private void setVisibleFrame(WindowFrames frame) { organizationsFrame.Visibility = Visibility.Collapsed; organizationFrame.Visibility = Visibility.Collapsed; mainWindow.Visibility = Visibility.Collapsed; switch (frame) { case WindowFrames.Main: mainWindow.Visibility = Visibility.Visible; break; case WindowFrames.Organization: organizationFrame.Visibility = Visibility.Visible; break; case WindowFrames.Organizations: organizationsFrame.Visibility = Visibility.Visible; break; } }
public void SetFrames(BxlytHeader header) { if (WindowFrames == null) { WindowFrames = new List <BxlytWindowFrame>(); } switch (FrameCount) { case 1: if (WindowFrames.Count == 0) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_LT")); } break; case 2: if (WindowFrames.Count == 0) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_L")); } if (WindowFrames.Count == 1) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_R")); } break; case 4: if (WindowFrames.Count == 0) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_LT")); } if (WindowFrames.Count == 1) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_RT")); } if (WindowFrames.Count == 2) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_LB")); } if (WindowFrames.Count == 3) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_RB")); } break; case 8: if (WindowFrames.Count == 0) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_LT")); } if (WindowFrames.Count == 1) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_RT")); } if (WindowFrames.Count == 2) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_LB")); } if (WindowFrames.Count == 3) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_RB")); } if (WindowFrames.Count == 4) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_T")); } if (WindowFrames.Count == 5) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_B")); } if (WindowFrames.Count == 6) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_R")); } if (WindowFrames.Count == 7) { WindowFrames.Add(new BxlytWindowFrame(header, $"{Name}_L")); } break; } //Now search for invalid unused materials and remove them for (int i = 0; i < WindowFrames.Count; i++) { if (i >= FrameCount) { header.TryRemoveMaterial(WindowFrames[i].Material); } else if (!header.Materials.Contains(WindowFrames[i].Material)) { header.AddMaterial(WindowFrames[i].Material); } } }