Example #1
0
    void ClickDown(Vector3 pos)
    {
        sdata.s_itemtypeInfo Info = ItemM.GetItemInfo(m_iItemID);
        if (Info != null)
        {
            string Name        = Info.name;
            int    Level       = Info.level;
            string Description = Info.title.Replace("\\n", System.Environment.NewLine);
            int    Money       = Info.money;
            int    HaveCount   = ItemDC.GetItemCount(m_iItemID);

            m_wnd = WndManager.GetDialog <StageTipWnd>();
            if (Info.gtype == 0)
            {
                m_wnd.SetTipData(pos, StageClickType.Item, Info.icon, Info.quality, Name, Level, Description, HaveCount, Money, Info.gtype);
            }
            else if (Info.gtype == 1)
            {
                m_wnd.SetTipData(pos, StageClickType.Item, Info.gid, Info.quality, Name, Level, Description, HaveCount, Money, Info.gtype);
            }
            if (Info.gtype == 2)
            {
                m_wnd.SetTipData(pos, StageClickType.Item, Info.gid, Info.quality, Name, Level, Description, HaveCount, Money, Info.gtype);
            }
            if (Info.gtype == 3)
            {
                m_wnd.SetTipData(pos, StageClickType.Item, Info.gid, Info.quality, Name, Level, Description, HaveCount, Money, Info.gtype);
            }
        }
    }
Example #2
0
    void JoinCombat()
    {
        MainCameraM.s_Instance.EnableDrag(true);
        WndManager.DestoryDialog <SelectSoldierwnd>();

        CombatInfoWnd wndInfo = WndManager.GetDialog <CombatInfoWnd>();

        if (wndInfo != null)
        {
            wndInfo.SetWndMode(CombatInfoMode.combat);
        }

        CombatWnd wnd = WndManager.GetDialog <CombatWnd>();

        if (wnd != null)
        {
            wnd.InitSoldierUI();
        }

        if (m_SelectedBlackScienceCaptainID != 0)       //黑科技设置
        {
            CmCarbon.AddGodSkill(true, m_SelectedBlackScienceCaptainID, ConfigM.GetInitMana());

            GodSkillWnd gsw = WndManager.GetDialog <GodSkillWnd>();
            if (gsw != null)
            {
                gsw.SetCurMana(CmCarbon.GetGodSkillMana(true));
                gsw.SetRequireMana(CmCarbon.GetGodSkill(true).GetRequireMana());
            }
        }

        CombatScheduler.SetCSState(CSState.Combat);
    }
Example #3
0
    /// <summary>
    /// 战前NPC对话
    /// </summary>
    private void DoStartTalks(List <CounterPartDialogUnit> ltalk)
    {
        if (ltalk.Count == 0)
        {
            return;
        }
        MyHead.btnCombat.enabled = false;
        List <int>          lNpcID    = new List <int>();
        List <string>       lStrTalks = new List <string>();
        List <NpcDirection> lWndDirs  = new List <NpcDirection>();

        foreach (CounterPartDialogUnit t in ltalk)
        {
            lNpcID.Add(t.npcid);
            lStrTalks.Add(t.talk);
            lWndDirs.Add((NpcDirection)t.position);
        }
        NpcTalksWnd wnd = WndManager.GetDialog <NpcTalksWnd>();

        wnd.SetData(lNpcID, lStrTalks, lWndDirs);
        ViewStageScene scene = SceneM.GetCurIScene() as ViewStageScene;

        if (scene != null && scene.GoldTransform != null)
        {
            Transform tGoldRoom = scene.GoldTransform;
            LifeObj   obj       = tGoldRoom.GetComponent <LifeObj>();
            if (obj != null)
            {
                Vector3 pos = obj.GetLife().GetLifeProp().HelpPoint.GetVauleByKey(BuildHelpPointName.guidePos).transform.position;
                wnd.SetWndStyle(2, pos);
            }
        }
    }
Example #4
0
    void BtnGetSoulStone_OnClickEventHandler(UIButton sender)
    {
        sdata.s_itemtypeInfo itemInfo = ItemM.GetItemInfo(m_Info.fragmentTypeID);//当前灵魂石
        ItemComeFromWnd      wnd      = WndManager.GetDialog <ItemComeFromWnd>();

        wnd.SetData(itemInfo, null, m_Info, 4);
    }
Example #5
0
    /// <summary>
    /// 伤害后死亡返回false,否则true
    /// </summary>
    /// <param name="damage"></param>
    /// <param name="attackgo"></param>
    /// <param name="InterruptSkill">是否打断技能</param>
    /// <returns>伤害后死亡返回false,否则true</returns>
    public virtual bool ApplyDamage(SkillReleaseInfo Info, Transform attackgo)
    {
        if (m_isDead)
        {
            return(false);
        }
        HP += Info.m_Damage;
        if (HP >= fullHP)
        {
            HP = fullHP;
        }
        if ((Info.Result == AttackResult.Normal && Info.m_Damage != 0) || Info.Result == AttackResult.Miss || Info.Result == AttackResult.Crit || Info.Result == AttackResult.Fire)
        {
            ShowHp(HP, fullHP, Info.m_Damage, Info.Result);
        }
        if (HP <= 0)
        {
            if (attackgo != null)
            {
                Life target = attackgo.GetComponent <LifeObj>().GetLife();
                if (m_Core.m_type == LifeMType.SOLDIER && target.m_Core.m_type == LifeMType.SOLDIER)
                {
                    BattleKillLogWnd wnd = WndManager.GetDialog <BattleKillLogWnd>();
                    wnd.Show(target.m_SceneID, m_SceneID);
                }
            }

            Dead();
            return(false);
        }
        return(true);
    }
Example #6
0
    public override void WndStart()
    {
        base.WndStart();

        if (MyHead.BtnReturn)
        {
            MyHead.BtnReturn.OnClickEventHandler += BtnReturn_OnClickEventHandler;
        }
        if (MyHead.BtnNext)
        {
            MyHead.BtnNext.OnClickEventHandler += BtnNext_OnClickEventHandler;
        }

        MainCameraM.s_Instance.EnableDrag(false);
        m_IsSaving            = false;
        PutCanvasM.CanOperate = true;
        //TouchMove.s_CanOperate = true;
        //TouchMoveManager.HideDeckCanvasUnit();

        CangKuWnd wnd = WndManager.GetDialog <CangKuWnd>();
        ShipPlan  P   = ShipPlanDC.GetCurShipPlan();

        P.BackupPlan();
        LoadShipDesign();
        //LoadCanvasBox();
    }
Example #7
0
    public bool ShowCaptionUpWnd()
    {
        CombatScene combat = SceneM.GetCurIScene() as CombatScene;

        if (combat != null)
        {
            UserInfo old = combat.m_oldUserInfo;
            if (old.Level < UserDC.GetLevel())
            {
                CaptionUpgradeWnd cuw = WndManager.GetDialog <CaptionUpgradeWnd>();
                int oldMaxPhysical    = UserM.GetMaxPhysical(old.Level);
                int newMaxPhysical    = UserM.GetMaxPhysical(UserDC.GetLevel());
                int oldMaxherolevel   = UserM.GetUserMaxHeroLevel(old.Level);
                int newMaxherolevel   = UserM.GetUserMaxHeroLevel(UserDC.GetLevel());
                cuw.SetData(old.Level, UserDC.GetLevel(),
                            StageDC.GetStageResult().win ? old.Physical - StageDC.GetCounterPartInfo().win_physical : old.Physical - StageDC.GetCounterPartInfo().lose_physical,
                            UserDC.GetPhysical(),
                            oldMaxPhysical, newMaxPhysical, oldMaxherolevel, newMaxherolevel);

                cuw.MyHead.BtnBg.OnClickEventHandler    += BackMainScence;
                cuw.MyHead.BtnClose.OnClickEventHandler += BackMainScence;

                return(true);
            }
        }

        return(false);
    }
Example #8
0
    public bool ShowTropAction()
    {
        List <StageDC.ScriptDropItem> items = StageDC.GetStageScriptDrops();

        if ((m_lRewardInfo != null && m_lRewardInfo.Count > 0) || items.Count > 0)
        {
            TrophiesActionWnd TropWnd = WndManager.GetDialog <TrophiesActionWnd>();
            if (TropWnd)
            {
                TropWnd.ClearTropiesData();
                TropWnd.AddTropiesData(m_lRewardInfo);
                //List<StageDC.ScriptDropItem> items = StageDC.GetStageScriptDrops();
                foreach (StageDC.ScriptDropItem item in items)
                {
                    ItemUIInterface.ItemIconInfo iconInfo = ItemUIInterface.GetIconInfo((ItemUIInterface.IconType)item.mType, item.mID, item.mIsSoul, item.mIsBook);
                    iconInfo.mCount = item.mCount;
                    TropWnd.AddTropiesData(iconInfo.mName, (int)iconInfo.mType, iconInfo.mID, iconInfo.mIsSoul, iconInfo.mIsBook, true, item.mCount);
                }
                TropWnd.SetWndType(3);
                TropWnd.GetTropies(1, ShowStageResult);
                TropWnd.MyHead.LblDes.gameObject.SetActive(false);
                TropWnd.FinalEventClikHandler += BackMainScence;
                return(true);
            }
        }
        return(false);
    }
Example #9
0
    void BtnItemClick_OnClickHander(UIButton sender)
    {
        if (m_counterInfo != null)
        {
            bool Open = StageDC.CheckOpenStage((StageType)m_counterInfo.type, m_counterInfo.id);
            if (!Open)
            {
                NGUIUtil.ShowTipWndByKey(10000175);
                return;
            }

            StageMapWnd wnd = WndManager.GetDialog <StageMapWnd>();
            if (wnd != null)
            {
                wnd.SetMainMenuTop(false);
                int stageNode = StageDC.GetStageNode(m_counterInfo.id);
                int chapter   = StageDC.GetStageChapter(m_counterInfo.id);
                wnd.GotoChapter((StageType)m_counterInfo.type, chapter, stageNode);
                ItemComeFromWnd itemComeWnd = WndManager.FindDialog <ItemComeFromWnd>();
                if (itemComeWnd != null)
                {
                    WndManager.SetBeforeWnd(wnd, itemComeWnd);
                }
            }
        }
    }
Example #10
0
    void Start()
    {
        PlayWarning();

        mBattleIncomingWnd = WndManager.GetDialog <BattleIncomingWnd>();
        mBattleIncomingWnd.MonsterCount = CmCarbon.GetFireSoldierCount();
    }
Example #11
0
    /// <summary>
    /// 开始出战
    /// </summary>
    /// <param name="sender"></param>
    void StartCombat(UIButton sender)
    {
        if (m_SelectedSoldier.Count == 0)
        {
            NGUIUtil.ShowTipWndByKey(88800090);
            return;
        }

        //出战人员是否满员判定 (玩家所有兵都参战时不做提示)
        if (m_SelectedSoldier.Count < Mathf.Min(maxSelect, m_CrewList.Count) && m_SelectedSoldier.Count < m_iSoldiersCount)   //&& m_iTotalSoldiersCount != m_BtnGoSelectedList.Count)
        {
            DialogWnd dialogWnd = WndManager.GetDialog <DialogWnd>();
            if (dialogWnd)
            {
                dialogWnd.SetDialogLable(NGUIUtil.GetStringByKey(88800067), NGUIUtil.GetStringByKey(88800068), NGUIUtil.GetStringByKey(10000044));
                dialogWnd.YESButtonOnClick = YESToCombat;
            }
            else
            {
                Debug.Log("dialogWnd fail");
            }
        }
        else
        {
            GoCombat();
        }
    }
Example #12
0
    void BtnClick_OnClickHander(UIButton sender)
    {
//		ItemComeFromWnd wnd = WndManager.GetDialog<ItemComeFromWnd>();
        sdata.s_itemtypeInfo itemInfo = ItemM.GetItemInfo(m_itemType);        //当前灵魂石
        ItemComeFromWnd      wnd      = WndManager.GetDialog <ItemComeFromWnd>();

        wnd.SetData(itemInfo, null, null, 1);
    }
Example #13
0
 public void Load()
 {
     if (mLoadingWnd == null)
     {
         mLoadingWnd = WndManager.GetDialog <LoadingWnd>();
     }
     mLoadingWnd.Loading();
 }
Example #14
0
 public void FadeOut()
 {
     if (mLoadingWnd == null)
     {
         mLoadingWnd = WndManager.GetDialog <LoadingWnd>();
     }
     mLoadingWnd.FadeOut();
 }
Example #15
0
    void BtnSure_OnClickEventHandler(UIButton sender)
    {
        switch (m_wndType)
        {
        case 1:    //确定
            BtnWndBg_OnClickEventHandler(null);
            break;

        case 2:    //合成公式
            TweenLeft();
            EquipComposeWnd wnd = WndManager.GetDialog <EquipComposeWnd>();
            if (wnd)
            {
                EnableBtn(false);
                wnd.SetData(m_iItemTypeID);
            }
            break;

        case 3:    //穿装备
            PdbycWnd wnd1 = WndManager.FindDialog <PdbycWnd>();
            if (wnd1)
            {
                wnd1.SetEquipDataNoReady();
            }
            MyHead.BtnSure.isEnabled = false;
            SoldierDC.Send_SoldierEquipRequest(m_soldierInfo.ID, m_posIndex);
            WndManager.DestoryDialog <EquipmentInfoWnd>();
            break;

        case 4:    //购买
            //堆叠数量上限判定
            bool overLimit = ItemDC.CheckItemOverLimit(m_iItemTypeID, m_iBuyCount);
            if (overLimit)
            {
                NGUIUtil.ShowTipWndByKey(30000030);
                break;
            }
            //持有代币是否足够
            bool currencyEnough = UserDC.CheckCurrencyEnough(m_iBuyCurrency, m_iBuyPrice);
            if (currencyEnough)
            {
            }
            else
            {
                string currencyName = NGUIUtil.GetStringByKey(99700000 + m_iBuyCurrency);
                string tipText      = string.Format(NGUIUtil.GetStringByKey(30000029), currencyName);
                //NGUIUtil.ShowTipWnd(tipText);
                NGUIUtil.ShowFreeSizeTipWnd(tipText);
            }
            break;

        case 5:    //获得途径
            ItemComeFromWnd Formwnd = WndManager.GetDialog <ItemComeFromWnd>();
            s_itemtypeInfo  info    = ItemM.GetItemInfo(m_iItemTypeID);
            Formwnd.SetData(info, m_soldierInfo, null);
            break;
        }
    }
Example #16
0
    void BtnClickSkill_OnPressDownEventHandler(UIButton sender)
    {
        ClickSkillDescWnd wnd = WndManager.GetDialog <ClickSkillDescWnd>();

        if (wnd)
        {
            wnd.SetData(m_soldierSkill.m_description1, m_soldierSkill.m_description2, gameObject);
        }
    }
Example #17
0
    void ShowUpQuilityWndCallBack(object o)
    {
        TrapUpQualityWnd Wnd = WndManager.GetDialog <TrapUpQualityWnd>();

        if (Wnd != null)
        {
            Wnd.SetData(m_Info, m_backUpBuild, this);
        }
    }
Example #18
0
    public void BtnDesign_OnClickEventHandler(UIButton sender)
    {
        ShipDesignWnd wnd = WndManager.GetDialog <ShipDesignWnd>();

        if (wnd != null)
        {
            wnd.SetData(WndType.ShipEdit);
        }
    }
Example #19
0
    void BtnSell_OnClickEventHandler(UIButton sender)
    {
        if (m_ItemInfo == null || m_parent == null)
        {
            return;
        }
        EquipSellWnd wnd = WndManager.GetDialog <EquipSellWnd>();

        wnd.SetData(m_ItemInfo, m_parent);
    }
Example #20
0
    void ShowUpStarWndCallBack(object o)
    {
        SoldierUpStarWnd Wnd = WndManager.GetDialog <SoldierUpStarWnd>();

        if (Wnd != null)
        {
            Wnd.SetData(m_preSoldierInfo, m_soldierInfo);
        }
        m_preSoldierInfo.Copy(m_soldierInfo);
        EnablePrevNextBtn(true);
    }
Example #21
0
    /// <summary>
    ///  一键解体(全部清除)
    /// </summary>
    void BtnDeleteAll_OnClickEventHandler(UIButton sender)
    {
        DialogWnd dialogWnd = WndManager.GetDialog <DialogWnd>();

        if (dialogWnd)
        {
            dialogWnd.SetDialogLable(NGUIUtil.GetStringByKey("30000039"), NGUIUtil.GetStringByKey("88800063"), NGUIUtil.GetStringByKey("88800064"));
            dialogWnd.YESButtonOnClick = YesReAuth;
            dialogWnd.ShowDialog();
        }
    }
Example #22
0
    void ShowSweepResult(int nErrorCode)
    {
        UpdateStageInfo();
        UpdateSweepInfo();

        List <StageDC.StageSweepReward> sweepRewards = StageDC.GetStageSweepRewards();
        StageWipeWnd wnd = WndManager.GetDialog <StageWipeWnd>();

        wnd.Init(m_ClickSweepTimes);
        wnd.SetWipeResult(sweepRewards);
        //DataCenter.AntiRegisterHooks((int)gate.Command.CMD.CMD_718, ShowSweepResult);
    }
Example #23
0
    /// <summary>
    /// 黑科技
    /// </summary>
    void BtnBlackScience_OnClickEventHandler(UIButton sender)
    {
        if (BlackScienceDC.CheckHaveCaption() == false)
        {
            NGUIUtil.ShowTipWndByKey(30000050);
            return;
        }
        BlackScienceChoWnd bsWnd       = WndManager.GetDialog <BlackScienceChoWnd>();
        ShipPlan           P           = ShipPlanDC.GetCurShipPlan();
        CaptionInfo        captionInfo = BlackScienceDC.GetCaptionD(P.BlackScienceID);

        bsWnd.SetSelectCaptain(captionInfo);
    }
Example #24
0
    /// <summary>
    ///  显示获取灵魂石窗口
    /// </summary>
    void BtnGetSoulStone_OnClickEventHandler(UIButton sender)
    {
        s_itemtypeInfo info = ItemM.GetItemInfo(m_soldierInfo.fragmentTypeID);

        if (info != null)
        {
            ItemComeFromWnd wnd = WndManager.GetDialog <ItemComeFromWnd>();
            if (wnd != null)
            {
                wnd.SetData(info, m_soldierInfo, null, 2);
            }
        }
    }
Example #25
0
    private void LoadHeroIntorduct()
    {
        HeroIntroduceWnd wnd = WndManager.GetDialog <HeroIntroduceWnd>();

        if (wnd != null)
        {
            wnd.transform.parent        = MyHead.GoParent.transform;
            wnd.transform.localPosition = MyHead.GoParent.transform.localPosition;
            wnd.transform.localRotation = MyHead.GoParent.transform.localRotation;
            wnd.transform.localScale    = MyHead.GoParent.transform.localScale;
            wnd.SetData(m_soldierInfo);
        }
    }
Example #26
0
    private void LoadAddSkillWnd()
    {
        AddSkillWnd wnd = WndManager.GetDialog <AddSkillWnd>();

        if (wnd != null)
        {
            wnd.transform.parent        = MyHead.GoParent.transform;
            wnd.transform.localPosition = MyHead.GoParent.transform.localPosition;
            wnd.transform.localRotation = MyHead.GoParent.transform.localRotation;
            wnd.transform.localScale    = MyHead.GoParent.transform.localScale;
            wnd.SetData(m_soldierInfo);
        }
    }
Example #27
0
    public void BtnSelect_OnClickEventHandler(UIButton sender)
    {
        //NGUIUtil.DebugLog(string.Format("选取了 炮弹兵:"+Info.m_name));
        if (Info == null)
        {
            NGUIUtil.DebugLog("ExistHeroItem.cs SoldierInfo == null !!!");
            return;
        }
        //SoldierInfoWnd wnd = WndManager.GetDialog<SoldierInfoWnd>();
        PdbycWnd wnd = WndManager.GetDialog <PdbycWnd>();

        wnd.SetData(Info, true);
    }
Example #28
0
    private void CMD_1106(int nErrorCode)
    {
        DataCenter.AntiRegisterHooks((int)gate.Command.CMD.CMD_1106, CMD_1106);

        if (nErrorCode == 0)
        {
            SetUserData();
            BlackScienceUpstarWnd bsuw = WndManager.GetDialog <BlackScienceUpstarWnd>();
            bsuw.SetData(m_CurItem.m_caption.m_star - 1, m_CurItem.m_caption.m_star, m_CurItem.Godskill.m_explain);
            m_CurItem.SetCaption(m_CurItem.m_caption, this);
            UpStar();
        }
    }
Example #29
0
    public override void BuildUI()
    {
        Life.Environment = LifeEnvironment.Combat;
        CombatScheduler.SetCSState(CSState.Ready);

        if (BattleEnvironmentM.GetBattleEnvironmentMode() == BattleEnvironmentMode.CombatPVE)
        {
            if (StageDC.GetPveMode() == PVEMode.Attack)
            {
                WndManager.GetDialog <SelectSoldierwnd>();
                BattleEnvironmentM.BuildScene();
            }
            else
            {
                BattleEnvironmentM.BuildScene();
                WndManager.GetDialog <CombatWnd>();
                CombatInfoWnd wnd = WndManager.GetDialog <CombatInfoWnd>();
                if (wnd != null)
                {
                    wnd.SetWndMode(CombatInfoMode.combat);
                }
                if (CmCarbon.GetGodSkill(StageDC.GetPveMode() == PVEMode.Attack) != null)
                {
                    //船长技能设置
                    GodSkillWnd gsw = WndManager.GetDialog <GodSkillWnd>();
                    if (gsw != null)
                    {
                        gsw.SetCurMana(CmCarbon.GetGodSkillMana(true));
                        gsw.SetRequireMana(CmCarbon.GetGodSkill(true).GetRequireMana());
                    }
                }
                //
            }
        }
        else
        {
            WndManager.GetDialog <CombatWnd>();
            WndManager.GetDialog <CombatCountDownWnd>();
            CombatInfoWnd wnd = WndManager.GetDialog <CombatInfoWnd>();
            if (wnd != null)
            {
                wnd.SetWndMode(CombatInfoMode.view);
            }
            BattleEnvironmentM.BuildScene();
        }
        BattleEnvironmentM.AddFireSoldierCompent();

        Screen.sleepTimeout    = SleepTimeout.NeverSleep;//prevent  phone from going to sleep
        m_oldUserInfo.Level    = UserDC.GetLevel();
        m_oldUserInfo.Physical = UserDC.GetPhysical();
    }
Example #30
0
 /// <summary>
 /// 1003 金银岛掠夺
 /// </summary>
 /// <param name="Info"></param>
 void CanRob(int nErrorCode)
 {
     if (nErrorCode == 0)
     {
         CmCarbon.ReadyCombat();
         BattleEnvironmentM.BuildScene();
         JoinCombat();
     }
     else
     {
         WndManager.GetDialog <TreasureCanNotRobWnd>();
     }
     DataCenter.AntiRegisterHooks((int)gate.Command.CMD.CMD_1004, CanRob);
 }