protected Plane(string name, MotorType motor, WingType wing, WheelType wheel) { this._name = name; this._motor = motor; this._wheel = wheel; this._wing = wing; }
public AbstractAirPlane(string aircraftname, string id, int range, int fuelconsumption, WingType wingtype) : base(aircraftname, id, range, fuelconsumption) { WingType = wingtype; }
/// <summary> /// Sets the Wing type of the creature specified. /// - nWingType (CREATURE_WING_TYPE_*) /// CREATURE_WING_TYPE_NONE /// CREATURE_WING_TYPE_DEMON /// CREATURE_WING_TYPE_ANGEL /// CREATURE_WING_TYPE_BAT /// CREATURE_WING_TYPE_DRAGON /// CREATURE_WING_TYPE_BUTTERFLY /// CREATURE_WING_TYPE_BIRD /// - oCreature: the creature to change the wing type for. /// Note: Only two creature model types will support wings. /// The MODELTYPE for the part based (playable races) 'P' /// and MODELTYPE 'W'in the appearance.2da /// </summary> public static void SetCreatureWingType(WingType nWingType, uint oCreature = OBJECT_INVALID) { Internal.NativeFunctions.StackPushObject(oCreature); Internal.NativeFunctions.StackPushInteger((int)nWingType); Internal.NativeFunctions.CallBuiltIn(791); }
public PassengerAirPlane(string aircraftname, string id, int range, int fuelconsumption, int passengercapacity, WingType wingtype) : base(aircraftname, id, range, fuelconsumption, wingtype) { PassengerCapacity = passengercapacity; }
public CargoAirPlane(string aircraftname, string id, int range, int fuelconsumption, int carryingcapacity, WingType wingtype) : base(aircraftname, id, range, fuelconsumption, wingtype) { CarryingCapacity = carryingcapacity; }
//this exists because the subfolders dividing the room, tile, etc. //prefabs by wing type have the suffix "Wing" to clarify that they //are dividing by wing type not by magic type where needed (example: //alchemy is both a type of magic and the name of a wing type) public static string getPrefabResourcesPath(WingType wType) { return(wType.ToString() + "Wing/"); //note the / which is used for Resources.Load instead of \ //which is normally used for file system paths }