Example #1
0
    void GameStart()
    {
        Minigame.SetActive(false);
        Bumbu1.SetActive(false);
        Bumbu2.SetActive(false);
        telurGoreng.SetActive(false);
        NasiP.SetActive(false);
        NasiG.SetActive(false);

        Panel1 = false;
        Panel2 = false;
        Panel3 = false;
        Panel4 = false;

        score = 0;

        Achieve.value = score;

        startPos = AIoned.transform.position;
        Debug.Log(startPos);

        AI1 = true;
        AI2 = false;
        AI3 = false;
        AI4 = false;

        Time.timeScale = 1;


        if (Level == 1)
        {
            Achieve.maxValue = 45;
            timerF           = 60;
            Hitung           = true;
        }
        if (Level == 2)
        {
            Achieve.maxValue = 60;
            timerF           = 100;
            Hitung           = true;
        }
        if (Level == 3)
        {
            Achieve.maxValue = 100;
            timerF           = 140;
            Hitung           = true;
        }

        Winlose.SetActive(false);
        B0.SetActive(false);
        B1.SetActive(false);
        B2.SetActive(false);
        B3.SetActive(false);

        PauseBG.SetActive(true);
        Pauz.SetActive(false);
    }
Example #2
0
    void Update()
    {
        Achieve.value = score;

        if (Level == 1 && play == true)
        {
            if (Hitung == true)
            {
                timerF -= Time.deltaTime;
            }

            timer.text = "" + timerF.ToString("f0");

            if (score >= 45)
            {
                if (timerF >= 20)
                {
                    play = false;
                    Winlose.SetActive(true);
                    B3.SetActive(true);
                    Hitung = false;
                    Debug.Log("You win");
                    ClearAI();
                    ClearAll();
                    Time.timeScale = 0;
                    bintang        = 3;
                }
                else if (timerF < 20)
                {
                    play = false;
                    Winlose.SetActive(true);
                    B2.SetActive(true);
                    Hitung = false;
                    ClearAll();
                    Debug.Log("You win");
                    Time.timeScale = 0;
                    bintang        = 2;
                }
            }
            else if (timerF <= 0)
            {
                if (score > 15)
                {
                    play = false;
                    Winlose.SetActive(true);
                    B1.SetActive(true);
                    ClearAI();
                    Hitung = false;
                    ClearAll();
                    Debug.Log("You win");
                    Time.timeScale = 0;
                    bintang        = 1;
                }
                else
                {
                    play = false;
                    Winlose.SetActive(true);
                    B0.SetActive(true);
                    ClearAI();
                    Hitung = false;
                    ClearAll();
                    Debug.Log("You win");
                    Time.timeScale = 0;
                    bintang        = 0;
                }
            }
        }

        if (Level == 2 && play == true)
        {
            if (Hitung == true)
            {
                timerF -= Time.deltaTime;
            }

            timer.text = "" + timerF.ToString("f0");

            if (score >= 60)
            {
                if (timerF >= 30)
                {
                    play = false;
                    Winlose.SetActive(true);
                    B3.SetActive(true);
                    Hitung = false;
                    Debug.Log("You win");
                    ClearAI();
                    ClearAll();
                    Time.timeScale = 0;
                    bintang2       = 3;
                }
                else if (timerF < 30)
                {
                    play = false;
                    Winlose.SetActive(true);
                    B2.SetActive(true);
                    ClearAI();
                    Hitung = false;
                    ClearAll();
                    Debug.Log("You win");
                    Time.timeScale = 0;
                    bintang2       = 2;
                }
            }
            else if (timerF <= 0)
            {
                if (score > 20)
                {
                    play = false;
                    Winlose.SetActive(true);
                    B1.SetActive(true);
                    ClearAI();
                    Hitung = false;
                    ClearAll();
                    Debug.Log("You win");
                    Time.timeScale = 0;
                    bintang2       = 1;
                }
                else
                {
                    play = false;
                    Winlose.SetActive(true);
                    B0.SetActive(true);
                    ClearAI();
                    Hitung = false;
                    ClearAll();
                    Debug.Log("You win");
                    Time.timeScale = 0;
                    bintang2       = 0;
                }
            }
        }

        if (Level == 3 && play == true)
        {
            if (Hitung == true)
            {
                timerF -= Time.deltaTime;
            }

            timer.text = "" + timerF.ToString("f0");

            if (score >= 100)
            {
                if (timerF >= 40)
                {
                    play = false;
                    Winlose.SetActive(true);
                    B3.SetActive(true);
                    Hitung = false;
                    Debug.Log("You win");
                    ClearAI();
                    ClearAll();
                    Time.timeScale = 0;
                    bintang3       = 3;
                }
                else if (timerF < 40)
                {
                    play = false;
                    Winlose.SetActive(true);
                    B2.SetActive(true);
                    ClearAI();
                    Hitung = false;
                    ClearAll();
                    Debug.Log("You win");
                    Time.timeScale = 0;
                    bintang3       = 2;
                }
            }
            else if (timerF <= 0)
            {
                if (score > 40)
                {
                    play = false;
                    Winlose.SetActive(true);
                    B1.SetActive(true);
                    ClearAI();
                    Hitung = false;
                    ClearAll();
                    Debug.Log("You win");
                    Time.timeScale = 0;
                    bintang3       = 1;
                }
                else
                {
                    play = false;
                    Winlose.SetActive(true);
                    B0.SetActive(true);
                    ClearAI();
                    Hitung = false;
                    ClearAll();
                    Debug.Log("You win");
                    Time.timeScale = 0;
                    bintang3       = 0;
                }
            }
        }

        AIoned.SetActive(AI1);
        AItwod.SetActive(AI2);
        AIthreed.SetActive(AI3);
        AIfoured.SetActive(AI4);
        Waving();
    }