// Use this for initialization
	void Start () {
		
		platformType = PlatformS.GetPlatform (); 
		
		
		//nextLevelString = LevelSelectMenu.selectedLevelString;
		
		followRef = GetComponent<CameraFollowS>();
		
		ScoreKeeperS.gameStarted = true;
		
		
		#if UNITY_WIIU
		wiiUInput2 = GameObject.Find("WiiUControlHandlerPlayer" + 2).GetComponent<WiiUControllerManagerS>();
		wiiUInput3 = GameObject.Find("WiiUControlHandlerPlayer" + 3).GetComponent<WiiUControllerManagerS>();
		wiiUInput4 = GameObject.Find("WiiUControlHandlerPlayer" + 4).GetComponent<WiiUControllerManagerS>();
		
		#endif
	}
Example #2
0
	// Use this for initialization
	void Start () {
		
		platformType = PlatformS.GetPlatform();
		ownRender = GetComponent<Image>();
		
		// turn off cursor obj
		cursorObj.SetActive(false);
		TurnOffText();
		
		
		currentCursorPos = 0;
		ownRender.enabled = false;
		
		#if UNITY_WIIU
		wiiUInput2 = GameObject.Find("WiiUControlHandlerPlayer2").GetComponent<WiiUControllerManagerS>();
		wiiUInput3 = GameObject.Find("WiiUControlHandlerPlayer3").GetComponent<WiiUControllerManagerS>();
		wiiUInput4 = GameObject.Find("WiiUControlHandlerPlayer4").GetComponent<WiiUControllerManagerS>();
		#endif
		
	}
Example #3
0
	// Use this for initialization
	void Start () {
		
		
		
		
		
		platformType = PlatformS.GetPlatform();
		
		ownRigid = GetComponent<Rigidbody>();
		spriteObjRender = spriteObject.GetComponent<SpriteRenderer>();
		
		dangerousSprite.GetComponent<SpriteRenderer>().enabled = false;
		
		
		allSpawnPts = GameObject.FindGameObjectsWithTag("Spawn");
		
		physicsLayerDefault = gameObject.layer;
		
		if (GlobalVars.characterSelected && GlobalVars.launchingFromScene) { //assign character numbers from global vars when spawning only in game, not while in character select screen
			characterNum = GlobalVars.characterNumber [playerNum - 1]; 
		} 
		
		
		SetSkin ();
		
		soundSource = GetComponent<PlayerSoundS>();
		
		if (GameObject.Find("BlueFlash")){
			lv2Flash = GameObject.Find("BlueFlash").GetComponent<FlashObjS>();
		}
		if (GameObject.Find("RedFlash")){
			lv3Flash = GameObject.Find("RedFlash").GetComponent<FlashObjS>();
		}
		
		
		initialSpawnParticles =  Instantiate (initialSpawnParticlesPrefab, this.transform.position, Quaternion.identity) as GameObject; 
		initialSpawnParticles.GetComponent<ParticleSystem>().startColor = playerParticleMats[characterNum - 1].GetColor("_TintColor");
		
		
		chargeSource = GetComponent<AudioSource>();
		
		startDrag = ownRigid.drag;
		
		startEctoNum = initialHealth; // for ecto mode tail generation
		
		#if UNITY_WIIU
		if (playerNum > 1){
			wiiUInput = GameObject.Find("WiiUControlHandlerPlayer" + playerNum).GetComponent<WiiUControllerManagerS>();
		}
		#endif
		
		
		
		//Get number of lives (mode stuff)
		
		
	}
Example #4
0
							public void AddwiiUInputManger(WiiUControllerManagerS wii){
								
								wiiUInput = wii;
								
							}