public void OpenFileWin() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; string path = Application.streamingAssetsPath; path = path.Replace('/', '\\'); ofn.initialDir = path; ofn.title = "Open Model"; ofn.defExt = "JSON"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { Debug.Log("Selected file with full path: {0}" + ofn.file); Path.text = ofn.file.Replace("\\", "/"); } }
void OnGUI() { if (isPlay) { GUI.DrawTexture(new Rect(0, 0, 320, 240), cameraTexture, ScaleMode.ScaleAndCrop); } if (GUI.Button(new Rect(20, 650, 100, 35), "ChooseFile")) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; string path = Application.streamingAssetsPath; path = path.Replace('/', '\\'); //默认路径 // ofn.InitialDirectory = path; //ofn.InitialDirectory = "D:\\MyProject\\UnityOpenCV\\Assets\\StreamingAssets"; ofn.title = "Open Project"; ofn.defExt = "JPG"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { UnityEngine.Debug.Log("Selected file with full path: " + ofn.file); StartCoroutine(IEHttpGet(ofn.file)); } } }
public void OpenFileWin() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; string path = Application.streamingAssetsPath; path = path.Replace('/', '\\'); //默认路径 ofn.initialDir = path; ofn.title = "Open Project"; ofn.defExt = "JPG"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { Debug.Log("path is " + ofn.file); //选择E:\Work\controlTest\Assets\StreamingAssets\x86_64下的dll测试 string outResult = WindowDll.LoadLibraryTool("inputtest", ofn.file, "testDllMethod111"); Debug.Log("output is " + outResult); } }
static string OpenFile(string path, string title, bool multiselect, string filter) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = filter; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; path = path.Replace('/', '\\'); //默认路径 ofn.initialDir = path; //ofn.InitialDirectory = "D:\\MyProject\\UnityOpenCV\\Assets\\StreamingAssets"; ofn.title = title; ofn.defExt = "unity3d"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { Debug.Log("Selected file with full path: {0}" + ofn.file); } return(ofn.file); }
public void onRead() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "图片文件(*.jpg*.png)\0*.jpg;*.png"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; string path = Application.streamingAssetsPath; path = path.Replace('/', '\\'); //默认路径 ofn.initialDir = path; ofn.title = "Open Project"; ofn.defExt = "JPG"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { StartCoroutine(Load(ofn.file)); } }
public void OpenFileWin() { WindowsOpenFile wof = new WindowsOpenFile(); wof.structSize = Marshal.SizeOf(wof); //wof.filter = "All Files\0*.*\0\0"; wof.filter = "excel文件 (*.xlsx; *.xls)\0 *.xlsx; *.xls\0\0"; wof.file = new string(new char[256]); wof.maxFile = wof.file.Length; wof.fileTitle = new string(new char[64]); wof.maxFileTitle = wof.fileTitle.Length; string path = Application.streamingAssetsPath; path = path.Replace('/', '\\'); //默认路径 wof.initialDir = path; //ofn.initialDir = "D:\\MyProject\\UnityOpenCV\\Assets\\StreamingAssets"; wof.title = "Open Project"; wof.defExt = "xls"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 wof.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(wof)) { Debug.Log("Selected file with full path: {0} = " + wof.file); GameReadExcel(wof.file); } }
public static void OpenPhoto() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "(*.jpg*.png)\0*.jpg;*.png"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;// 默认路径 ofn.title = "Open Project"; // ofn.defExt = "jpg";// 显示文件的类型 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { //Debug.Log("Selected file with full path: {0}" + ofn.file); ////需要增加压缩处理 //OnPhotoCameraFileResult(ofn.file); OpenFile(ofn.file); } }
public void OpenFileDiaLog(Action <string> action) { OpenFileDialogTest ofn = new OpenFileDialogTest(); ofn.structSize = Marshal.SizeOf(ofn); //ofn.filter = "三菱(*.gxw)\0*.gxw\0西门子(*.mwp)\0*.mwp\0All Files\0*.*\0\0"; ofn.filter = fileSuffix; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; string path = Application.streamingAssetsPath; path = path.Replace('/', '\\');//默认路径 ofn.initialDir = path; ofn.title = openWindowName; //ofn.defExt = "JPG";//显示文件的类型 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { if (action != null) { action(ofn.file); } } }
//加载头像图片 public void OpenFile() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "图片文件(*.jpg*.png*.jpeg)\0*.jpg;*.png;*.jpeg"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径 ofn.title = "选择图片"; ofn.defExt = "PNG"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { this.loadingImg.SetActive(true); StartCoroutine(GetTexture(ofn.file));//加载图片到panle } }
public void OpenFileWin() { //GameObject.FindWithTag("moviePlayer").GetComponent<VideoPlayer>().Pause(); OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; string path = Application.streamingAssetsPath; path = path.Replace('/', '\\'); //默认路径 ofn.initialDir = path; //ofn.initialDir = "D:\\MyProject\\UnityOpenCV\\Assets\\StreamingAssets"; ofn.title = "Open Project"; ofn.defExt = "JPG"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { Debug.Log("Selected file with full path: {0}" + ofn.file); } //此处更改了大部分答案的协程方法,在这里是采用unity的videoplayer.url方法播放视频; // /*而且我认为大部分的其他答案,所给的代码并不全,所以,想要其他功能的人,可以仿照下面的代码,直接在此类中写功能。 * //*/ //https://blog.csdn.net/weixin_38472903/article/details/78204366 原地址 ChangeTexture(needChange, ofn.file); }
public static string OpenFileDialog(AssetFileType fileType, string windowTitle = "打开文件", string initPath = null) { OpenFileName ofn = InitDialogCommon(windowTitle, initPath); GetFliter(fileType, out ofn.filter, out ofn.defExt); ofn.flags = (int)( OpenFileNameFlags.OFN_EXPLORER | OpenFileNameFlags.OFN_FILEMUSTEXIST | OpenFileNameFlags.OFN_PATHMUSTEXIST | OpenFileNameFlags.OFN_NOCHANGEDIR ); if (WindowDll.GetOpenFileName(ofn)) { IntPtr filePointer = ofn.file; string file = Marshal.PtrToStringAuto(filePointer); return(file); } return(null); }
/// <summary> /// 选择文件 /// </summary> /// <param name="Title">标题</param> /// <param name="path">默认路径</param> /// <param name="filter">文件类型</param> /// <returns></returns> public static string OpenFileGetPath(string Title, string path, string filter) { if (string.IsNullOrEmpty(path)) { throw new Exception("path is not null(HelpGetFile.cs)"); } OpenFileName openFile = new OpenFileName(); openFile.structSize = Marshal.SizeOf(openFile); if (string.IsNullOrEmpty(filter)) { filter = "All Files\0*.*\0\0"; } openFile.filter = filter; openFile.file = new string(new char[256]); openFile.maxFile = openFile.file.Length; openFile.fileTitle = new string(new char[256]); openFile.maxFileTitle = openFile.fileTitle.Length; //string path = Application.streamingAssetsPath; path = path.Replace('/', '\\'); //默认路径 openFile.initialDir = path; //窗口标题 if (string.IsNullOrEmpty(Title)) { Title = "Open Project"; } openFile.title = Title; openFile.defExt = "JPG"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 openFile.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(openFile)) { return(openFile.file); } return(null); }
public static void openFileSelect(string title) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径 ofn.title = title; //ofn.defExt = "JPG";//显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { SELECT_FILE_NAME = ofn.file; Debug.Log("Selected file with full path: {0}" + SELECT_FILE_NAME); } }
void PC_openfile() //打开文件 { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "Excel files(*.xlsx)|*.xlsx"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath; //默认路径 ofn.title = "打开文件"; ofn.defExt = "xlsx"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) //windows平台下的文件调出窗口 { FileRead(ofn); Debug.Log("Selected file with full path: {0}" + ofn.file); } }
/// <summary> /// Window打开 /// </summary> public void OpenWindowsPick() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径 ofn.title = "Open Project"; ofn.filter = "图片文件(*.jpg*.png)\0*.jpg;*.png"; ofn.defExt = "JPG"; //显示文件的类型 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { FilePath = ofn.file; LoadPicByUrl(FilePath); return; } CandleShowPhoto(); }
public void UploadTexture(Image image) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath; //默认路径 ofn.title = ContentHelper.Read(ContentHelper.SelectHeadText); ofn.defExt = "JPG"; //显示文件的类型 //注意 以下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { _uploadTexture = null; _uploadSprite = null; StartCoroutine(GetUploadTexture(ofn.file, image)); } }
public void OpenFileWin() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; string path = Application.streamingAssetsPath; path = path.Replace('/', '\\'); //默认路径 //ofn.initialDir = path; ofn.initialDir = Application.dataPath + "/../Worlds/"; //ofn.initialDir = "D:\\MyProject\\UnityOpenCV\\Assets\\StreamingAssets"; ofn.title = "Open Project"; //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { Debug.Log("Selected file with full path: {0}" + ofn.file); } //此处更改了大部分答案的协程方法,在这里是采用unity的videoplayer.url方法播放视频; //而且我认为大部分的其他答案,所给的代码并不全 Globe.worldPath = ofn.file; Globe.isChooseWorld = true; SceneManager.LoadScene("Loading"); }
void PC_openfile2() //打开文件 { PlayerPrefs.SetString("wordhttp", inputText.GetComponent <InputField>().text); OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); // ofn.filter = "Excel files(*.xlsx)|*.xlsx"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径 ofn.title = "打开文件"; // ofn.defExt = "xlsx";//显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) //windows平台下的文件调出窗口 { StartCoroutine(Android_file_Update(ofn.file)); // FileRead(ofn); Debug.Log("Selected file with full path: {0}" + ofn.file); } }
public void ClickButton() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); //ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径 ofn.title = "Open Project"; ofn.defExt = "OGG";//显示文件的类型 ofn.filter = "视频文件(*.ogg)\0*.ogg;*.mp4;*.mov;*.avi;"; //ofn.filter = "音频文件(*.ogg)\0*.ogg;*.wav;*.mp3"; //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { filePath = ofn.file; Debug.Log("找到文件了"); filePath = "file://" + filePath; // LoadMusic._instance.Loadmusic(filePath); Debug.Log("Selected file with full path: " + ofn.file); } }
/// <summary>打开文件选取对话框</summary> public static void OpenFileDialog(Action <string> onFileOpen) { //Debug.Log("openDialog"); OpenFileName ofn = new OpenFileName(); ofn.structSize = System.Runtime.InteropServices.Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径 ofn.title = "Open Project"; ofn.defExt = "JPG"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { //Debug.Log("Selected file with full path: {0}" + ofn.file); //this.pathOver(ofn.file); if (onFileOpen != null) { onFileOpen(ofn.file); } } }
private void OnGUI() { GUI.skin.label.normal.textColor = new Color(0, 0, 0); // Find file path and open file if (GUI.Button(new Rect(20, 20, 160, 20), "Open Cap File")) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; string path = Application.streamingAssetsPath; path = path.Replace('/', '\\'); ofn.initialDir = m_path; ofn.title = "Open Project"; ofn.defExt = "txt"; ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { if (t_reader != null) { t_reader.Close(); t_reader.Dispose(); } index = 0; t_info = new FileInfo(ofn.file); if (!t_info.Exists) { print("File not found"); } else { t_reader = null; try { t_reader = File.OpenText(ofn.file); m_initialed = false; } catch { print("Read error!"); return; } } } } GUI.Label(new Rect(20, 0, 160, 20), state); GUI.Label(new Rect(50, 0, 160, 20), state2); GUI.Label(new Rect(80, 0, 160, 20), state3); GUI.Label(new Rect(150, 0, 160, 20), state4); int pos = 160; int count = 0; ArrayList window1 = new ArrayList(); foreach (string str in q1) { //GUI.Label(new Rect(20, pos + count * 20, 160, 20), str); window1.Add(str); count++; } if (window1[5].Equals("shoot")) { if (window1.Contains("ready")) { GUI.Label(new Rect(20, 100, 160, 20), "Press shoot"); if (!window1.Equals(window1_last)) { SimKey.SendMessage("ReceiveControl", "Shoot", SendMessageOptions.DontRequireReceiver); } } } if (window1[3].Equals("ready")) { if (!window1.Contains("shoot")) { GUI.Label(new Rect(20, 100, 160, 20), "Press fake"); if (!window1.Equals(window1_last)) { SimKey.SendMessage("ReceiveControl", "Fake", SendMessageOptions.DontRequireReceiver); } } } window1_last = window1; pos = 160; count = 0; ArrayList window2 = new ArrayList(); foreach (string str in q2) { //GUI.Label(new Rect(50, pos + count * 20, 160, 20), str); window2.Add(str); count++; } if (window2[3].Equals("catch")) { if (window2[4].Equals("hold") || window2[5].Equals("hold")) { GUI.Label(new Rect(20, 120, 160, 20), "Press pass"); if (!window2.Equals(window2_last)) { SimKey.SendMessage("ReceiveControl", "Pass", SendMessageOptions.DontRequireReceiver); } } } window2_last = window2; pos = 160; count = 0; ArrayList window3 = new ArrayList(); foreach (string str in q3) { //GUI.Label(new Rect(80, pos + count * 20, 160, 20), str); window3.Add(str); count++; } if (window3[3].Equals("HandUp")) { if (window3[4].Equals("HandDown") || window3[5].Equals("HandDown") && (!window1.Contains("shoot"))) { GUI.Label(new Rect(20, 150, 160, 20), "Press block"); if (!window3.Equals(window3_last)) { SimKey.SendMessage("ReceiveControl", "Block", SendMessageOptions.DontRequireReceiver); } } } window3_last = window3; pos = 160; count = 0; ArrayList window4 = new ArrayList(); foreach (string str in q4) { //GUI.Label(new Rect(150, pos + count * 20, 160, 20), str); window4.Add(str); count++; } if (window4[3].Equals("Fancy1")) { if (window4.Contains("Fancy2")) { GUI.Label(new Rect(20, 180, 160, 20), "Press fancy"); if (state4_reset) { state4_reset = false; if (!window4.Equals(window4_last)) { SimKey.SendMessage("ReceiveControl", "Fancy", SendMessageOptions.DontRequireReceiver); } } } } else if (!(window4.Contains("Fancy1") || window4.Contains("Fancy2"))) { state4_reset = true; } window4_last = window4; }
public static string[] OpenMutiFileDialog(AssetFileType fileType, string dialogTitle = "选择多个文件", string initPath = null) { const int MAX_FILE_LENGTH = 2048; OpenFileName ofn = InitDialogCommon(dialogTitle, initPath); GetFliter(fileType, out ofn.filter, out ofn.defExt); ofn.flags = (int)( OpenFileNameFlags.OFN_EXPLORER | OpenFileNameFlags.OFN_FILEMUSTEXIST | OpenFileNameFlags.OFN_PATHMUSTEXIST | OpenFileNameFlags.OFN_NOCHANGEDIR | OpenFileNameFlags.OFN_ALLOWMULTISELECT ); // Initialize buffer with NULL bytes for (int i = 0; i < MAX_FILE_LENGTH * Marshal.SystemDefaultCharSize; i++) { Marshal.WriteByte(ofn.file, i, 0); } if (WindowDll.GetOpenFileName(ofn)) { List <string> selectedFilesList = new List <string>(); IntPtr filePointer = ofn.file; long pointer = (long)filePointer; string file = Marshal.PtrToStringAuto(filePointer); // Retrieve file names while (file.Length > 0) { selectedFilesList.Add(file); pointer += file.Length * Marshal.SystemDefaultCharSize + Marshal.SystemDefaultCharSize; filePointer = (IntPtr)pointer; file = Marshal.PtrToStringAuto(filePointer); } if (selectedFilesList.Count == 1) { // Only one file selected with full path Marshal.FreeHGlobal(ofn.file); return(selectedFilesList.ToArray()); } else { // Multiple files selected, add directory string[] selectedFiles = new string[selectedFilesList.Count - 1]; for (int i = 0; i < selectedFiles.Length; i++) { selectedFiles[i] = selectedFilesList[0]; if (!selectedFiles[i].EndsWith("\\")) { selectedFiles[i] += "\\"; } selectedFiles[i] += selectedFilesList[i + 1]; } // Return selected files Marshal.FreeHGlobal(ofn.file); return(selectedFiles); } } else { // "Cancel" pressed Marshal.FreeHGlobal(ofn.file); return(null); } }
private void OnGUI() { //GUI.BeginScrollView(new Rect(5, 5, 600, 450), Vector2.one, new Rect(5, 5, 300, 100)); GUI.Label(new Rect(5, 5, 100, 20), "Python.exe path:"); GUI.TextField(new Rect(115, 5, 400, 20), pythonexePath); if (GUI.Button(new Rect(523, 5, 80, 20), "...")) { OpenFileName ofn = new OpenFileName(); ofn.structSize = System.Runtime.InteropServices.Marshal.SizeOf(ofn); ofn.filter = "EXE文件(*.exe)\0*.exe"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.title = "Select Python.exe"; ofn.defExt = "EXE"; ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (WindowDll.GetOpenFileName(ofn)) { pythonexePath = ofn.file; PlayerPrefs.SetString("pythonexe", ofn.file); Debug.Log(ofn.file); } } GUI.Label(new Rect(5, 30, 140, 20), "Excute python file path:"); GUI.TextField(new Rect(155, 30, 360, 20), pythonFilePath); if (GUI.Button(new Rect(523, 30, 80, 20), "...")) { OpenFileName ofn = new OpenFileName(); ofn.structSize = System.Runtime.InteropServices.Marshal.SizeOf(ofn); ofn.filter = "Python文件(*.py)\0*.py"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.title = "Select Python File"; ofn.defExt = "py"; ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (WindowDll.GetOpenFileName(ofn)) { pythonFilePath = ofn.file; PlayerPrefs.SetString("pythonfile", ofn.file); Debug.Log(ofn.file); } } if (GUI.Button(new Rect(260, 60, 160, 40), "create python model")) { string path = Path.Combine(Path.GetDirectoryName(pythonFilePath), "Py2Unity.py"); if (File.Exists(path)) { Debug.LogWarning("python model has been created allready!"); } else { FileInfo fileInfo = new FileInfo(path); StreamWriter sw = fileInfo.CreateText(); sw.WriteLine("import socket"); sw.WriteLine("import sys"); sw.WriteLine(); sw.WriteLine("class Py2Unity:"); sw.WriteLine(" def __init__(self):"); sw.WriteLine(" self.__conn = self.__Connect()"); sw.WriteLine(" def SendToUnity(self,data):"); sw.WriteLine(" self.__conn.sendall(bytes(str(data),encoding='utf-8'))"); sw.WriteLine(); sw.WriteLine(" def RecFromUnity(self):"); sw.WriteLine(" data = self.__conn.recv(1024)"); sw.WriteLine(" if data == \"exit\":"); sw.WriteLine(" sys.exit()"); sw.WriteLine(" return data"); sw.WriteLine(); sw.WriteLine(" def __Connect(self):"); sw.WriteLine(" s = socket.socket()"); sw.WriteLine(" s.bind((\"127.0.0.1\",7758))"); sw.WriteLine(" s.listen(1)"); sw.WriteLine(" print(\"wait for connect...\")"); sw.WriteLine(" return s.accept()[0]"); sw.Flush(); sw.Close(); Debug.Log("created!"); } } GUI.Label(new Rect(5, 110, 2000, 20), "click this button to create python model,you will find a python file named \"Py2Unity.py\" in your select python file folder"); GUI.Label(new Rect(100, 150, 100, 20), "Unity Example"); GUI.Label(new Rect(440, 150, 100, 20), "Python Example"); GUI.TextArea(new Rect(30, 180, 250, 400), unityExample); GUI.TextArea(new Rect(350, 180, 250, 400), pythonExample); }