Example #1
0
        public override void PostDraw(SpriteBatch spriteBatch, Color drawColor)
        {
            WitherTacoLib.DrawNPCGlowMask(spriteBatch, npc, mod.GetTexture("NPCs/Bosses/MicePillar_Glow"));

            /*float num88 = NovaHandler.ShieldStrength / (float)NPC.ShieldStrengthTowerMax;
             * if (NovaHandler.ShieldStrength > 0)
             * {
             *      Main.spriteBatch.End();
             *      Main.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone);
             *
             *      var center = npc.Center - Main.screenPosition;
             *      float num89 = 0f;
             *      if (npc.ai[3] > 0f && npc.ai[3] <= 30f)
             *      {
             *              num89 = 1f - npc.ai[3] / 30f;
             *      }
             *      Filters.Scene["Tremor:Nova"].GetShader().UseIntensity(1f + num89).UseProgress(0f);
             *      DrawData drawData = new DrawData(TextureManager.Load("Images/Misc/Perlin"), center - new Vector2(0, 10), new Rectangle(0, 0, 600, 600), Color.White * (num88 * 0.8f + 0.2f), npc.rotation, new Vector2(300f, 300f), npc.scale * (1f + num89 * 0.05f), SpriteEffects.None, 0);
             *      GameShaders.Misc["ForceField"].UseColor(new Vector3(1f + num89 * 0.5f));
             *      GameShaders.Misc["ForceField"].Apply(drawData);
             *      drawData.Draw(Main.spriteBatch);
             *      Main.spriteBatch.End();
             *      Main.spriteBatch.Begin();
             *      return;
             * }
             * if (npc.ai[3] > 0f)
             * {
             *      Main.spriteBatch.End();
             *      Main.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone);
             *      var center = npc.Center - Main.screenPosition;
             *      float num90 = npc.ai[3] / 120f;
             *      float num91 = Math.Min(npc.ai[3] / 30f, 1f);
             *      Filters.Scene["Tremor:Nova"].GetShader().UseIntensity(Math.Min(5f, 15f * num90) + 1f).UseProgress(num90);
             *      DrawData drawData = new DrawData(TextureManager.Load("Images/Misc/Perlin"), center - new Vector2(0, 10), new Rectangle(0, 0, 600, 600), new Color(new Vector4(1f - (float)Math.Sqrt(num91))), npc.rotation, new Vector2(300f, 300f), npc.scale * (1f + num91), SpriteEffects.None, 0);
             *      GameShaders.Misc["ForceField"].UseColor(new Vector3(2f));
             *      GameShaders.Misc["ForceField"].Apply(drawData);
             *      drawData.Draw(Main.spriteBatch);
             *      Main.spriteBatch.End();
             *      Main.spriteBatch.Begin();
             *      return;
             * }
             * Filters.Scene["Tremor:Nova"].GetShader().UseIntensity(0f).UseProgress(0f);*/
        }
Example #2
0
 public override bool Autoload(ref string name)
 {
     return(WitherTacoLib.IfMod());
 }
Example #3
0
 public override bool Autoload(ref string name)
 {
     return(WitherTacoLib.IfMod("FargowiltasSouls"));
 }