAndDecay.Cooldown && !Styx.StyxWoW.GlobalCooldown && canDeathAndDecay) { while (!AOEunit2.InLineOfSight) { WoWMovement.ClickToMove(AOEunit2.Location); } TreeRoot.StatusText = "CritterKillSquad: cast " + DeathAndDecay.Name + " on ≈ " + BotCKS.AOEcount; BotCKS.slog("cast " + DeathAndDecay.Name + " on ≈ " + BotCKS.AOEcount); DeathAndDecay.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); if (!LegacySpellManager.ClickRemoteLocation(AOEunit.Location)) { string txt = String.Format("{0} FAILED: cancelling {0}!!", DeathAndDecay.Name); BotCKS.slog(txt); TreeRoot.StatusText = "CritterKillSquad: " + txt; if (StyxWoW.Me.IsCasting) SpellManager.StopCasting(); canDeathAndDecay = false; continue; } else { string txt = String.Format("{0} successful: click {0} on ≈ {2} {1}", DeathAndDecay.Name, BotCKS.AOEcount, AOEunit.Name); BotCKS.slog(txt); TreeRoot.StatusText = "CritterKillSquad: " + txt; Thread.Sleep(BotCKS.ran.Next(700, 3100)); } } if (AOEunit != null && SpellManager.HasSpell(BloodBoil.Id) && !BloodBoil.Cooldown && !Styx.StyxWoW.GlobalCooldown) { if (AOEunit.Distance >= 3) { MoveToNode(AOEunit, 3); } TreeRoot.StatusText = "CritterKillSquad: cast " + BloodBoil.Name + " on ≈ " + BotCKS.AOEcount; BotCKS.slog("cast " + BloodBoil.Name + " on ≈ " + BotCKS.AOEcount); AOEunit.Target(); AOEunit.Face(); BloodBoil.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } else if (_unit.IsAlive && !StyxWoW.Me.IsAutoAttacking) { if (_unit.Distance >= 3) { MoveToNode(_unit, 3); } TreeRoot.StatusText = "CritterKillSquad: cast " + AutoAtack.Name; BotCKS.slog("cast " + AutoAtack.Name); _unit.Target(); _unit.Face(); AutoAtack.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } } #endregion else #region Rogue if (StyxWoW.Me.Class == WoWClass.Rogue) { TreeRoot.StatusText = "CritterKillSquad: slay node ..."; WoWUnit AOEunit = BotCKS.getNode(_unit, 9, 2); WoWSpell FanOfKnives = WoWSpell.FromId(51723); if (AOEunit != null && SpellManager.HasSpell(FanOfKnives.Id) && !FanOfKnives.Cooldown && !Styx.StyxWoW.GlobalCooldown) { if (AOEunit.Distance >= 3) { MoveToNode(AOEunit, 3); } TreeRoot.StatusText = "CritterKillSquad: cast " + FanOfKnives.Name + " on ≈ " + BotCKS.AOEcount; BotCKS.slog("cast " + FanOfKnives.Name + " on ≈ " + BotCKS.AOEcount); FanOfKnives.Cast(); Thread.Sleep(BotCKS.ran.Next(400, 800)); } else if (_unit.IsAlive) { if (_unit.Distance >= 3) { BotCKS.StuckDetector(); MoveToNode(_unit, 3); } TreeRoot.StatusText = "CritterKillSquad: cast " + AutoAtack.Name; BotCKS.slog("cast " + AutoAtack.Name); _unit.Target(); _unit.Face(); if(!StyxWoW.Me.IsAutoAttacking) AutoAtack.Cast(); } } #endregion else #region Mage if (StyxWoW.Me.Class == WoWClass.Mage) { TreeRoot.StatusText = "CritterKillSquad: slay node ..."; WoWUnit AOEunit = BotCKS.getNode(_unit, 11, 2); WoWSpell ArcaneExplosion = WoWSpell.FromId(1449); if (AOEunit != null && SpellManager.HasSpell(ArcaneExplosion.Id) && !ArcaneExplosion.Cooldown && !Styx.StyxWoW.GlobalCooldown) { if (AOEunit.Distance >= 3) { MoveToNode(AOEunit, 3); } TreeRoot.StatusText = "CritterKillSquad: cast " + ArcaneExplosion.Name + " on ≈ " + BotCKS.AOEcount; BotCKS.slog("cast " + ArcaneExplosion.Name + " on ≈ " + BotCKS.AOEcount); ArcaneExplosion.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } else if (_unit.IsAlive) { if (_unit.Distance >= 3) { BotCKS.StuckDetector(); MoveToNode(_unit, 3); } _unit.Target(); _unit.Face(); if(!StyxWoW.Me.IsAutoAttacking) AutoAtack.Cast(); } } #endregion else #region Warrior if (StyxWoW.Me.Class == WoWClass.Warrior) { TreeRoot.StatusText = "CritterKillSquad: slay node ..."; WoWUnit AOEunit = BotCKS.getNode(_unit, 9, 2); WoWSpell BattleShout = WoWSpell.FromId(6673); WoWSpell ThunderClap = WoWSpell.FromId(6343); WoWSpell HeroicLeap = WoWSpell.FromId(6544); if (SpellManager.HasSpell(BattleShout.Id) && !BattleShout.Cooldown && !Styx.StyxWoW.GlobalCooldown) { TreeRoot.StatusText = "CritterKillSquad: cast " + BattleShout.Name; BotCKS.slog("cast " + BattleShout.Name); BattleShout.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } if (AOEunit != null && SpellManager.HasSpell(ThunderClap.Id) && !ThunderClap.Cooldown && !Styx.StyxWoW.GlobalCooldown) { if (AOEunit.Distance >= 3) { MoveToNode(AOEunit, 3); } TreeRoot.StatusText = "CritterKillSquad: cast " + ThunderClap.Name + " on ≈ " + BotCKS.AOEcount; BotCKS.slog("cast " + ThunderClap.Name + " on ≈ " + BotCKS.AOEcount); ThunderClap.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } else if (AOEunit != null && SpellManager.HasSpell(HeroicLeap.Id) && !HeroicLeap.Cooldown && !Styx.StyxWoW.GlobalCooldown) { if (AOEunit.Distance >= 3) { MoveToNode(AOEunit, 3); } TreeRoot.StatusText = "CritterKillSquad: cast " + ThunderClap.Name + " on ≈ " + BotCKS.AOEcount; BotCKS.slog("cast " + ThunderClap.Name + " on ≈ " + BotCKS.AOEcount); HeroicLeap.Cast(); Thread.Sleep(BotCKS.ran.Next(200, 500)); } else if (_unit.IsAlive) { if (_unit.Distance >= 3) { BotCKS.StuckDetector(); MoveToNode(_unit, 3); } _unit.Target(); _unit.Face(); if(!StyxWoW.Me.IsAutoAttacking) AutoAtack.Cast(); } } #endregion } WoWMovement.MoveStop(); BotCKS.StopStuckDetector(); BotCKS.AOEcount = 0; }
public override void Pull() { // Quick Target check to see if ok to pull if (Utils.SafeChecks.TargetSafe == false) { return; } WoWUnit Target = Me.CurrentTarget; // Move closer, Sap distance is 10ft if (Target.Distance > 10 && !Spell.HasMyAura("Sap", StyxWoW.Me.CurrentTarget)) { Managers.NavMan.MoveBehind(Target); return; } // We need to face if ((!Me.IsSafelyFacing(Target, 90)) && (!Me.IsMoving)) { Target.Face(); return; } // Wait for full energy b4 we burst if (StyxWoW.Me.EnergyPercent != 100) { return; } // Next we will need to get a sap off to stop the person from moving // We have to check if his in combat some how, if (ClassSettings._Instance.GeneralToSap) { if (Target.Combat == false) { if ((SpellManager.CanCast("Sap")) && (!Spell.HasMyAura("Sap", Target)) && (Target.IsHumanoid)) { if (Spell.Cast("Sap", Target)) { StyxWoW.SleepForLagDuration(); // Some reason energy isnt working properly? great..... -> bandade.. return; } } } } // We need to check if we are behind and have correct distance. if ((!Target.IsPlayerBehind) || !Target.IsWithinMeleeRange) { Managers.NavMan.MoveBehind(Target); return; } // Our Pull Timer PullTimer.Reset(); PullTimer.Start(); // Do what we need to! switch (Managers.Spec.CurrentSpec) { case eSpec.Subtlety: Spec.Subtlety.Pull.Pulse(); break; } }
/// <summary> /// (Non-Blocking) Attempts to face the specified target. /// </summary> /// <returns>Returns true if we are able to safely face the target</returns> public static async Task FaceTarget(WoWUnit target, Func<bool> conditionCheck = null) { if (conditionCheck != null && !conditionCheck()) return; target.Face(); await CommonCoroutines.SleepForLagDuration(); }
public Composite CreateBehavior_KillMantid() { WoWUnit attackTarget = null; WoWUnit IronShredder = null; WaitTimer DeathFromAboveTimer = WaitTimer.TenSeconds; return(new Decorator(r => !Me.IsQuestComplete(QuestId) && Query.IsInVehicle() && (IronShredder = Me.CharmedUnit) != null, new PrioritySelector(ctx => attackTarget = GetAttackTarget(), new Decorator(ctx => attackTarget != null, new PrioritySelector( new ActionSetActivity("Moving to Attack"), new Decorator(ctx => Me.CurrentTargetGuid != attackTarget.Guid, new ActionFail(ctx => attackTarget.Target())), new Decorator(ctx => !Me.IsSafelyFacing(attackTarget) || !IronShredder.IsSafelyFacing(attackTarget), new ActionFail(ctx => attackTarget.Face())), // cast 'Death From Above' ability on targets outside of melee new Decorator( ctx => IronShredder.Location.DistanceSquared(attackTarget.Location) > 10 * 10 && IronShredder.Location.DistanceSquared(attackTarget.Location) < 70 * 70 && DeathFromAboveTimer.IsFinished, new Sequence( new Action(ctx => Lua.DoString("CastPetAction(2)")), new WaitContinue(2, ctx => StyxWoW.Me.CurrentPendingCursorSpell != null, new ActionAlwaysSucceed()), new Action(ctx => SpellManager.ClickRemoteLocation(attackTarget.Location)), new Action(ctx => DeathFromAboveTimer.Reset()))), // cast 'Elecrostatic Distortion' ability on melee range target. new Decorator( ctx => IronShredder.Location.DistanceSquared(attackTarget.Location) <= 25 * 25, new PrioritySelector( new Decorator( ctx => IronShredder.Location.DistanceSquared(attackTarget.Location) <= 25 * 25 && (Me.IsMoving || Me.CharmedUnit.IsMoving), new ActionFail(ctx => WoWMovement.ClickToMove(Me.CharmedUnit.Location))), new Action(ctx => Lua.DoString("CastPetAction(1)")))), new Decorator(ctx => IronShredder.Location.DistanceSquared(attackTarget.Location) > 25 * 25, new Action(ctx => Navigator.MoveTo(attackTarget.Location))))), new Decorator( ctx => attackTarget == null, new PrioritySelector( new Decorator( ctx => IronShredder.Location.DistanceSquared(_waitPoint) > 10 * 10, new PrioritySelector( new Action(ctx => Navigator.MoveTo(_waitPoint)))), new ActionSetActivity("No viable targets, waiting."))), new ActionAlwaysSucceed()))); }
/// <summary> /// Function to Find and Kill Dormus /// </summary> public void findAndKillDormus() { bool CastSuccess = false; //Testcases --> 51756 = Blutelfenjunge --> 52008 = Resortangestellter --> 50245 = Dormus int IDDormus = 50245; //Testcases --> 6346 = Fear Ward --> 974 = Earthsschild --> Dormus' Rage = 93269 int IDDormusAura = 93269; ObjectManager.Update(); WoWUnit Dormus = ObjectManager.GetObjectsOfType <WoWUnit>().Where(u => u.Entry == IDDormus).OrderBy(u => u.Distance).FirstOrDefault(); #region Move to Dormus Helperpoint while (Me.HasAura(IDDormusAura) && Dormus == null && !Me.Combat && Me.Location.Distance(DormusPoint) > 5 && Me.Location.Distance(DormusPoint) < 500) { WoWMovement.ClickToMove(DormusPoint); Logging.Write(Colors.MediumPurple, "Rarekiller: Dormus not in sight, Swim to Dormus Helper Point"); Thread.Sleep(500); ObjectManager.Update(); Dormus = ObjectManager.GetObjectsOfType <WoWUnit>().Where(u => u.Entry == IDDormus).OrderBy(u => u.Distance).FirstOrDefault(); } #endregion if (Dormus != null) { if (!Dormus.IsDead) { Logging.WriteQuiet(Colors.MediumPurple, "Rarekiller: Find {0}", Dormus.Name); if (Rarekiller.Settings.Alert) { Rarekiller.Alert(); } Dormus.Target(); #region Move to Dormus // ------------- Move to Dormus with Klick to Move ------------------- while (DormusPoint.Distance(Me.Location) > 5 && Me.HasAura(IDDormusAura) && !Dormus.IsDead && !Rarekiller.Settings.ReachedDormusHelperpoint) { WoWMovement.ClickToMove(DormusPoint); Thread.Sleep(100); Logging.Write(Colors.MediumPurple, "Rarekiller: Move out of Water to Helperpoint"); if (Rarekiller.ToonInvalidCombat) { return; } } Logging.Write(Colors.MediumPurple, "Rarekiller: Reached Dormus Helperpoint"); Rarekiller.Settings.ReachedDormusHelperpoint = true; while (Dormus.Location.Distance(Me.Location) > 3 && Me.HasAura(IDDormusAura) && !Dormus.IsDead) { if (Navigator.CanNavigateFully(Me.Location, Dormus.Location)) { Navigator.MoveTo(Dormus.Location); } else { Logging.Write(Colors.MediumPurple, "Rarekiller: Navigation Issue, use Click to Move"); WoWMovement.ClickToMove(Dormus.Location); } Thread.Sleep(100); Logging.Write(Colors.MediumPurple, "Rarekiller: Move to Dormus"); if (Rarekiller.ToonInvalidCombat) { return; } } WoWMovement.MoveStop(); #endregion #region Pull Dormus // ------------- pull Dormus ------------------- Logging.Write(Colors.MediumPurple, "Rarekiller: Distance: {0}", Dormus.Location.Distance(Me.Location)); Dormus.Target(); Dormus.Face(); Thread.Sleep(100); if (!(Rarekiller.Settings.DefaultPull) && SpellManager.HasSpell(Rarekiller.Settings.Pull)) { CastSuccess = RarekillerSpells.CastSafe(Rarekiller.Settings.Pull, Dormus, false); } //CastSuccess = SpellManager.Cast(Rarekiller.Settings.Pull, Dormus); else if (SpellManager.HasSpell(Rarekiller.Spells.FastPullspell)) { CastSuccess = RarekillerSpells.CastSafe(Rarekiller.Spells.FastPullspell, Dormus, false); } //CastSuccess = SpellManager.Cast(Rarekiller.Spells.FastPullspell, Dormus); else { Logging.Write(Colors.MediumPurple, "Rarekiller: I have no Pullspell"); } if (!CastSuccess && SpellManager.HasSpell("Shoot")) { CastSuccess = RarekillerSpells.CastSafe("Shoot", Dormus, true); } //CastSuccess = SpellManager.Cast("Shoot", Dormus); if (CastSuccess) { Logging.Write(Colors.MediumPurple, "Rarekiller: successfully pulled Dormus"); Logging.WriteDiagnostic(Colors.MediumPurple, "Rarekiller: Pull Distance: {0}", Dormus.Location.Distance(Me.Location)); return; } else if (!CastSuccess && Me.Combat) { Logging.Write(Colors.MediumPurple, "Rarekiller: got Aggro"); } else { Logging.Write(Colors.MediumPurple, "Rarekiller: Pull Fails --> next try"); } #endregion } else if (!Blacklist.Contains(Dormus.Guid, Rarekiller.Settings.Flags)) { if (Dormus.CanLoot) { if (!Rarekiller.Loothelper(Dormus)) { return; } } if (!Blacklist.Contains(Dormus.Guid, Rarekiller.Settings.Flags)) { Logging.Write(Colors.MediumPurple, "Rarekiller: Find {0}, but sadly he's dead", Dormus.Name); Blacklist.Add(Dormus.Guid, Rarekiller.Settings.Flags, TimeSpan.FromSeconds(Rarekiller.Settings.Blacklist60)); Logging.Write(Colors.MediumPurple, "Rarekiller: Blacklist Unit for 60 Minutes."); } } } }
public override void Pulse() { #region pulsechecks if (!TreeRoot.IsRunning) { return; } if (Me.Combat && !Me.GotTarget) { GetClosestLiveUnitByID(24978).Target(); } if (Me.Combat || Me.Dead || Me.IsGhost || Me.IsResting) { return; } #endregion QuestlistUpdate(); //Logging.WriteDebug(TreeRoot.GoalText); if (TreeRoot.GoalText == "Goal: Kill Sunwell - Quest Bunny - Poratl x 1") { TreeRoot.GoalText = "DHX Goal: Take Poratl Reading"; } if (TreeRoot.GoalText == "Goal: Kill Sunwell - Quest Bunny - Sunwell x 1") { TreeRoot.GoalText = "DHX Goal: Take BloodCrystal Reading"; } if (TreeRoot.GoalText == "Goal: Kill Sunwell - Quest Bunny - Shrine x 1") { TreeRoot.GoalText = "DHX Goal: Take Shrine Reading"; } if (TreeRoot.GoalText == "Goal: Kill mob with ID 25086 10 times") { TreeRoot.GoalText = "DHX Goal: Free 10 Greengill Slaves"; } #region looting fix List <WoWUnit> LootMobList = ObjectManager.GetObjectsOfType <WoWUnit>(); if (!StyxWoW.Me.Combat) { foreach (WoWUnit unit in LootMobList) { if (!unit.IsAlive && unit.CanLoot) { while (StyxWoW.Me.Location.Distance(unit.Location) > 4 || unit.CanLoot) { try { WoWMovement.ClickToMove(unit.Location); } catch { } if (StyxWoW.Me.Location.Distance(unit.Location) <= 4) { try { if (unit.CanLoot) { unit.Interact(); Styx.Logic.Inventory.Frames.LootFrame.LootFrame.Instance.LootAll(); LootMobList.Remove(unit); } else if (unit.CanLoot) { while (unit.CanLoot) { unit.Interact(); Styx.Logic.Inventory.Frames.LootFrame.LootFrame.Instance.LootAll(); } LootMobList.Remove(unit); } } catch { } } } } } } if (!StyxWoW.Me.GotTarget && !StyxWoW.Me.Combat && Styx.Logic.LootTargeting.Instance.LootingList.Count == 0) { LootMobList.Clear(); } #endregion #region bloodberry bush loot reliability WoWObject bloddberrybush = GetClosestObjectByID(187333); if (bloddberrybush != null) { if (bloddberrybush.Distance < 5 && !Me.Combat) { bloddberrybush.Interact(); } } #endregion #region emissary of hate if (InvChkByID(34414)) { if (Me.CanLoot || Me.Looting) { return; } WoWUnit emissary = GetUnitByID(25003); if (emissary != null) { if (emissary.Dead && emissary.Distance < 10) { useItemByID(34414); } } } #endregion #region dont stop now ObjectManager.Update(); while (KeyChkByID(34477) && InvTotalByID(34479) < 3 && IsQuestCompleted(11547)) { Logging.WriteDebug("found key"); WoWObject orechest = GetClosestObjectByID(187264); if (orechest != null) { Logging.WriteDebug("found chest"); while (orechest.Distance > 3) { if (Me.Combat || Me.Dead || Me.IsGhost) { return; } Navigator.MoveTo(orechest.Location); if (orechest.Distance < 5) { Navigator.Clear(); WoWMovement.MoveStop(); orechest.Interact(); Thread.Sleep(3000); } ObjectManager.Update(); return; } } } while (!IsQuestCompleted(11536) && TreeRoot.GoalText == "Goal: Collect Darkspine Iron Ore x 3" && !KeyChkByID(34477)) { if (Me.Combat || Me.Dead || Me.IsGhost) { return; } WoWUnit oretarget = GetClosestLiveUnitByID(25060); oretarget.Target(); oretarget.Face(); Me.ToggleAttack(); if (oretarget.Distance > 5) { Navigator.MoveTo(oretarget.Location); } } #endregion #region pay 10 gold if (SSQuestIDList.Contains(11548)) { Lua.DoString("StaticPopup1Button1:Click()"); } #endregion #region greengill if (Me.CanLoot || Me.Looting) { return; } if (InvChkByID(34483)) { WoWUnit greengilltarget = GetClosestUnitByID(25084); if (greengilltarget != null) { if (greengilltarget.Distance < 36) { useItemByID(34483); Styx.Logic.Combat.SpellManager.ClickRemoteLocation(greengilltarget.Location); Thread.Sleep(4000); } } } #endregion if (InvTotalByID(34338) >= 4) { arms1 = true; } #region turnin Arm the Wards if ((TreeRoot.GoalText == "Goal: Collect Mana Remnants x 4" || TreeRoot.GoalText == "Goal: TurnIn Arm the Wards!") && IsQuestCompleted(11523) && SSQuestIDList.Contains(11523) && !SSCompQuests.Contains(11523)) { bool handindone = false; WoWPoint armsgoto = new WoWPoint(12892.95, -6880.174, 9.040649); while (armsgoto.Distance(Me.Location) > 0 || !handindone) { if (TreeRoot.GoalText != "Goal: TurnIn Arm the Wards!") { TreeRoot.GoalText = "Goal: TurnIn Arm the Wards!"; } Navigator.MoveTo(armsgoto); while (armsgoto.Distance(Me.Location) < 3 && !handindone) { Navigator.Clear(); WoWMovement.MoveStop(); GetUnitByID(24967).Interact(); Thread.Sleep(2000); Lua.DoString("GossipTitleButton1:Click()"); Thread.Sleep(2000); QuestBot.QuestHelper.QuestFrame.CompleteQuest(); handindone = true; return; } } } #endregion #region ES if (SSQuestIDList.Contains(11525) && InvChkByID(34368) && !IsQuestCompleted(11525) && (!Me.CanLoot || !Me.Looting)) { ObjectManager.Update(); if (Me.Dead || Me.Combat || Me.IsGhost || Me.CanLoot || Me.Looting || Me.IsResting) { return; } if (!IsQuestCompleted(11525)) { if (Me.Dead || Me.Combat || Me.IsGhost || Me.CanLoot || Me.Looting || Me.IsResting) { return; } WoWUnit ClosestUnit = GetClosestUnitByID(24972); if (ClosestUnit == null) { return; } if (ClosestUnit.KilledByMe) { while (ClosestUnit.Distance > 5) { if (Me.Dead || Me.Combat || Me.IsGhost || Me.CanLoot || Me.Looting || Me.IsResting) { Navigator.Clear(); WoWMovement.MoveStop(); return; } Navigator.MoveTo(ClosestUnit.Location); } TargetByGUID(ClosestUnit.Guid); Navigator.Clear(); WoWMovement.MoveStop(); useItemByID(34368); Thread.Sleep(3000); return; } if (ClosestUnit.Entry == 24972 && !ClosestUnit.TaggedByOther && !ClosestUnit.TaggedByMe && !ClosestUnit.Dead && !IsQuestCompleted(11525)) { Logging.Write("found 1 alive"); if (ClosestUnit.Distance < 30) { ClosestUnit.Target(); Me.ToggleAttack(); while (!Me.Combat && ClosestUnit.Distance < 50) { if (Me.Dead || Me.Combat || Me.IsGhost || Me.CanLoot || Me.Looting || Me.IsResting) { Navigator.Clear(); WoWMovement.MoveStop(); return; } Navigator.MoveTo(ClosestUnit.Location); Me.ToggleAttack(); } } return; } } } #endregion while (arms1 && !IsQuestCompleted(11523) && IsQuestCompleted(11525)) { if (Me.Dead || Me.Combat || Me.IsGhost || Me.CanLoot || Me.Looting || Me.IsResting) { return; } WoWPoint armsgoto = new WoWPoint(12913.55, -6932.246, 3.872839); while (armsgoto.Distance(Me.Location) > 0) { if (Me.Dead || Me.Combat || Me.IsGhost || Me.CanLoot || Me.Looting || Me.IsResting) { return; } Navigator.MoveTo(armsgoto); if (armsgoto.Distance(Me.Location) < 5) { useItemByID(34338); Thread.Sleep(5000); return; } } return; } #region Know your ley lines if (InvChkByID(34533)) { WoWObject ley1 = GetClosestObjectByID(25156); WoWObject ley2 = GetClosestObjectByID(25157); WoWObject ley3 = GetClosestObjectByID(25154); if (ley1 != null && !ley1done && ley1.Distance2D < 5) { Logging.WriteDebug("ley 1"); Thread.Sleep(2000); Navigator.Clear(); WoWMovement.MoveStop(); useItemByID(34533); Thread.Sleep(6000); ley1done = true; //<Hotspot X="12575.54" Y="-6915.316" Z="4.602137" /> } if (ley2 != null && !ley2done && ley2.Distance2D < 5) { Logging.WriteDebug("ley 2"); Thread.Sleep(2000); Navigator.Clear(); WoWMovement.MoveStop(); useItemByID(34533); Thread.Sleep(6000); ley2done = true; } //<Hotspot X="12771.83" Y="-6705.073" Z="2.288224" /> if (ley3 != null && !ley3done && ley3.Distance2D < 5) { Logging.WriteDebug("ley 2"); Thread.Sleep(2000); Navigator.Clear(); WoWMovement.MoveStop(); useItemByID(34533); Thread.Sleep(6000); ley3done = true; } } #endregion }
protected override Composite CreateBehavior() { return(_root ?? (_root = new PrioritySelector( new Action(c => { if (Me.HealthPercent < 2) { return RunStatus.Failure; } if (Me.HealthPercent < 60 && !Me.IsActuallyInCombat) { WoWItem food = Consumable.GetBestFood(true); CharacterSettings.Instance.FoodName = food != null ? food.Name : string.Empty; Rest.Feed(); return RunStatus.Running; } if (IsInVehicle) { _isBehaviorDone = true; return RunStatus.Success; } WoWUnit Horse = ObjectManager.GetObjectsOfType <WoWUnit>().Where(u => u.Entry == 28782).OrderBy(u => u.Distance).FirstOrDefault(); if (Horse != null) { if (!Me.IsActuallyInCombat) { if (Horse.Distance > 4) { Navigator.MoveTo(Horse.Location); } else { Horse.Interact(); } } if (Me.IsActuallyInCombat) { if (Me.CurrentTarget != null) { if (Me.CurrentTarget.Dead) { Me.ClearTarget(); } else if (Me.CurrentTarget.Entry == 28768) { if (!Me.IsSafelyFacing(Horse)) { Horse.Face(); } } else if (!Me.IsSafelyFacing(Me.CurrentTarget)) { Me.CurrentTarget.Face(); } if (Me.IsMoving) { WoWMovement.MoveStop(); } if (!Me.IsSafelyFacing(Me.CurrentTarget)) { Me.CurrentTarget.Face(); } if (SpellManager.CanCast("Icy Touch")) { SpellManager.Cast("Icy Touch"); } if (SpellManager.CanCast("Plague Strike")) { SpellManager.Cast("Plague Strike"); } if (SpellManager.CanCast("Blood Strike")) { SpellManager.Cast("Blood Strike"); } if (SpellManager.CanCast("Death Coil")) { SpellManager.Cast("Death Coil"); } } } } else { Navigator.MoveTo(Location); } return RunStatus.Running; } )))); }
public Composite CreateBehavior_KillGnomereganStealthFighter() { WoWUnit attackTarget = null; WoWUnit PrideofKezan = null; WaitTimer WildWeaselRocketsTimer = WaitTimer.FiveSeconds; return(new Decorator(r => !Me.IsQuestComplete(QuestId) && Query.IsInVehicle() && (PrideofKezan = Me.CharmedUnit) != null, new PrioritySelector(ctx => attackTarget = GetAttackTarget(), new Decorator(ctx => attackTarget != null, new PrioritySelector( new ActionSetActivity("Moving to Attack"), new Decorator(ctx => Me.CurrentTargetGuid != attackTarget.Guid, new ActionFail(ctx => attackTarget.Target())), new Decorator(ctx => !Me.IsSafelyFacing(attackTarget) || !PrideofKezan.IsSafelyFacing(attackTarget), new ActionFail(ctx => attackTarget.Face())), // cast 'Wild Weasel Rockets' ability new Decorator( ctx => PrideofKezan.Location.DistanceSqr(attackTarget.Location) < 25 * 25 && WildWeaselRocketsTimer.IsFinished, new Sequence( new Action(ctx => Lua.DoString("CastPetAction(2)")), new Action(ctx => WildWeaselRocketsTimer.Reset()))), // cast 'Machine Gun' ability new Decorator( ctx => PrideofKezan.Location.DistanceSqr(attackTarget.Location) <= 25 * 25, new Sequence( new Action(ctx => Lua.DoString("CastPetAction(1)")))), new Decorator(ctx => PrideofKezan.Location.DistanceSqr(attackTarget.Location) > 25 * 25, new Action(ctx => WoWMovement.ClickToMove(attackTarget.Location))))), new Decorator( ctx => attackTarget == null, new PrioritySelector( new Decorator( ctx => PrideofKezan.Location.DistanceSqr(_waitPoint) > 10 * 10, new Sequence( new Action(ctx => WoWMovement.ClickToMove(_waitPoint)))), new ActionSetActivity("No viable targets, waiting."))), new ActionAlwaysSucceed()))); }
// ------------ Spell Functions public static bool CastSafe(string spellName, WoWUnit Unit, bool wait) { bool SpellSuccess = false; if (Me.IsCasting) { Logging.Write("Rarekiller Part Spells: I was already Casting"); return false; } if (!SpellManager.HasSpell(spellName)) { Logging.Write("Rarekiller Part Spells: I don't have Spell {0}", spellName); return false; } if (SpellManager.HasSpell(spellName) && !Me.IsCasting) { if (SpellManager.Spells[spellName].CastTime > 1) WoWMovement.MoveStop(); Unit.Target(); Thread.Sleep(100); Unit.Face(); Thread.Sleep(150); while (SpellManager.GlobalCooldown) { Thread.Sleep(10); } if (!SpellManager.CanCast(spellName)) { Logging.Write("Rarekiller Part Spells: cannot cast spell '{0}' yet - cd={1}, gcd={2}, casting={3} ", SpellManager.Spells[spellName].Name, SpellManager.Spells[spellName].Cooldown, SpellManager.GlobalCooldown, Me.IsCasting ); return false; } SpellSuccess = SpellManager.Cast(spellName); Thread.Sleep(200); //if (SpellManager.GlobalCooldown || Me.IsCasting) // SpellSuccess = true; if (SpellSuccess) Logging.Write("Rarekiller Part Spells: * {0}.", spellName); if (wait) { while (SpellManager.GlobalCooldown || Me.IsCasting) { Thread.Sleep(100); } } Logging.Write("Rarekiller Part Spells: Spell successfull? {0}.", SpellSuccess); return SpellSuccess; } Logging.Write("Rarekiller Part Spells: Can't cast {0}.", spellName); return false; }
/// <summary> /// this behavior will move the bot StrafeRight/StrafeLeft only if enemy is casting and we needed to move! /// Credits to BarryDurex. /// </summary> /// <param name="EnemyAttackRadius">EnemyAttackRadius or 0 for move Behind</param> public static void AvoidEnemyCast(WoWUnit Unit, float EnemyAttackRadius, float SaveDistance) { if (!StyxWoW.Me.IsFacing(Unit)) { Unit.Face(); Thread.Sleep(300); } float BehemothRotation = getPositive(Unit.RotationDegrees); float invertEnemyRotation = getInvert(BehemothRotation); WoWMovement.MovementDirection move = WoWMovement.MovementDirection.None; if (getPositive(StyxWoW.Me.RotationDegrees) > invertEnemyRotation) { move = WoWMovement.MovementDirection.StrafeRight; } else { move = WoWMovement.MovementDirection.StrafeLeft; } while (Unit.Distance2D <= SaveDistance && Unit.IsCasting && ((EnemyAttackRadius == 0 && !StyxWoW.Me.IsSafelyBehind(Unit)) || (EnemyAttackRadius != 0 && Unit.IsSafelyFacing(StyxWoW.Me, EnemyAttackRadius)) || Unit.Distance2D <= 2)) { WoWMovement.Move(move); Unit.Face(); } WoWMovement.MoveStop(); }
public Composite CreateBehavior_KillMantid() { WoWUnit attackTarget = null; WoWUnit yeti = null; WaitTimer leapSmashTimer = WaitTimer.TenSeconds; return(new Decorator(r => !Me.IsQuestComplete(QuestId) && Query.IsInVehicle() && (yeti = Me.CharmedUnit) != null, new PrioritySelector(ctx => attackTarget = GetAttackTarget(), new Decorator(ctx => attackTarget != null, new PrioritySelector( new ActionFail(ctx => _stuckTimer.Reset()), new ActionSetActivity("Moving to Attack"), new Decorator(ctx => Me.CurrentTargetGuid != attackTarget.Guid, new ActionFail(ctx => attackTarget.Target())), new Decorator(ctx => !Me.IsSafelyFacing(attackTarget) || !yeti.IsSafelyFacing(attackTarget), new ActionFail(ctx => attackTarget.Face())), // cast 'Hozen Snack' ability to heal up. new Decorator(ctx => yeti.HealthPercent <= 70, new ActionFail(ctx => Lua.DoString("CastPetAction(4)"))), // cast 'Leap Smash' ability on targets outside of melee new Decorator( ctx => yeti.Location.DistanceSqr(attackTarget.Location) > 30 * 30 && yeti.Location.DistanceSqr(attackTarget.Location) < 90 * 90 && leapSmashTimer.IsFinished, new Sequence( new Action(ctx => Lua.DoString("CastPetAction(1)")), new WaitContinue(2, ctx => StyxWoW.Me.CurrentPendingCursorSpell != null, new ActionAlwaysSucceed()), new Action(ctx => SpellManager.ClickRemoteLocation(attackTarget.Location)), new Action(ctx => leapSmashTimer.Reset()))), // cast 'Headbutt' ability on melee range target. new Decorator( ctx => yeti.Location.DistanceSqr(attackTarget.Location) <= 25 * 25, new PrioritySelector( new Decorator( ctx => yeti.Location.DistanceSqr(attackTarget.Location) <= 25 * 25 && (Me.IsMoving || Me.CharmedUnit.IsMoving), new ActionFail(ctx => WoWMovement.ClickToMove(Me.CharmedUnit.Location))), new Action(ctx => Lua.DoString("CastPetAction(2)")))), new Decorator(ctx => yeti.Location.DistanceSqr(attackTarget.Location) > 25 * 25, new Action(ctx => Navigator.MoveTo(attackTarget.Location))))), new Decorator( ctx => attackTarget == null, new PrioritySelector( new Decorator( ctx => yeti.Location.DistanceSqr(_waitPoint) > 10 * 10, new PrioritySelector( // can't set path precision so I'll just handle it directly... // the yeti takes wide turns so needs a higher path precision than normal new Decorator( ctx => { var nav = Navigator.NavigationProvider as MeshNavigator; if (nav == null) { return false; } if (nav.CurrentMovePath == null || nav.CurrentMovePath.Index >= nav.CurrentMovePath.Path.Points.Length) { return false; } WoWPoint point = nav.CurrentMovePath.Path.Points[nav.CurrentMovePath.Index]; return point.DistanceSqr(yeti.Location) < 6 * 6; }, new Action(ctx => ((MeshNavigator)Navigator.NavigationProvider).CurrentMovePath.Index++)), CreateBehavior_Antistuck(), new Action(ctx => Navigator.MoveTo(_waitPoint)))), new ActionSetActivity("No viable targets, waiting."))), new ActionAlwaysSucceed()))); }
public Composite CreateBehavior_KillGnome() { WoWUnit attackTarget = null; return(new Decorator(r => !Me.IsQuestComplete(QuestId) && Query.IsInVehicle(), new PrioritySelector(ctx => attackTarget = GetAttackTarget(), new Decorator(ctx => attackTarget != null, new PrioritySelector( new ActionFail(ctx => _stuckTimer.Reset()), new ActionSetActivity("Moving to Attack"), new Decorator(ctx => Me.CurrentTargetGuid != attackTarget.Guid, new ActionFail(ctx => attackTarget.Target())), new Decorator(ctx => !WoWMovement.ActiveMover.IsSafelyFacing(attackTarget, 30), new ActionFail(ctx => attackTarget.Face())), // cast 'Incinerate' ability on melee range target. new Decorator( ctx => Me.Location.DistanceSqr(attackTarget.Location) <= 15 * 15, new PrioritySelector( new Decorator( ctx => Me.Location.DistanceSqr(attackTarget.Location) <= 15 * 15 && (Me.IsMoving || Me.CharmedUnit.IsMoving), new ActionFail(ctx => WoWMovement.ClickToMove(Me.CharmedUnit.Location))), new Action(ctx => Lua.DoString("CastPetAction(1)")))), new Decorator(ctx => Me.Location.DistanceSqr(attackTarget.Location) > 15 * 15, new Action(ctx => Navigator.MoveTo(attackTarget.Location))))), new Decorator( ctx => attackTarget == null, new PrioritySelector( new Decorator( ctx => Me.Location.DistanceSqr(_waitPoint) > 10 * 10, new PrioritySelector( // can't set path precision so I'll just handle it directly... // the IronShredder takes wide turns so needs a higher path precision than normal new Decorator( ctx => { var nav = Navigator.NavigationProvider as MeshNavigator; if (nav == null) { return false; } if (nav.CurrentMovePath == null || nav.CurrentMovePath.Index >= nav.CurrentMovePath.Path.Points.Length) { return false; } WoWPoint point = nav.CurrentMovePath.Path.Points[nav.CurrentMovePath.Index]; return point.DistanceSqr(Me.Location) < 6 * 6; }, new Action(ctx => ((MeshNavigator)Navigator.NavigationProvider).CurrentMovePath.Index++)), CreateBehavior_Antistuck(), new Action(ctx => Navigator.MoveTo(_waitPoint)))), new ActionSetActivity("No viable targets, waiting."))), new ActionAlwaysSucceed()))); }