Example #1
0
        public TexData LoadImage(string name)
        {
            // Check if the sprite is loaded
            if (!LoadedImages.ContainsKey(name))
            {
                // If spritename is set, attempt to load sprite
                bool hasSprite = false;
                hasSprite = WindowAPI.LoadImage(name, renderer, out TexData data);
                LoadedImages.Add(name, data);

                // If no sprite is found, use EmptyImage for this article
                if (!hasSprite)
                {
                    BitmapImage overrideSpr = FindResource("EmptyImage") as BitmapImage;
                    WindowAPI.RegisterTexture(renderer, name, AppDomain.CurrentDomain.BaseDirectory + overrideSpr.UriSource.LocalPath, 1, out int texture);
                    LoadedImages[name] = new TexData(false, texture, null);
                }
            }
            return(LoadedImages[name]);
        }
        private void FindSprites(object sender, RoutedEventArgs e)
        {
            var directory = Path.Combine(Path.GetDirectoryName(ApplicationSettings.Instance.ActiveProject.ProjectPath), "sprites");

            Sprites.Clear();
            foreach (var spriteFile in Directory.GetFiles(directory))
            {
                var shortname = Path.GetFileNameWithoutExtension(spriteFile);
                var match     = Regex.Match(shortname, "_strip\\d+");
                if (match.Success)
                {
                    shortname = shortname.Remove(match.Index);
                }
                if (!RoomEditor.Instance.LoadedImages.ContainsKey(shortname))
                {
                    WindowAPI.LoadImage(shortname, RoomEditor.Instance.renderer, out TexData data);
                    RoomEditor.Instance.LoadedImages.Add(shortname, data);
                }
                Sprites.Add(shortname);
            }
        }