//--------------------------------------------------------------------------------------------------- protected void onWidgetRender(Material mat) { if (mWindowShader != null) { mWindowShader.applyShader(mat); } }
public override void update(float elapsedTime) { base.update(elapsedTime); if (mRawImage.material != null) { mWindowShader?.applyShader(mRawImage.material); } }
//--------------------------------------------------------------------------------------------------- protected void onWidgetRender(Material mat) { mWindowShader?.applyShader(mat); }