void Start() { ph = GlobalPanelHandler.Instance; sm = SCManager.Instance; ch = CameraHandler.Instance; ws = WinstonStats.Instance; gs = GameStatus.Instance; da = DiaryAnimation.Instance; continuar.onClick.AddListener(() => { displayInGameMenu(menuIsOn); }); goMainMenu.onClick.AddListener(() => sm.LoadScene(sm.ReturnLastSceneName())); exitGame.onClick.AddListener(() => Application.Quit()); StartCoroutine(EndGameChecker()); guardarSalir.onClick.AddListener(() => SaveExit()); playAgain.onClick.AddListener(() => sm.LoadScene("game1")); menuPrincipal.onClick.AddListener(() => sm.LoadScene("start")); }
void Start() { shCollider = GetComponent <BoxCollider>(); ws = WinstonStats.Instance; wa = WinstonAnimator.Instance; gs = GameStatus.Instance; w = Winston.Instance; }
void Start() { src = GetComponent <AudioSource>(); shirtRend = shirtNormal.GetComponent <Renderer>(); shortRend = shortNormal.GetComponent <Renderer>(); M4CanvasGroup = Mision4AyudarWinston.GetComponent <CanvasGroup>(); ws = WinstonStats.Instance; wa = WinstonAnimator.Instance; dph = DiaryPanelHandler.Instance; gs = GameStatus.Instance; ch = CameraHandler.Instance; da = DiaryAnimation.Instance; }