Example #1
0
    public void StopState(GameState pGameState)
    {
        switch (pGameState)
        {
        case GameState.STARTSCREEN:
            if (_startScreen != null)
            {
                _startScreen.Destroy();
                _startScreen = null;
            }
            break;

        case GameState.OPENINGSCREEN:
            if (_openingScreen != null)
            {
                _openingScreen.Destroy();
                _openingScreen = null;
            }
            break;

        case GameState.LEVEL:
            if (_level != null)
            {
                if (_level.GetHud() != null)
                {
                    _level.GetHud().Destroy();
                }
                if (_level.GetBackground() != null)
                {
                    _level.GetBackground().Destroy();
                    if (_level.GetBackground().GetBackDrop() != null)
                    {
                        _level.GetBackground().GetBackDrop().Destroy();
                    }
                    if (_level.GetBackground().GetMidGround() != null)
                    {
                        _level.GetBackground().GetMidGround().Destroy();
                    }
                }
                if (_level.GetForeGround() != null)
                {
                    _level.GetForeGround().Destroy();
                }
                _level.Destroy();
                _level = null;
            }

            break;

        case GameState.LOSESCREEN:
            if (_loseScreen != null)
            {
                _loseScreen.Destroy();
                _loseScreen = null;
            }
            break;

        case GameState.WINSCREEN:
            if (_winScreen != null)
            {
                _winScreen.Destroy();
                _winScreen = null;
            }
            break;

        default:
            break;
        }
    }