Example #1
0
    IEnumerator LightUp()
    {
        if (alter != null)
        {
            alter.SendMessage("Activate");
        }

        GameObject totemBeam = new GameObject("TotemBeam");

        totemBeam.transform.parent        = transform;
        totemBeam.transform.localPosition = new Vector3(0, 0, 0);
        SpriteRenderer sr = totemBeam.AddComponent <SpriteRenderer>();

        sr.sortingLayerName = "Environment";
        sr.sortingOrder     = 1;
        sr.sprite           = Resources.Load <Sprite>("Totems/TotemBeam");
        sr.color            = myColor;

        for (int i = 0; i < 10; i++)
        {
            GameObject beam = new GameObject("Beam");
            beam.transform.parent = totemBeam.transform;
            beam.AddComponent <SpriteRenderer>().sprite           = Resources.Load <Sprite>("Totems/TotemBeamStraight");
            beam.GetComponent <SpriteRenderer>().sortingLayerName = "TopEnvironment";
            beam.GetComponent <SpriteRenderer>().sortingOrder     = 1;
            beam.GetComponent <SpriteRenderer>().color            = myColor;

            if (i > 4)
            {
                beam.GetComponent <SpriteRenderer>().color = new Color(myColor.r, myColor.g, myColor.b, 1 - ((i - 5) * 0.2f));
            }

            beam.transform.localPosition = new Vector3(0, (2 * i) + 2, 0);
        }

        GameObject fogEater = new GameObject("TotemFogEater");

        fogEater.transform.parent   = transform;
        fogEater.transform.position = transform.position;
        if (color == TotemColor.White)
        {
            fogEater.tag = "FogDestroyer";
        }
        else
        {
            fogEater.tag = "FogSweeper";
        }
        fogEater.layer = 2;

        CircleCollider2D circ = fogEater.AddComponent <CircleCollider2D>();

        circ.isTrigger = true;

        circ.radius = 1;

        float s = transform.Find("Background").localScale.x;

        totemBeam.transform.localScale = new Vector3(0, s, s);

        while (totemBeam.transform.localScale.x < s)
        {
            float x = Mathf.MoveTowards(totemBeam.transform.localScale.x, s, 0.025f);
            totemBeam.transform.localScale = new Vector3(x, s, s);

            foreach (GameObject aBeam in alterBeams)
            {
                aBeam.transform.localScale = new Vector3(x, s, s);
            }

            yield return(new WaitForEndOfFrame());
        }

        float rad = 50;

        if (color == TotemColor.White)
        {
            rad = 20;
        }


        while (circ.radius < rad)
        {
            circ.radius += 0.04f;
            yield return(new WaitForEndOfFrame());
        }


        if (color == TotemColor.White)
        {
            GameObject.Find("Demons").SetActive(false);
            yield return(StartCoroutine(LevelManager.Whiter.WhiteScreen()));

            yield return(new WaitForSeconds(1));

            WinText.Say("You win!");

            yield return(new WaitForSeconds(3));

            WinText.Say("Thanks for playing!\n-@skeletonware");
            yield return(new WaitForSeconds(10));

            WinText.FadeText();
            yield return(new WaitForSeconds(3));

            LevelManager.gameWon = true;
            LevelManager.LoadLevel(1);
            // load main menu
        }

        yield break;
    }