Example #1
0
    public void Start()
    {
        SaveLoad.Load();

        if (SaveLoad.save.currentLevel != "NA")
        {
            this.saveExists = true;
        }

        if (SaveLoad.save.win && !SaveLoad.save.winAck)
        {
            Debug.Log("Previous win was not acknowledged");

            WinRegistration wr = gameObject.AddComponent <WinRegistration>();
            wr.RegisterWinInterface();
        }

        if (SaveLoad.save.win)
        {
            Debug.Log("Player has won the game");
        }
        if (SaveLoad.save.winAck)
        {
            Debug.Log("Win has been acknowledged");
        }

        Debug.Log("Current Level: " + SaveLoad.save.currentLevel);
        Debug.Log("Checkpoint: " + SaveLoad.save.checkpoint);
    }
        public WinAuthorization()
        {
            InitializeComponent();

            btnExit.Click += delegate
            {
                ClassMessageBox.MessageBoxQuestionExit();
            };

            btnReg.Click += delegate
            {
                WinRegistration winRegistration = new WinRegistration();
                winRegistration.Show();
                this.Close();
            };
        }