public void EditExistingWire(int index, Wire wire) { draggedWire = wire; indexPosOfWireBeingDragged = index; wire.BeginDrag(); }
public void NewWire(ConnectionPoint connectionPoint) { AudioController.Instance.PlaySound(wireCreateSound); indexPosOfWireBeingDragged = 1; GameObject instantiatedWire = Instantiate(wirePrefab); draggedWire = instantiatedWire.GetComponent <Wire>(); connectionPoint.connectedWire = draggedWire; draggedWire.connectionOne = connectionPoint; draggedWire.BeginDrag(); draggedWire.DragWire(0, connectionPoint.transform.position); }