Example #1
0
 /// <summary>
 /// Triggered by the Maps SDK during the loading process.
 /// Notifies the SDK if the GameObject for water lines needs to be created (or not) based on
 /// the value of the UI flag.
 /// </summary>
 void OnWillCreateLineWater(WillCreateLineWaterArgs args)
 {
     args.Cancel = !ShowLineWater;
 }
 /// <summary>
 /// Handle <see cref="LineWaterEvents.WillCreate"/> event by specifying the line water styles.
 /// </summary>
 /// <param name="args">Event arguments.</param>
 public void HandleWillCreateLineWater(WillCreateLineWaterArgs args)
 {
     args.Style = GameObjectOptions.LineWaterStyle;
 }
Example #3
0
 /// <summary>
 /// Handle <see cref="LineWaterEvents.WillCreate"/> event by specifying the line water styles.
 /// </summary>
 public void HandleWillCreateLineWater(WillCreateLineWaterArgs arguments)
 {
     arguments.Style = _mapDefaultStyle.LineWaterStyle;
 }