public void PlayerData(TcpSocketSaeaSession session)
 {
     byte[] payload = session.CompletedBuffer.GetMessageBody();
     try
     {
         if (!_isRun || _Player == null || _isPlaying == false)
         {
             return;                                                    //正在录音不播放
         }
         _Player.PlayData(payload);
     }
     catch { }
 }
Example #2
0
        public async void PlayerData(SessionHandler session)
        {
            var payload = session.CompletedBuffer.GetMessageBody();

            if (_isRun && _player != null && IsPlaying == true)
            {
                try
                {
                    this.Invoke(new Action(() =>
                    {
                        recvLen         += payload.Length;
                        recvdataLen.Text = (recvLen / 1024).ToString() + " KB";
                    }));
                    _player.PlayData(payload);
                    if (this._isRecord)
                    {
                        await _fileStream.WriteAsync(payload, 0, payload.Length);
                    }
                }
                catch { }
            }
        }