public static void RemoveTurret(WindTurret wt) { if (!instance) { return; } if (instance.turrets.Count > 0) { instance.turrets.Remove(wt); } if (instance.turrets.Count < 1) { instance.gameObject.SetActive(false); } }
public static void AddNewWindTurret(WindTurret wt) { instance.turrets.Add(wt); }
public static void MakeWindSpecial(WindTurret wind) { instance.windBtn.SetActive(true); WindSpecial.AddNewWindTurret(wind); }