public static void DoWipe(Mobile from, Map map, Point3D start, Point3D end, WipeType type) { CommandLogging.WriteLine(from, "{0} {1} wiping from {2} to {3} in {5} ({4})", from.AccessLevel, CommandLogging.Format(from), start, end, type, map); bool mobiles = ((type & WipeType.Mobiles) != 0); bool multis = ((type & WipeType.Multis) != 0); bool items = ((type & WipeType.Items) != 0); ArrayList toDelete = new ArrayList(); Rectangle2D rect = new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1); IEnumerable <object> eable; if ((items || multis) && mobiles) { eable = map.GetObjectsInBounds(rect); } else if (items || multis) { eable = map.GetItemsInBounds(rect); } else if (mobiles) { eable = map.GetMobilesInBounds(rect); } else { return; } foreach (object obj in eable) { if (items && (obj is Item) && !((obj is BaseMulti) || (obj is HouseSign))) { toDelete.Add(obj); } else if (multis && (obj is BaseMulti)) { toDelete.Add(obj); } else if (mobiles && (obj is Mobile) && !((Mobile)obj).IsPlayer) { toDelete.Add(obj); } } for (int i = 0; i < toDelete.Count; ++i) { if (toDelete[i] is Item) { ((Item)toDelete[i]).Delete(); } else if (toDelete[i] is Mobile) { ((Mobile)toDelete[i]).Delete(); } } }
public static void DoWipe( Mobile from, Map map, Point3D start, Point3D end, WipeType type ) { CommandLogging.WriteLine( from, "{0} {1} wiping from {2} to {3} in {5} ({4})", from.AccessLevel, CommandLogging.Format( from ), start, end, type, map ); bool mobiles = ( ( type & WipeType.Mobiles ) != 0 ); bool multis = ( ( type & WipeType.Multis ) != 0 ); bool items = ( ( type & WipeType.Items ) != 0 ); ArrayList toDelete = new ArrayList(); Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 ); IEnumerable<object> eable; if ( ( items || multis ) && mobiles ) { eable = map.GetObjectsInBounds( rect ); } else if ( items || multis ) { eable = map.GetItemsInBounds( rect ); } else if ( mobiles ) { eable = map.GetMobilesInBounds( rect ); } else { return; } foreach ( object obj in eable ) { if ( items && ( obj is Item ) && !( ( obj is BaseMulti ) || ( obj is HouseSign ) ) ) { toDelete.Add( obj ); } else if ( multis && ( obj is BaseMulti ) ) { toDelete.Add( obj ); } else if ( mobiles && ( obj is Mobile ) && !( (Mobile) obj ).IsPlayer ) { toDelete.Add( obj ); } } for ( int i = 0; i < toDelete.Count; ++i ) { if ( toDelete[i] is Item ) { ( (Item) toDelete[i] ).Delete(); } else if ( toDelete[i] is Mobile ) { ( (Mobile) toDelete[i] ).Delete(); } } }
public static void DoWipe(Mobile from, Map map, Point3D start, Point3D end, WipeType type) { CommandLogging.WriteLine(from, "{0} {1} wiping from {2} to {3} in {5} ({4})", from.AccessLevel, CommandLogging.Format(from), start, end, type, map); bool mobiles = (type & WipeType.Mobiles) != 0; bool multis = (type & WipeType.Multis) != 0; bool items = (type & WipeType.Items) != 0; List <IEntity> toDelete = new List <IEntity>(); Rectangle2D rect = new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1); IPooledEnumerable eable; if ((items || multis) && mobiles) { eable = map.GetObjectsInBounds(rect); } else if (items || multis) { eable = map.GetItemsInBounds(rect); } else if (mobiles) { eable = map.GetMobilesInBounds(rect); } else { return; } foreach (IEntity obj in eable) { if (items && obj is Item && !(obj is BaseMulti || obj is HouseSign)) { toDelete.Add(obj); } else if (multis && obj is BaseMulti) { toDelete.Add(obj); } else if (mobiles && obj is Mobile && !((Mobile)obj).Player) { toDelete.Add(obj); } } eable.Free(); for (int i = 0; i < toDelete.Count; ++i) { toDelete[i].Delete(); } }
public static void DoWipe( Mobile from, Map map, Point3D start, Point3D end, WipeType type ) { CommandLogging.WriteLine( from, "{0} {1} wiping from {2} to {3} in {5} ({4})", from.AccessLevel, CommandLogging.Format( from ), start, end, type, map ); bool mobiles = ( (type & WipeType.Mobiles) != 0 ); bool multis = ( (type & WipeType.Multis) != 0 ); bool items = ( (type & WipeType.Items) != 0 ); List<IEntity> toDelete = new List<IEntity>(); Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 ); IPooledEnumerable eable; if ( (items || multis) && mobiles ) eable = map.GetObjectsInBounds( rect ); else if ( items || multis ) eable = map.GetItemsInBounds( rect ); else if ( mobiles ) eable = map.GetMobilesInBounds( rect ); else return; foreach ( IEntity obj in eable ) { if ( items && (obj is Item) && ((Item)obj).CommandDelete && !((obj is BaseMulti) || (obj is HouseSign)) ) toDelete.Add( obj ); else if ( multis && (obj is BaseMulti) ) toDelete.Add( obj ); else if ( mobiles && (obj is Mobile) && !((Mobile)obj).Player ) toDelete.Add( obj ); } eable.Free(); foreach (IEntity d in toDelete) d.Delete(); }
public static void DoWipe(Mobile from, Map map, Point3D start, Point3D end, WipeType type) { CommandLogging.WriteLine( from, "{0} {1} wiping from {2} to {3} in {5} ({4})", from.AccessLevel, CommandLogging.Format(from), start, end, type, map ); var mobiles = (type & WipeType.Mobiles) != 0; var multis = (type & WipeType.Multis) != 0; var items = (type & WipeType.Items) != 0; var toDelete = new List <IEntity>(); var rect = new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1); IPooledEnumerable <IEntity> eable; if (!items && !multis || !mobiles) { return; } eable = map.GetObjectsInBounds(rect); foreach (var obj in eable) { if (items && obj is Item && !(obj is BaseMulti or HouseSign)) { toDelete.Add(obj); }
public static void BeginWipe(Mobile from, WipeType type) { BoundingBoxPicker.Begin(from, new BoundingBoxCallback(WipeBox_Callback), type); }
/// <summary> /// Creates and initializes a new instance of the WipeEffect class. /// </summary> /// <param name="type">Wipe type. Hide or show.</param> /// <param name="direction">Wipe direction.</param> /// <since_tizen> preview </since_tizen> public WipeEffect(WipeType type, WipeDirection direction) { _type = type; _direction = direction; }
public static void BeginWipe(Mobile from, WipeType type) { BoundingBoxPicker.Begin(from, (map, start, end) => DoWipe(from, map, start, end, type)); }