public override void execute() { ComponentOwner obj = mReceiver as ComponentOwner; WindowComponentColor component = obj.getComponent(out component); // 停止其他相关组件 obj.breakComponent <IComponentModifyColor>(component.GetType()); obj.breakComponent <IComponentModifyAlpha>(component.GetType()); component.setTremblingCallback(mTremblingCallBack); component.setTrembleDoneCallback(mTrembleDoneCallBack); component.setActive(true); component.setStart(mStartColor); component.setTarget(mTargetColor); component.play(mName, mLoop, mOnceLength, mOffset, mFullOnce, mAmplitude); }
public override void execute() { txUIObject obj = mReceiver as txUIObject; WindowComponentColor component = obj.getComponent(out component); // 停止其他相关组件 obj.breakComponent <IComponentModifyColor>(component.GetType()); obj.breakComponent <IComponentModifyAlpha>(component.GetType()); component.setTremblingCallback(mTremblingCallBack); component.setTrembleDoneCallback(mTrembleDoneCallBack); component.setActive(true); component.setStart(mStartColor); component.setTarget(mTargetColor); component.play(mName, mLoop, mOnceLength, mOffset, mFullOnce, mAmplitude); if (component.getState() == PLAY_STATE.PS_PLAY) { // 需要启用组件更新时,则开启组件拥有者的更新,后续也不会再关闭 obj.setEnable(true); } }