/// <summary> /// Presses a key (mouse or keyboard) inside a window or control. PostMessage alows async execution and returns immediately. /// </summary> /// <param name="windowHandle">The handle of a Window or Control.</param> /// <param name="key">The key.</param> /// <param name="state">The state of the given key.</param> /// <param name="usePostMessage">Determines whether to use the PostMessage API or not.</param> /// <returns>Returns true on success.</returns> public static bool PressKey(IntPtr windowHandle, Keys key, KeyStates state, bool usePostMessage = false) { return(usePostMessage ? WindowInputHelper.PostMessage(windowHandle, key, state) : WindowInputHelper.SendMessage(windowHandle, key, state)); }
/// <summary> /// Moves the mouse relative to the window. PostMessage alows async execution and returns immediately. /// </summary> /// <param name="windowHandle">The handle of a Window or Control.</param> /// <param name="x">The new x-coordinate of the mouse.</param> /// <param name="y">The new y-coordinate of the mouse.</param> /// <param name="usePostMessage">Determines whether to use the PostMessage API or not.</param> /// <returns>Returns true on success.</returns> public static bool MoveMouse(IntPtr windowHandle, int x, int y, bool usePostMessage = false) { return(usePostMessage ? WindowInputHelper.PostMouseMoveMessage(windowHandle, x, y) : WindowInputHelper.SendMouseMoveMessage(windowHandle, x, y)); }