public static void RemoveTurret(WindTurret wt)
    {
        if (!instance)
        {
            return;
        }

        if (instance.turrets.Count > 0)
        {
            instance.turrets.Remove(wt);
        }

        if (instance.turrets.Count < 1)
        {
            instance.gameObject.SetActive(false);
        }
    }
 public static void AddNewWindTurret(WindTurret wt)
 {
     instance.turrets.Add(wt);
 }
 public static void MakeWindSpecial(WindTurret wind)
 {
     instance.windBtn.SetActive(true);
     WindSpecial.AddNewWindTurret(wind);
 }