private void SetWindowState(WindowsStates newState) { return; int diff = 0; switch (newState) { case WindowsStates.StatusOnly: pinUp.Direction = Direction.Expanding; pinUp1.Visible = false; diff = Height - 50; break; case WindowsStates.OneLine: pinUp.Direction = Direction.Expanding; diff = Height - 120; pinUp1.Visible = true; autoRestore = true; break; case WindowsStates.MultiLine: pinUp.Direction = Direction.Collapsing; diff = Height - 345; pinUp1.Visible = true; autoRestore = true; break; default: break; } Top += diff; Height -= diff; state = newState; SkyBall.Space = Earth3d.MainWindow.Space; SkyBall.ShowSkyball = SkyBall.Space && state != WindowsStates.StatusOnly; //SkyBall.RefreshHint(); //contextResults.Invalidate(); }
private void SetWindowState(WindowsStates newState) { var diff=0; switch (newState) { case WindowsStates.StatusOnly: pinUp.Direction = Direction.Expanding; pinUp1.Visible = false; diff = Height - 50; break; case WindowsStates.OneLine: pinUp.Direction = Direction.Expanding; diff = Height - 120; pinUp1.Visible = true; autoRestore = true; break; case WindowsStates.MultiLine: pinUp.Direction = Direction.Collapsing; diff = Height - 345; pinUp1.Visible = true; autoRestore = true; break; default: break; } Top += diff; Height -= diff; state = newState; SkyBall.Space = Earth3d.MainWindow.Space; SkyBall.ShowSkyball = SkyBall.Space && state != WindowsStates.StatusOnly; SkyBall.RefreshHint(); contextResults.Invalidate(); }