public static object Transform_WiimoteLib_ClassicControllerButtonState_WiimoteLib_Proxy_ClassicControllerButtonState(object transformObj) { WiimoteLib.Proxy.ClassicControllerButtonState target = new WiimoteLib.Proxy.ClassicControllerButtonState(); WiimoteLib.ClassicControllerButtonState from = (WiimoteLib.ClassicControllerButtonState)transformObj; target.A = from.A; target.B = from.B; target.Plus = from.Plus; target.Home = from.Home; target.Minus = from.Minus; target.Up = from.Up; target.Down = from.Down; target.Left = from.Left; target.Right = from.Right; target.X = from.X; target.Y = from.Y; target.ZL = from.ZL; target.ZR = from.ZR; target.TriggerL = from.TriggerL; target.TriggerR = from.TriggerR; return(target); }
public static object Transform_WiimoteLib_Proxy_ClassicControllerButtonState_TO_WiimoteLib_ClassicControllerButtonState(object transformFrom) { WiimoteLib.ClassicControllerButtonState target = new WiimoteLib.ClassicControllerButtonState(); WiimoteLib.Proxy.ClassicControllerButtonState from = (WiimoteLib.Proxy.ClassicControllerButtonState)transformFrom; target.A = from.A; target.B = from.B; target.Plus = from.Plus; target.Home = from.Home; target.Minus = from.Minus; target.Up = from.Up; target.Down = from.Down; target.Left = from.Left; target.Right = from.Right; target.X = from.X; target.Y = from.Y; target.ZL = from.ZL; target.ZR = from.ZR; target.TriggerL = from.TriggerL; target.TriggerR = from.TriggerR; return target; }