/// <summary> /// constructor /// </summary> public InputMapping(String _action, String _handheld, String _keyboard, WiiButtons _wii) { action = _action; handheld = _handheld; keyboard = _keyboard; wii = _wii; }
bool GetWiiButton(WiiButtons btn) { if (remote != null) { switch (btn) { case WiiButtons.WII_BUTTON_1: return(remote.Button.one); case WiiButtons.WII_BUTTON_2: return(remote.Button.two); case WiiButtons.WII_BUTTON_A: return(remote.Button.a); case WiiButtons.WII_BUTTON_B: return(remote.Button.b); case WiiButtons.WII_BUTTON_PLUS: return(remote.Button.plus); case WiiButtons.WII_BUTTON_MINUS: return(remote.Button.minus); case WiiButtons.WII_BUTTON_HOME: return(remote.Button.home); } } return(false); }
void Start() { wiiButtons = new WiiButtons(); clicked = new WiiButtons(); buttons = clicked; clicked.one = false; clicked.a = false; clicked.b = false; clicked.home = false; wiiDetected = false; }
bool GetWiiButton(WiiButtons btn) { if (remote != null) { switch(btn) { case WiiButtons.WII_BUTTON_1: return remote.Button.one; case WiiButtons.WII_BUTTON_2: return remote.Button.two; case WiiButtons.WII_BUTTON_A: return remote.Button.a; case WiiButtons.WII_BUTTON_B: return remote.Button.b; case WiiButtons.WII_BUTTON_PLUS: return remote.Button.plus; case WiiButtons.WII_BUTTON_MINUS: return remote.Button.minus; case WiiButtons.WII_BUTTON_HOME: return remote.Button.home; } } return false; }