public WinnerName GetWinnerName() { if (this.winnerName == null) { this.winnerName = GetComponent <WinnerName>(); } return(this.winnerName); }
public WinnerName GetWinnerName() { if (this.playerName == null) { this.playerName = GetComponentInChildren <WinnerName>(); } return(this.playerName); }
public override void Write() { _worldPacket.WriteBits(BeatenName.GetByteCount(), 6); _worldPacket.WriteBits(WinnerName.GetByteCount(), 6); _worldPacket.WriteBit(Fled); _worldPacket.WriteUInt32(BeatenVirtualRealmAddress); _worldPacket.WriteUInt32(WinnerVirtualRealmAddress); _worldPacket.WriteString(BeatenName); _worldPacket.WriteString(WinnerName); }
/*void Chiusura() { * * expl.Stop(); * Debug.LogWarning("Stop Explosion: Respawn"); * * }*/ private ResetResponse ShowResetText(WinnerName request, ICommandCallerInfo callerinfo) { var winnerName = request.winner; var myName = PlayerDataReader.Data.name; GameObject winnerObject = scoreCanvasUI.transform.Find("GameResetText").gameObject; winnerObject.SetActive(true); Debug.LogWarning("NAMES ARE: " + winnerName + " -- " + myName); if (winnerName.Equals(myName)) { winnerObject.GetComponent <Text>().text = "YOU WON THIS ROUND!\nWELL DONE " + winnerName + "!"; } else { winnerObject.GetComponent <Text>().text = "YOU LOST THIS ROUND!\nTHE WINNER IS " + winnerName + "!"; } Invoke("HideResetText", 5); return(new ResetResponse()); }
private async void PickRandom(object sender, EventArgs e) { var att = viewModel.AttendeeList; if (att == null || att.Count == 0) { await DisplayAlert(null, "No Attendees Yet!", "Close"); return; } //var att = new List<AttendeeViewModel> //{ // new AttendeeViewModel{FullName = "Ruel"}, // new AttendeeViewModel{FullName = "PD"}, // new AttendeeViewModel{FullName = "Raymond"}, // new AttendeeViewModel{FullName = "Daryl"}, // new AttendeeViewModel{FullName = "Benjo"}, // new AttendeeViewModel{FullName = "Sarah"}, // new AttendeeViewModel{FullName = "Onel"}, //}; WinnerName.BackgroundColor = Color.Yellow; for (int i = 0; i < 20; i++) { WinnerName.Opacity = 0; var choice = random.Next(att.Count); var sel = att[choice]; WinnerName.Text = sel.FullName; await WinnerName.FadeTo(1, (uint)(100 * i), Easing.CubicInOut); } WinnerName.BackgroundColor = Color.LightGreen; }