Example #1
0
    public bool IsGameOver(PlayerEnum player)
    {
        if (_winConditions.WinConditionForTopRow(player))
        {
            return(true);
        }
        if (_winConditions.WinConditionForMiddleRow(player))
        {
            return(true);
        }
        if (_winConditions.WinConditionForBottomRow(player))
        {
            return(true);
        }
        if (_winConditions.WinConditionForLeftColumn(player))
        {
            return(true);
        }
        if (_winConditions.WinConditionForMiddleColumn(player))
        {
            return(true);
        }
        if (_winConditions.WinConditionForRightColumn(player))
        {
            return(true);
        }
        if (_winConditions.WinConditionForTopLeftToBottomRightDiagonal(player))
        {
            return(true);
        }
        if (_winConditions.WinConditionForTopRightToBottomLeftDiagonal(player))
        {
            return(true);
        }
        if (_winConditions.DrawCondition())
        {
            _gameManager.SetIsDraw(true);
            return(true);
        }


        return(false);
    }