public void SetState(WitchState state) { if (_curState == state) { return; } _stateSystem.SetState(state); }
public void SetState(WitchState state) { m_stateSystem.SetState(state); }
public void SetState(WitchState state) { if (_curState == state) { return; } _stateSystem.SetState(state); }
public void SetState(WitchState state) { m_stateSystem.SetState(state); }