public override void Init() { if (theVoice == null) { theVoice = this; initSpeech(); Debug.Log("[WinSpeech]:Initialized"); } }
public override void Stop() { if (theVoice == this) { Debug.Log("[WinSpeech]:Destroying speech"); destroySpeech(); Debug.Log("[WinSpeech]:Speech destroyed"); theVoice = null; } }